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Epic Reveals Samaritan Processing Requirements: 10x 360 at 1080p, (4.4x 360 at 720p)

What do you mean? The demo is totally realtime and representative of what we could find in a game. The player doesn't control anything but that doesn't change anything in term of computation, actually you could certainly switch to freecam at any moment and explore the scene as you please.

Of course it does...
 
Sony E3 2005, when they claimed they were at 2 Tflops. I can only assume they included non-programmble ops to bolster that number for the PR.
You mean Sony claimed the ps3 was at 2TFLOPs, and 360 was said to be half that? Such a figure would so far out it's not even funny:
  • RSX is 400GFLOPs combined shaders and fixed-function.
  • Cell is 25.5GFLOP x 9 (1x PPE + 8x SPEs (even though one is out, but let's pretend it wasn't)) = 230GFLOPs.
Making a grand total of 630GFLOPs (that's including RSX's non-programmable ALUs). There's no such thing as a 1TFLOPs current-gen machine.
 
I actually agree with your overall point, but supposedly AMD's Pitcairn Pro is a 90 watt card that will offer performance similar to HD6950, which is 2.25 TFLOPS.

(Not saying well get a Pitcairn Pro either, just using it for arguments sake.)

pitcairn is the not going to be 90watts. the 78xx series is more likely going to land in the 140-150 MAx wattage ranges. Performance will probably be just around 6950.
 
CPU wise yes it was. GPU wise, it was only 6x the original Xbox. Hell, first 360 games didn't look that different from the last Xbox games graphically. People forget this so quickly.

Also, PROFIT, is a very good reason why they can't.

Dude you are flat wrong. PGR3 and Kameo were amazing at the time. You forget so quickly, WE remember.
 
No. Dynamic character interaction, as an example, requires AI cycles running on the CP... why am I even bothering? lol

(might as well answer on the new page...)
Yeah thanks forgot that, but this wouldn't be a major performance consumption increase in a traditional shooter with only few character I think.

Dude you are flat wrong. PGR3 and Kameo were amazing at the time. You forget so quickly, WE remember.

Indeed, PGR3 was nowhere near any racer of the last gen. Blew my mind when I played it for the first time few weeks prior 360 launch.
 
(might as well answer on the new page...)
Yeah thanks forgot that, but this wouldn't be a major performance consumption increase in a traditional shooter with only few character I think.

It is a measurable difference and doesn't negate the other things going on as well. NEVER trust a demo tech piece as anything remotely real world in what's going on in the back end.
 
You mean Sony claimed the ps3 was at 2TFLOPs, and 360 was said to be half that? Such a figure would so far out it's not even funny:
  • RSX is 400GFLOPs combined shaders and fixed-function.
  • Cell is 25.5GFLOP x 9 (1x PPE + 8x SPEs (even though one is out, but let's pretend it wasn't)) = 230GFLOPs.
Making a grand total of 630GFLOPs (that's including RSX's non-programmable ALUs). There's no such thing as a 1TFLOPs current-gen machine.
Thats not with every fixed-function op. Think rasterisation, texturing, FP blends etc. Its PR bullshit I know but its technically still true.

http://www.scei.co.jp/corporate/release/pdf/050517e.pdf

With an overwhelming computing power of 2 teraflops, entirely new graphical
expressions that have never been seen before will become possible. In games, not only will
movement of characters and objects be far more refined and realistic, but landscapes and
virtual worlds can also be rendered in real-time, thereby elevating the freedom of graphics
expression to levels not experienced in the past. Gamers will literally be able to dive into the
realistic world seen in large screen movies and experience the excitement in real-time.
 
It is a measurable difference and doesn't negate the other things going on as well. NEVER trust a demo tech piece as anything remotely real world in what's going on in the back end.

Well, Samaritan is rendered with a widely used engine, and IA apart, the demo shows pretty much all you could find in a real game... But I reckon being skeptical about tech demos is generally a safe bet.

I think the WOW factor early on was purely from resolution. Looking back at them now, they're pretty meh looking.
PGR3 is still holding pretty well. It has aged, but the wow effect was more because of insane lighting and realistic rendering. Game was subHD btw.
 
