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Edge #276 - Uncharted 4: A Thief's End

Yeah a scanner will do that..
It's not even that bad of a scan, perhaps a little darker. I just figured some people have awful monitors and phones which exacerbate the issue.

Here's the original that @Edge_ebooks posted

2aX0O3p.jpg
 

dyergram

Member
Have anyone read their preview of The Order? How are their impressions? :)
Only scanned it but not great. They said animination transitions are jarring and they hoped that when the story got to the streets of London they hoped that the game would open up or something along those lines. Also they said the ai was exactly the same on repeat play throughs. My long term edge reading experience leads me to believe this game will get a 6 :(
 
Only scanned it but not great. They said animination transitions are jarring and they hoped that when the story got to the streets of London they hoped that the game would open up or something along those lines. Also they said the ai was exactly the same on repeat play throughs. My long term edge reading experience leads me to believe this game will get a 6 :(
:eek:
Here's hoping its story will deliver. I wonder if their impressions are based on the PSX demo or a newer built provided by RaD :)
 

Ricky_R

Member
Only scanned it but not great. They said animination transitions are jarring and they hoped that when the story got to the streets of London they hoped that the game would open up or something along those lines. Also they said the ai was exactly the same on repeat play throughs. My long term edge reading experience leads me to believe this game will get a 6 :(

Not good. Do they mention what build/demo they played?
 

Ricky_R

Member
I think it's the lighting that's making it look grey. Same thing happens to Snake in Ground Zeroes in spotlights.

You think? I believe they deliberately added grey hair.

The facial ones are just too specific. His hair also has a few. His close-up at PSX didn't really show anything, but it wasn't close enough, and lighting was soft.
 

BigTnaples

Todd Howard's Secret GAF Account
Well in terms of hugeness Witcher 3, MGSV and No Man's Sky trump it.

And in terms of most hyped for game other games like Zelda, Persona 5 and Bloodborne are all in worthy competition.

I'm excited to play U4 but nothing so far has made it more anticipated than those titles above.

What planet are you living on?
 

Game4life

Banned
Well in terms of hugeness Witcher 3, MGSV and No Man's Sky trump it.

And in terms of most hyped for game other games like Zelda, Persona 5 and Bloodborne are all in worthy competition.

I'm excited to play U4 but nothing so far has made it more anticipated than those titles above.

Uncharted 4 will destroy all those sales wise ( maybe with the exception of MGS5 but I am not sure ) so yeah it is the biggest. Halo and COD will sell more obviously next year but they dont have the critical acclaim that ND enjoyed in the last title so yeah it is not that surprising.
 

JaseC

gave away the keys to the kingdom.
Only scanned it but not great. They said animination transitions are jarring and they hoped that when the story got to the streets of London they hoped that the game would open up or something along those lines. Also they said the ai was exactly the same on repeat play throughs. My long term edge reading experience leads me to believe this game will get a 6 :(

The game is still around 9 months from going gold (assuming it's scheduled for release in November), so things like animation transitions and AI paths can be improved upon. I'd imagine the structure of the game is set in stone, though, so no "wide linear" London. (Edit: Oops, never mind.) That comment did remind me of something, though:

Yes, and PS2 has nothing to do with this. PS2 was a good system for it's time and Naughty Dog exploited it well. Like I said, we will see what happens when PS4 is released. I am betting the next Uncharted game will take in an open sandbox like levels seen in Crysis 1.

Just as well you're not actually a betting man. ;)
 

Game4life

Banned
Only scanned it but not great. They said animination transitions are jarring and they hoped that when the story got to the streets of London they hoped that the game would open up or something along those lines. Also they said the ai was exactly the same on repeat play throughs. My long term edge reading experience leads me to believe this game will get a 6 :(

From what I have seen of this game it does not seem to warrant a higher score.
 

Savitar

Member
Definitely looks like a good character model but that's expected of Uncharted. Since he appears to be getting older maybe they can actually have him settled with someone instead of still doing the whole "who will he choose" issues we see so often.

It's really a pity I hate the game play of Uncharted.
 

xxracerxx

Don't worry, I'll vouch for them.
Definitely looks like a good character model but that's expected of Uncharted. Since he appears to be getting older maybe they can actually have him settled with someone instead of still doing the whole "who will he choose" issues we see so often.

Umm....I am assuming you have not actually played UC2 or 3.
 
The game is still around 9 months from going gold (assuming it's scheduled for release in November), so things like animation transitions and AI paths can be improved upon. I'd imagine the structure of the game is set in stone, though, so no "wide linear" London. That comment did remind me of something, though:

It's set for a Feb release.

You're talking about the Order, right? :p
 
Only scanned it but not great. They said animination transitions are jarring and they hoped that when the story got to the streets of London they hoped that the game would open up or something along those lines. Also they said the ai was exactly the same on repeat play throughs. My long term edge reading experience leads me to believe this game will get a 6 :(

This is disappointing, hopefully the game is better than they experienced because it is such a great concept with so much potential
 

barit

Member
Only scanned it but not great. They said animination transitions are jarring and they hoped that when the story got to the streets of London they hoped that the game would open up or something along those lines. Also they said the ai was exactly the same on repeat play throughs. My long term edge reading experience leads me to believe this game will get a 6 :(

Damn this game will be destroyed by so many reviewers. I can already see it. Welp whatever, as long as it's fun I don't care if The Order scores only 70 on metacritic
 
Only scanned it but not great. They said animination transitions are jarring and they hoped that when the story got to the streets of London they hoped that the game would open up or something along those lines. Also they said the ai was exactly the same on repeat play throughs. My long term edge reading experience leads me to believe this game will get a 6 :(

An Edge 6 is pretty much always a game of the year contender for me.
 

