Antwix
Member
Just finished my 2nd playthrough of the DLC as well. And yeah, tough bosses still for the most part but got past them pretty easily. Gaius was notable here as I killed him first try. Final boss was the exception. I somehow regressed haha. Took me longer in this 2nd run compared to the first run. I suppose it was due to the weapon used though. I was switching between random stuff and experimenting throughout the playthrough as an unoptimized str/fth build. Still wanna eventually try the deflecting tear...Finished a second playthrough of the expansion with my OG int-dex build from 2022. I can relate to the complaints about not enough new weapons with int scaling... BUT the Star-lined Sword and its AoW are awesome. The only thing that would have made it better is if it was light greatsword instead of a katana.
Bosses are still tough, but I enjoyed them much more this time around since I was already familiar with the movesets. I've thought about the controversy surrounding their difficulty a bit more, and I have a theory. They usually enforce a specific playstyle, so it can come across as actively discouraging build variety. The base game has this issue to an extent, but they really doubled-down on this approach to boss design in the expansion. I think the reason why I personally enjoyed them was because using the Deflect Hard-Tear turns it something reminiscent of Sekiro. Ironically, this also trivializes some encounters, which makes me think these bosses were tuned with this playstyle in mind.
Agree about the star-lined sword too. We already have moonveil as a dex/int katana. It would've been a nice addition as a light gs. The AoW on it even seems light greatsword-ish. Also, sword of night katana should've had a secondary scaling for faith imo. No faith katanas
Gonna probably do my pure int caster build for dlc next.