I think the WOW factor early on was purely from resolution. Looking back at them now, they're pretty meh looking.

Well yeah that was 7 years ago. I dont think it was just resolution. At the time i had a PC at 1080p with SLI 8800gtx's and was still very very happy with the 360. It was a 50/50 split between pc and 360 for play time. Now its like 95/5 between pc/360&ps3.
 
What CPU we can expect in nextxbox??? A powerPC7?

how many wats this cpu need?

A 80-90w GPU is reasonable? So we can expect a 7770? or maybe a custom 78XX with lower wats???
 
Coming off the generation that the market leader was literally a re-purposed GCN this is pretty funny.

And look where that market leader is now and what games library it ended up with. That's not gonna happen again where a last-gen tech console gets #1. And we should definitely hope it doesn't because the library was by far the worst out of the 3.
 
And look where that market leader is now and what games library it ended up with. That's not gonna happen again where a last-gen tech console gets #1. And we should definitely hope it doesn't because the library was by far the worst out of the 3.

That's what i'm going to say Wii has first place in sales, but the worst third party library...
Despiste Nintendo's games the librabry is horrible and the best AAA titles don't have a version for Wii.

So a last-gen tech is not the way...
 
And look where that market leader is now and what games library it ended up with. That's not gonna happen again where a last-gen tech console gets #1. And we should definitely hope it doesn't because the library was by far the worst out of the 3.

Ugh. The Wii has subsided in part because of the upswing of kinect and in part because of the decline in output by nintendo within the last SINGLE year. For 5/6 or over 80% of the gen, the Wii outsold its competition by a very wide margin, sold more 3rd party software than either competing platform, and made more money for nintendo than likely either of their competitors combined.

A lack of modern shaders and HD support truncated 3rd party support but that has little if anything to do with why the Wii lost steam considering 3rd parties weren't a major factor in its upswing in the first place.

But look who I'm talking to. It's not like you're going to listen to logic and reason. Also, the Wii has an amazing library of games regardless of whether they're to your tastes or not.
 
Ugh. The Wii has subsided in part because of the upswing of kinect and in part because of the decline in output by nintendo within the last SINGLE year. For 5/6 or over 80% of the gen, the Wii outsold its competition by a very wide margin, sold more 3rd party software than either competing platform, and made more money for nintendo than likely either of their competitors combined.

A lack of modern shaders and HD support truncated 3rd party support but that has little if anything to do with why the Wii lost steam considering 3rd parties weren't a major factor in its upswing in the first place.

But look who I'm talking to. It's not like you're going to listen to logic and reason. Also, the Wii has an amazing library of games regardless of whether they're to your tastes or not.

That's wonderful. I'm glad that Nintendo made lots of money, but I disagree with the bolded. I think it had a significant effect the later part of this gen.
 
That's wonderful. I'm glad that Nintendo made lots of money, but I disagree with the bolded. I think it had a significant effect the later part of this gen.

So you're saying 3rd party support played a major factor in the popularity of the wii for 5 of the last 6 years? Really. Please do go on.
 
So you're saying 3rd party support played a major factor in the popularity of the wii for 5 of the last 6 years? Really. Please do go on.

"I think it had a significant effect the later part of this gen."

In other words, I think Wii would still be selling tons right now if it could run AAA third-party games. Wii U could have been a Fall 2013 console instead of Fall 2012.
 
And look where that market leader is now and what games library it ended up with. That's not gonna happen again where a last-gen tech console gets #1. And we should definitely hope it doesn't because the library was by far the worst out of the 3.

Don't confuse subjective opinion with fact.

That's what i'm going to say Wii has first place in sales, but the worst third party library...
Despiste Nintendo's games the librabry is horrible and the best AAA titles don't have a version for Wii.

So a last-gen tech is not the way...

You do realize that the tech inside the Wii was almost as old as Sony's controller design, right? All 3 of the next gen systems, despite any gulf in power, will have similar enough architecture. "Last gen tech" won't mean anything in that regard. It's not like Nintendo is overclocking Hollywood again and throwing in another customized G3 CPU and calling it a day. There are no more fixed function shaders/strange newfangled or oldfangled architectures going into these systems.

