Yes. I miss this a bit in Elefunk (which is as real building game as any of those btw, in the way it works internally, and more difficult than BB/Pontifex 1 at least)Durante said:"Real" building games of this type (Bridge Builder, Pontifex 1/2 and Armadillo Run) have an optional mode which you can enable while the simulation is running that shows you the current tension of each piece as a color code
Well, the greatest thing about all those "real" building games for me were the contests, which together with a level editor enable almost unlimited replayability (I easily played Armadillo Run for more than 100 hours). Compared to that Elefunk with its 20 levels is a nice and fun diversion -- which is easily worth the asking price -- but little more.Marconelly said:which is as real building game as any of those btw, in the way it works internally, and more difficult than BB/Pontifex 1 at least
It's a strange issue where it doesn't register for some reason. I don't know the exact reason, but it has nothing to do with time attack though because it registered on some of my world 4 levels despite having only played 1-1 on time attack.GodofWine said:Is anyone having the same issue I am, with my best score not displaying on the main menu screen at the bottom where it says "your best score"? Its just blank...
You think its cause I have only done puzzle mode and not time attack? maybe I need both done to fill it in??
Tntnnbltn said:Maybe that's what today's 1.01 patch is meant to be addressing? I hope so.
sankt-Antonio said:how do you feel about the replayability of this game?
stardust hd had a lot but i dont know if you would go back and replay a lvl witch you already solved!?!
BeeDog said:Alright, mailed one of the devs of Elefunk, and asked whether or not they will patch in trophies or not, and whether or not they will add support for "skip X number levels you can't finish" thingy someone recommended here.
I didn't find 4-3 that tricky at all, I certainly didn't need to go through any of the hoops you seemed to with random bits of floor suspended in mid air or multiple bits of ropes attached to each other. It's definitely easier than 4-5, which needs you to do a similar task with fewer places to anchor ropes. I agree with the person who suggested swapping 4-4 and 4-3 over thoughTntnnbltn said:4-3 is going to kill you.
indie85 said:anyone else frustrated as hell trying to work out how 3 people managed to do the first level with 20 girders?
Jim said:The game definitely makes you feel a bit dumb at first, until it clicks (finally getting past Long and Winding Road for me). Then it's really addicting.
I have noticed that it's possible to build constructions that have one empty space in the floor, and elephants will still walk across. I've noticed this on the very last level. Before I figured out how to finish it with no holes in the floor, I completed that level with two single-piece holes in the floor spaced apart by a few floor elements.FFObsessed said:I JUST came to post this... I'm about to KILL MYSELF over here!
Anyone... please dear god... have any ideas?
I can do it with 26... but 20?!?
GodofWine said:I could see that being it. It stores my best scores, cause when I beat it , at the end of the level it tells me I did...just doesnt show it....1.01 for the fix!!! (hope)