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Epic Mickey 2: Power of Illusion (3DS) first details

test_account

XP-39C²
You could always buy another 3DS for gaming if you want to keep the special one in box (perhaps look into second hand market?). Otherwise you're missing out on many great things, pal.
Yeah, i will most likely get a 2nd 3DS somewhere down the road that i can play with :) The price is affordable, so it is more a case of priority for me. I always liked 2D sprite games, so it is nice that they are still being made, and i want to support that.
 

eXistor

Member
This already sounds so much more interesting than Epic Mickey 2. Monster Tale was pretty decent, so this could work out nicely.
 

Data West

coaches in the WNBA
Like, if you told me this game was going to exist a week ago, I would think it was some fan's bullshit rumor. It is doing everything right so far.
 
I just played through Castle Of Illusion last weekend, it's one of those classics I always come back to - easy to play, still challenging in parts.

I'm kind of scepticle they could do anything like the original game, but I hope they prove me so wrong!
 

The Hermit

Member
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Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
Just the existence of this game makes the $70 (CE) I spent on Epic Mickey more then worth it.
 

Apenheul

Member
I've never played the Mickey Mouse Illusion series, I've only played the Magical Quest on SNES. Does it play anything like that?
 

The Hermit

Member
I've never played the Mickey Mouse Illusion series, I've only played the Magical Quest on SNES. Does it play anything like that?

Close, but instead of gimmicky costumes, its just pure old-fashioned platformer!

I love this game so much I am replaying it on my head... Killing the sweet dragon now btw. :D
 

Shion

Member
The hand-drawn sprites in Power of Illusion are extremely compelling, and, thanks to scrolling parallax backgrounds (a heavily-used graphic technique in the days of 16-bit gaming), reportedly look great in sterescopic 3D. Even better, every level in the game is based on an animated Disney adventure, from "Sleeping Beauty" to "Tangled" and lots in between.

Hype just reached critical levels.
 

Cipherr

Member
Wow, way to leapfrog the console versions.

Recruiting Disney characters that will upgrade your castle Suikoden style? Holy fucking shit.
 

Effect

Member
I've never played the Mickey Mouse Illusion series, I've only played the Magical Quest on SNES. Does it play anything like that?

Same. I've only played Magical Quest on the SNES. Really enjoy that and I think I still have my copy of it. Hard to get really excited about a new Illusion game to be honest. I simply want Epic Mickey 2 and which ever one is the true sequel will likely get bought.
 

Eric C

Member
Can someone confirm if all the following are unique games?

Castle of Illusion: Starring Mickey Mouse (GENESIS)
Castle of Illusion: Starring Mickey Mouse (MASTER SYSTEM)
Land of Illusion: Starring Mickey Mouse (MASTER SYSTEM)

I only have the Master System Castle game, which I really like. Are the others worth getting?

Already answered earlier in the thread but Yes all those are different games, both "Castle of Illusion" games are different.

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Those ^ are the 5 unique games in the Illusion series.
Personally I've never played "Legend of Illusion", I hear it's not quite as good as the previous titles.
what did dreamrift do? were they the hatsworth guys?

Yeah. Their site's back online.
Though no word on new projects and only list 'Monster Tale' as their first game as a team; the site also lists games members of of the team worked:
Peter Ong
Co-Founder, Creative Director

Peter Ong is a veteran game developer with over a decade of professional experience. He has driven game development both as a Design Lead and Producer on a broad range of team structures ranging from a modest team of under 20 people, to a team with over 150 people and a 20+ million dollar budget. Peter is responsible for the creation of innovative and acclaimed action-adventure titles such as “The Red Star,” “Vexx,” and “Henry Hatsworth in the Puzzling Adventure,” as well as high profile licensed titles such as “Superman Returns: The Videogame” for major industry-leading publishers Electronic Arts and Acclaim Entertainment. For his most recent work of directing the award-winning game “Monster Tale,” Peter was named one of the Top Ten Designers of the year in “Game Developer Magazine”. Having worked in either Designer or Producer positions for the full-cycle of development from pre-conceptualization to final production on every game he has been involved with, Peter’s ability in both creative and business/production roles has lead to the successful shipment of every title he has worked on.