Even if, in some bizarre world where sense doesn't matter, Sony overclocks the Cell and throws in a few more SPUs and calls it a day... it's not going to be "last gen" in the same sense that the Wii was.

Heavy said:
In other words, I think Wii would still be selling tons right now if it could run AAA third-party games. Wii U could have been a Fall 2013 console instead of Fall 2012.

Wii had a normal (actually, slightly longer than normal) console cycle which is amazing considering how old its hardware really is. The overabundance of bleeding at the start is what caused a longer generation for the other consoles. They're *still* not at "mass market" (read: PS2 after 6 years) pricing 7 years in. It would actually be better for everyone if we went back to normal-length cycles.
 
In other words, I think Wii would still be selling tons right now if it could run AAA third-party games. Wii U could have been a Fall 2013 console instead of Fall 2012.
Probably true but it wouldn't have launched at 250$ then, selling less in its early life.
 
"I think it had a significant effect the later part of this gen."

In other words, I think Wii would still be selling tons right now if it could run AAA third-party games. Wii U could have been a Fall 2013 console instead of Fall 2012.

That's a possibility, but it's also a tangential argument because that's not what made the Wii successful in the first place. We're talking about a console that actually exists and using real data and facts from a gen that actually happened. That the Wii might be doing better right now if it was a better machine for 3rd party ports is not directly related to the fact that it's decline can be attributed primarily to a lack of software from nintendo. Again, the wii's actual REAL decline in the real world has nothing to do with a lack of power in the wii. Nintendo stopped putting out software and the wii declined. This is what happened.

For the record, I agree that if nintendo could have put out a more powerful console at $250, they should have, but I'd rather not speak in hypotheticals.
 
Don't confuse subjective opinion with fact.
Don't go there, man. I know you're a Nintendo guy Stevie but be real. The Wii clearly had a vastly inferior games line-up compared to the other two. The Mario Galaxies and Zeldas don't make up for the 9821053 third-party AAA games it missed out on.

I could have the opinion that a piece of cardboard tastes better than chocolate cake but it holds no merit. You can't just go "it's my opinion, so there!".

Probably true but it wouldn't have launched at 250$ then, selling less in its early life.
That's a good point but not entirely true. Nintendo could have easily taken a bigger loss on the hardware considering the tech they put out for $249.99.
 
Dude you are flat wrong. PGR3 and Kameo were amazing at the time. You forget so quickly, WE remember.

I disagree, Kameo didn't look that much better than Conker Live and reloaded. As for PGR 3, wouldn't know, didn't play it as I wasn't interested (and still am not) in racing sims. Other examples were FEAR, Perfect Dark Zero, Splinter Cell: double agent, and Call of Duty 3. Hell, for me, the first Gears of War was pretty unimpressive.
 
It was indeed.
Then again I remember Gun:( Which was NOT good looking and barelybarely better than an xbox game.) But ya Kameo was mind blowing...sweet memories. Such memories.

Sad thing is I knew someone who worked on the 360 version of GUN and they put A LOT of work into that version just for everyone to shit on it because it was an xbox port.

I think the WOW factor early on was purely from resolution. Looking back at them now, they're pretty meh looking.

No it was not purely based on resolution. How can someone even claim that?

Textures, shaders, poly counts, etc. all received a major boost with those games.

Thats not with every fixed-function op. Think rasterisation, texturing, FP blends etc. Its PR bullshit I know but its technically still true.

http://www.scei.co.jp/corporate/release/pdf/050517e.pdf

If I'm understanding you correctly, no their original claimed specs are nowhere near true.

I disagree, Kameo didn't look that much better than Conker Live and reloaded. As for PGR 3, wouldn't know, didn't play it as I wasn't interested (and still am not) in racing sims. Other examples were FEAR, Perfect Dark Zero, Splinter Cell: double agent, and Call of Duty 3. Hell, for me, the first Gears of War was pretty unimpressive.

So what you're saying is you're blind?
 
No it was not purely based on resolution. How can someone even claim that?