Jigolo

Member
Some details:
- Climbing mechanics overhauled
- A.I has been improved with similar traversal movies to Drake's (they can now jump gaps, climb ledges, enemies don't return to their preset routes they'll seek you out)
- Edge says it feels more like a sandbox style game
- Says the ledges are too obvious
- Lots of new (small) screenshots
- Shows where the demo began. He's passed out following a shipwreck and lost all his gear
- Druckmann says story will stand on it's own with hints and reveals to help newcomers understand who Drake was in previous adventures
- Edge says the game is 4 years later
- ND's engine was extremely specialized for the PS3 and they never had a PC version
 
The game is still around 9 months from going gold (assuming it's scheduled for release in November), so things like animation transitions and AI paths can be improved upon. I'd imagine the structure of the game is set in stone, though, so no "wide linear" London. (Edit: Oops, never mind.) That comment did remind me of something, though:



Just as well you're not actually a betting man. ;)

the level they showed looked open to me, not as open as the stuff in Crysis, but the forest might open up as you explore more of it....
 

Jonnax

Member
Damn this game will be destroyed by so many reviewers. I can already see it. Welp whatever, as long as it's fun I don't care if The Order scores only 70 on metacritic

lol. Press have been calling the game shit from launch. I can't imagine most reviewers will play it with an open mind.
 
I'm a subsciber and if I'm not mistaken you can download two issues for free on your Ipad. The issue with Uncharted 4 is already available.
 

SSReborn

Member
- They tried to get clarification about the Amy Hennig thing but that was thrown right out the window

- Animation system from PS3 games was scrapped and rebuilt to allow full analogue movement through 360 degress using real body physics

- Slip Events (like when he used to grab on handhelds and they break or come out of place) they are not mapped to scenery like in older games but instead are dependent on the angle and distance of the jump also less stable ones will break easier if they do you need to take another route

- Drakes Piton which is similar to Lara's Pickaxe from Tomb Raider differs from the latter because its designed to empower freedom

- The grapple points are fixed but allow Drake to swing, rappel, climb or run along and around cliff faces

- They say Uncharted's most linear system has become freeform and instead of pushing up on the stick and following a preditermined path path your making your own. They also compared it to solving a puzzle.

- The enemies have a similar traversal set to drakes and can clamber up ledges and leap gaps in pursuit of the player.

- Breaking the line of sight by using the foliage or by other means and the enemy will not return to normal patrol patterns and instead seek you out or stay in place while staying in constant communication with each other

- The combat is a mix of stealth, traversal, melee, and gunplay which is an evolution of what they began building from UC2

- Tremendous amount of The Last of Us blueprint in UC4 in regards to the combat alternating between stealth and combat is fluid

- Learned a lesson from Jak II where they designed a level where you Daxter rides a rocket, was kind of upset about how they spent so much time on something you only seen once in the entire game. Came to appreciate adding systems that flow throughout the entire game more

- Part of ND's evolution is getting comfortable with systematic approaches, wider layouts and the intergration of Story, Gameplay, music etc

-Edge thinks its the prettiest game the new gen has produced

-ND is pleased with the added memory and are taking advantage of it

T-exture resolution at least quadrupled from UC3

-Drake wakes to an island shore off the coast of Madagascar waking to a backdrop of procedurally tessalated water, Dynamic wind that moves trees, bushes, Drakes hair (Head and Chest)

- Up close a system developed by ND and Sony's Advanced Technology Group offers a more efficient way of making highly detailed surfaces without using performance adaptive tessellation while farther away the studio is relying more on background LOD algorithms more than ever before

- A physically based shader two years in the making makes materials look like their real world counterparts

- They were showed a wireframe wall with 100 handholds showing the shape of his body adapting to the shape of the wall as he climbed

- On PS3 Drake had 250 bones in his model on PS4 800 in his face alone

- They are over 30 but have locked at 30 for the demo they are gonna try to hit 60 but won't compromise if they have to lose something that can impact the player experience

- Druckmann says the adventure has to stand on its own with hints to Drakes character in the older games for people who haven't played if you have then you understand more of the nuances of Drake and his relationships

- UC3 ending gave them a clean slate dealt with all his present problems so that they could delve into his past

- 4 years after he's settled down and retired when he is lured back into the life by his brother sam who he last saw 15 years ago during that time they were bosessed with finding a treasure plundered by Henry Every who ammassed the largest haul over the space of two years in the 17th century its worth half a billion dollars by todays standards

- Drake moved on but Sam continued looking and came back into his bro's life with incentive for both of them he has a new lead on Libertalia, Every's pirate Utopia

- When they add new characters it has to reflect a facet of the protagonist in a unique way

- A brother allows them to ask who is Nathan Drake and how has he evolved into the person we see today

- Sam's arrival makes it seem as if there is no female foil, Elena is seemingly at home and not really happy with him coming out of retirement and Chloe and Drake when their seperate ways in UC3 third act

- The only known female in the game at this point is Nadine Ross the leader of the South African Private Military army that patrols the island she was hired by Rafe Adler, another treasure hunter in which Nate and his Bro have history with

- They're the enemy but ND doesn't like to think of them like that, when they are writing these characters they don't want to write them as cliches so they they just write it as if it were from their POV because those character's don't necessarily see themselves as the antagonist

- They are trying to look at all moments even between cutscenes as a scene; they are thinking in filmic terms but what's important is how much they can put on the "stick"

EDGE seems pretty down on The Order in their preview.

Yeah it was a stark contrast to their uc4 preview
 
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