Ryan Pijai
Co-Founder, Technical Director

Ryan Pijai is responsible for overseeing all technology development for DreamRift. Ryan received his Computer Science Bachelor’s and Master’s degrees from Cornell University, where he graduated Cum Laude with Honors at the top of his class. He brings with him a wide range of professional industry experience including Lead Programmer at Electronic Arts, the world’s leading video game publisher, as well as Tools Programmer at Autodesk, the makers of AutoCAD and 3D Studio Max. Additionally, Ryan has handled AI, Graphics, Physics, Sound, User Interface, and Gameplay programming for multi-million selling sports games, next generation open world action games, and handheld games such as his most recently completed project as Lead Programmer: the original intellectual property “Henry Hatsworth in the Puzzling Adventure” for the Nintendo DS.

Previously Developed Titles
By DreamRift Team Members
  • Henry Hatsworth in the Puzzling Adventure (Electronic Arts, DS)
  • Metroid Prime (Nintendo, Wii)
  • Monster Tale (Majesco, DS)
  • Guitar Hero III: Legends of Rock (Activision, Xbox360/PS2/PS3/Wii)
  • Tony Hawk’s Project 8 (Activision, Xbox/Xbox360/PS2/PS3/PSP)
  • The Red Star (XS Games, PS2)
  • Metal Gear Solid 2/Metal Gear Solid 3/Metal Gear Solid: Peace Walker HD (Konami, PS3)
  • Vexx (Acclaim Entertainment, Xbox/PS2/Gamecube)
  • God of War I & II (Sony, PS3)
  • NCAA Football (Electronic Arts, Xbox360/PS3)
  • Spyro: Shadow Legacy (Sierra Entertainment, DS)
  • Madden NFL (Electronic Arts, Wii/Xbox360/PS3)
  • Ico & Shadow of the Colossus Collection (Sony, PS3)
  • Treasure World (Aspyr Media, DS)
  • Tony Hawk’s Proving Ground (Activision, Xbox360/PS2/PS3/Wii)
  • Superman Returns: The Videogame (Electronic Arts, Xbox/Xbox360/PS2)
  • The Tale of Despereaux (Atari, DS)
  • Dementium: The Ward (Gamecock, DS)
  • Metroid Prime 2: Echoes (Nintendo, Wii)
  • Cars: Mater-National Championship (THQ, Xbox360/PS2/PS3)
  • NBA Jam (Acclaim Entertainment, Xbox/PS2)
  • The Incredible Hulk (Sega, DS)
 

zroid

Banned
I'm a little bit concerned about how they will mix 2D platforming with stylus usage; will it end up being something like Canvas Curse, for example? Or maybe more like Castlevania Dawn of Sorrow where you alternately use the stylus to draw stuff and buttons to control Mickey.

For "purity" sake, I would prefer the latter, but then it risks becoming too cumbersome.
(edit: hrmm ok, "tapping icons" makes it seem like it will be alternating stylus usage)

Either way though, that a proven DS developer like DreamRift is working on the game, along with the hand-drawn art morsel, I'm mostly feeling the same as you guys.

 

kanugo

Member
I was thinking, and it would be great if they used an art cover for this game inspired in the original one. Nostalgia overflow.
 

gerudoman

Member
Power of Illusion will make heavy use of the Nintendo 3DS's stylus. By tapping the item icons exist in every level, you'll be able to "paint" (trace) those items into existence, including cliffs, cannons, and floating platforms. The more precisely you trace, the better for Mickey. A flawlessly-painted canon will only damage Mickey's enemies, for instance, but if you mess up the painting, the canon will be a danger to everyone in the area.

In other circumstances I would be extremely annoyed with this, but considering how well used was the touchscreen in Henry Hatsworth there's nothing to worry about.

Anxious for the first screenshots!
 

joedick

Member
Just got the new NP. This game looks so nice.

Characters in screen shots include Peter Pan, Captain Hook, the Beast, and Scrooge McDuck.
 

Combichristoffersen

Combovers don't work when there is no hair
I wish I had a 3DS to play this game.

And considering the PSWii60 version doesn't look particularly interesting, this should end up as the best-selling version. If it doesn't, there's something very wrong in this world.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Just got the new NP. This game looks so nice.

Characters in screen shots include Peter Pan, Captain Hook, the Beast, and Scrooge McDuck.

SOMEONE DOES THAT ILLEGAL THING, SO WE'LL FIND THE IMAGES AAAAAAARRRRGH.
 

kanugo

Member
I cant believe people get hyped in here. It's gonna suck guys, face it

Yeah, about that.

The details in the OP seem really good;
It's the sequel to a loved game;
People who already watched the screens on NP are saying it looks really good.


It can turn out an awful game, but so far I'm hyped as hell.
 

Gameboy415

Member
I'm mega-hyped but the "heavy use of the stylus" bit has me worried.

I'm not a fan of using "L" as a jump button and stylus jumping would be 10x worse. :S
 
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