Eh, I don't really hold that claim too dearly. I just remember I was impressed in the first year and then went back to those launch games only a year later and they didn't look nearly as good as I remembered. *shrugs*
 
That's a possibility, but it's also a tangential argument because that's not what made the Wii successful in the first place. We're talking about a console that actually exists and using real data and facts from a gen that actually happened. That the Wii might be doing better right now if it was a better machine for 3rd party ports is not directly related to the fact that it's decline can be attributed primarily to a lack of software from nintendo. Again, the wii's actual REAL decline in the real world has nothing to do with a lack of power in the wii. Nintendo stopped putting out software and the wii declined. This is what happened.

For the record, I agree that if nintendo could have put out a more powerful console at $250, they should have, but I'd rather not speak in hypotheticals.

You don't think the Wii would still be selling at a blistering rate if it could run GTA, BF3, Assassin's Creed and all these other huge franchises? It probably would've been #1 this past X-mas.

Here's my thinking: The Wii still would've sold gangbusters if it was $299 at launch and could run HD ports instead of $249. Remember MS launched the arcade unit at $299 and that was 12 months earlier so it was doable. That extra 50 bucks wouldn't have made a difference in sales to potential consumers because the Wii was the hottest, must-have item on the market. What it WOULD have done is extend the life cycle of the console even further, as well as leading to continued Nintendo first-party support instead of the current state you're referring to.

Yeah, it would cost Nintendo profits but I'm not an investor in the company and who knows maybe that extra tech extends the life 1-2 years, which could have offset the initial losses at launch. Maybe even give them a better image and mind-share heading into next-gen.
 
I disagree, Kameo didn't look that much better than Conker Live and reloaded. As for PGR 3, wouldn't know, didn't play it as I wasn't interested (and still am not) in racing sims. Other examples were FEAR, Perfect Dark Zero, Splinter Cell: double agent, and Call of Duty 3. Hell, for me, the first Gears of War was pretty unimpressive.

I was respecting your opinion until you said gears wasnt impressive. I just cant see your point of view there. Conker did look great and it can in spots look almost as good as kameo but if you played both games in their entirety on a proper HD display the difference is pretty obvious to me.
 
Eh, I don't really hold that claim too dearly. I just remember I was impressed in the first year and then went back to those launch games only a year later and they didn't look nearly as good as I remembered. *shrugs*

Your standards changing has nothing to do with the boost given with launch games.

We didn't have any racers last gen with cube-mapped, 100k poly cars for example. =p
 
Sad thing is I knew someone who worked on the 360 version of GUN and they put A LOT of work into that version just for everyone to shit on it because it was an xbox port.

Please pass on to him that I LOVED the game despite that. Loved it and actually a group of use still play it 1 time a year. Thomas Jane in a game...I am there!
 
That's a good point but not entirely true. Nintendo could have easily taken a bigger loss on the hardware considering the tech they put out for $249.99.

That's assuming Nintendo knew they would earn tons of money with their new hardware before actually launch it.
EDIT: removed a few lines no longer relevant.
 
That's assuming Nintendo knew they would earn tons of money with their new hardware before actually launch it. And still, 360 lauched at 400$ with a mediocre bundle. They still lost money on it during years. No way Nintendo would have launched something similar for almost half that price. Actually even if they knew the Wii was going to be an immense success, I doubt it would have launched at less than 300$.
But that's a lot of assumptions here...

Correct me if I'm wrong but the arcade Xbox SKU was $299 and this was a full 12 months prior to the Wii's launch.
 
You don't think the Wii would still be selling at a blistering rate if it could run GTA, BF3, Assassin's Creed and all these other huge franchises? It probably would've been #1 this past X-mas.

Oh sure, it's possible. I do believe the wii would be in a better place right now if it were more powerful. But like I said, that's not the same thing as saying it declined from where it was because it's not more powerful. The reason for decline =/= lack of power.

I also find it very disingenuous when people say something along the likes of "well look at where they are now!" as if to imply the wii was a major blunder. It's like people were waiting on pins and needles, hoping, praying for the day the wii's sales would dip so they could say I told you so. Well it took 5 years and a mountain of profits and overall generational dominance, but it's finally in decline.

While better foresight on nintendo's part on the length of this gen would have been nice, I'm not sure how much I can blame them for that. While the Wii U is definitely an ill-timed successor, I'm sure it's at least partly because nintendo didn't want to launch too far in advance of their competition. Had this gen followed a more regular console cycle, they could have likely circumvented the decline altogether (yes I know I'm speaking of hypotheticals).
 
Correct me if I'm wrong but the arcade Xbox SKU was $299 and this was a full 12 months prior to the Wii's launch.

No no you are perfectly right, hence my edit. Still, 300$ came with a huge cost for MS, so 250$ seems like an immense risk. And that's considering the 400$ unit sold far more and MS still lost lots of money.
 
I also find it very disingenuous when people say something along the likes of "well look at where they are now!" as if to imply the wii was a major blunder. It's like people were waiting on pins and needles, hoping, praying for the day the wii's sales would dip so they could say I told you so. Well it took 5 years and a mountain of profits and overall generational dominance, but it's finally in decline.

Remember it's not just about the current sales drop-off, you have to look at the future and the negative image and stigma associated with the Wii and its library that's clearly influenced the perception of their next console, Wii U, judging by the mostly 'meh' response from the reveal. It's not a healthy way to enter next-gen.
 
Remember it's not just about the current sales drop-off, you have to look at the future and the negative image and stigma associated with the Wii and its library that's clearly influenced the perception of their next console, Wii U, judging by the mostly 'meh' response from the reveal.

Yeah, that's true for the hardcore gaf zealot, but I think up to the end of 2010, the casual consumer was mostly happy with the wii. You're right though that they were always going to have a problem with negative stigma, both from 3rd parties and the hardcore gamer. The 2011 dry spell only exacerbated that issue.
 
Thats not with every fixed-function op. Think rasterisation, texturing, FP blends etc. Its PR bullshit I know but its technically still true.
Well, the figure I cited is basically NV's PR ALU figures for RSX (as also seen on wikipedia) and does include 'fixed-function' overhead for the tex-addressing (but IIRC not for the tex/rop blending, as those ALUs are sub-single-precision, and thus not on par with the rest of the pipeline - mixing precisions is not a good practice in citing FLOPs). RSX' 'programmable shader' FLOPs would be (48×4×2+8×5×2)×550MHz = 255GFLOPs. As per the cull/clip/trisetup/rasterizer ALUs - even NV's PR don't quote those (pun intended). Such a figure would not merely be blatant PR, it would be blatantly-blatant PR. Hey, wait, that does sound like Sony : )
 
I was respecting your opinion until you said gears wasnt impressive. I just cant see your point of view there. Conker did look great and it can in spots look almost as good as kameo but if you played both games in their entirety on a proper HD display the difference is pretty obvious to me.

For me the art of Gears was so bland that it left me unimpressed.
 
And look where that market leader is now and what games library it ended up with. That's not gonna happen again where a last-gen tech console gets #1. And we should definitely hope it doesn't because the library was by far the worst out of the 3.
Yeah?

So?

He asked why anyone would adopt such a "weak" console. I thought it was hilarious after this past generation. Very simple man. No need to go acting like an ass.
 
Remember it's not just about the current sales drop-off, you have to look at the future and the negative image and stigma associated with the Wii and its library that's clearly influenced the perception of their next console, Wii U, judging by the mostly 'meh' response from the reveal. It's not a healthy way to enter next-gen.

Yeah GAF reaction is something to go by. People thought wiiu footage looked worse then ps360 games. Turns out the games shown were ps360 footage. GAF does not equal the general gaming public.
 
Please pass on to him that I LOVED the game despite that. Loved it and actually a group of use still play it 1 time a year. Thomas Jane in a game...I am there!

lol he's over it by now. Though I don't talk to him as much since he started working for a certain studio =/

Its absolutely true, even if they are unusable to the programmer.

lol No, no it's not. There is no possible way RSX is 1.8TFLOPS (for example), none what so ever. Both the PS3 and 360 reveals were filled with bullshit and anyone that knew what they were talking about back then knew it.
 
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