Agree, especially on UE4....I would hope the Switch could run a PC game from 1999.
I would hope the Switch could run a PC game from 1999.
Can't even handle textures for a game published in '99. This is bad.Change 3134544 on 2016/09/21 by Josh.Adams
- Reduced UT textures for Wolf
Ummm no? I played years of Black ops on Wii and never had that problem. Just move your wrist a little bit. Plus most fps let you customize controls better than any fps on consoles.The reason I consider about the wiimote bad for an FPS is that depending on the distance you are from the screen you may need to make larger sweeps of you arm/wrist than any other control scheme. Then there is the shape of the controller which leads to an unnatural position for precise and very fast motor control. Proof of that is if you just point the wiimote at the sceen and you see massive amounts of cursor jitter.
The reason I consider about the wiimote bad for an FPS is that depending on the distance you are from the screen you may need to make larger sweeps of you arm/wrist than any other control scheme. Then there is the shape of the controller which leads to an unnatural position for precise and very fast motor control. Proof of that is if you just point the wiimote at the sceen and you see massive amounts of cursor jitter.
https://youtu.be/t1XGO90Y6ZoThe reason I consider about the wiimote bad for an FPS is that depending on the distance you are from the screen you may need to make larger sweeps of you arm/wrist than any other control scheme.
https://youtu.be/9hgGjVno_lsThen there is the shape of the controller which leads to an unnatural position for precise and very fast motor control. Proof of that is if you just point the wiimote at the sceen and you see massive amounts of cursor jitter.
Yeah, it seems the Switch is getting first class UE4 support alongside the PS4 and XB1.Well the names on it are pretty important people. Joe Graf is Technical Director with Unreal Engine Partners support etc. Adams is Platform lead with Unreal
IR aiming is literally line of site, 1:1 movement. With the ability to customize bounding box size, I'm confused why this guy is making "large sweeps" with his arm.If your cursor is jittering then you are probably either too far away from the screen, at a bad angle, or have some IR interference. On the Wii U menu right now I was completely unable to get it to jitter without attempting to use it at a pretty sharp angle.
Also, I'm kind of at a loss as to what you're doing that's requiring you to move your entire arm to aim. It's basically all wrist movement for me.
Can't even handle textures for a game published in '99. This is bad.
I would hope the Switch could run a PC game from 1999.
Also, I'm kind of at a loss as to what you're doing that's requiring you to move your entire arm to aim. It's basically all wrist movement for me.
The fact you actually made and uploaded these videos to prove someone wrong is both amazing and hilarious.
They got the UE engine working on Wii U early on , I'm sure they can get it working on the switch with some concessions. Does this help?If they have an internal Switch build of UT doesn't that give us a potential way of comparing the UE4 presets with an actual game?
Also I'm getting my hopes up, someone shatter them to save me from unneeded disappointment
Nobody is going to be playing something like UT with such that amount of input smoothing. There is no jitter there precisely due to that. The videos you posted even show copious amounts of input lag.
dude, what are you doing?
I wrote arm/wrist because unless you're resting your arm on a surface, you are expending effort in controlling your arm muscles, even if they contribute very little to the final movement of the controller.
No, no it didn't. The reticle moved almost 1:1. The point where it's hard to tell it didn't. Unless you were going on when the screen moved and not when the reticle moved. In which, the reticle has to reach the edge before the screen moves.
That was UE3 though, this is 4 and it has actual support from Epic, did the Wii U? Legit asking, not hypothetical lol, not very versed in these thingsThey got the UE engine working on Wii U early on , I'm sure they can get it working on the switch with some concessions. Does this help?
I need to go get a Band-Aid, I just cut myself on all that edginess.
https://www.youtube.com/watch?v=3oGwOXCFFx0&feature=youtu.beNobody is going to be playing something like UT with that amount of input smoothing. There is no jitter there precisely due to that. The videos you posted even show copious amounts of input lag.
Exactly and in most fps on Wii you could mess with the dead zone (I think that's what it was called?) so it would turn right away.No, no it didn't. The reticle moved almost 1:1. The point where it's hard to tell it didn't. Unless you were going on when the screen moved and not when the reticle moved. In which, the reticle has to reach the edge before the screen moves.
That was UE3 though, this is 4 and it has actual support from Epic, did the Wii U? Legit asking, not hypothetical lol, not very versed in these things
Wii U in the end got UE3 by a 3rd party basically getting it running. Epic themselves have offered no real support. Wii was similar Ubisoft created a version that could be dubbed 2.5 It had features of 3 but it was very much based on UE2.
Switch will be full fledged UE4 with Epic themselves actually involved so that is massive change
I'm going to post a very, very stupid question but I hope you can all bear with me:
What the heck is GitHub and why would code from a company randomly be on it? I've know about the existence of GitHub for a while but honestly have no clue what it's really used for. I always thought it was just a throwback chat room or something.
What the heck is GitHub and why would code from a company randomly be on it and searchable to what I assume is everyone? I've know about the existence of GitHub for a while but honestly have no clue what it's really used for. I always thought it was just a throwback chat room or something.
Is it a hacked Wii? I see a hard drive next to it on the second video.
Wii U had UE3 support day one.Wii U in the end got UE3 by a 3rd party basically getting it running. Epic themselves have offered no real support. Wii was similar Ubisoft created a version that could be dubbed 2.5 It had features of 3 but it was very much based on UE2.
Switch will be full fledged UE4 with Epic themselves actually involved so that is massive change
Btw why are people thinking UT stands for unreal tournament and not for something else like Unit Tests?
The reason I consider about the wiimote bad for an FPS is that depending on the distance you are from the screen you may need to make larger sweeps of you arm/wrist than any other control scheme. Then there is the shape of the controller which leads to an unnatural position for precise and very fast motor control. Proof of that is if you just point the wiimote at the sceen and you see massive amounts of cursor jitter.
I would hope the Switch could run a PC game from 1999.
Yep.Years later and we still have people badmouthing pointer aiming or gyro aiming? Some people really are married to the analog stick or M+K
Ps1 too, Unseen64 has good articles regarding the projects.Man, this reminds me once Epic was working on Unreal 1 port to N64 but for some reason they cancelled it. It would be awesome if the make up for it after 20 years.
Interesting. I had a "fun" time debugging parallelism issues on ARM a few years back. If you write low-level synchronized (e.g. spinlocked) parallel code the subtle differences between the default multicore visibility behaviour of memory changes on x86 and ARM can really hit you hard.- Worked around a physics task graph issue with using the new lock free stuff on Wolf, joining PS4 and XboxOne. Wolf was crashing on some boots.
Why would he?I think Josh Adams is probably feeling very embarrassed right now
Both situations sound encouraging.possibility 1) they're working on UT for the switch
possibility 2) they use UT as a test project to experiment with new platforms and because they need a test basis to discover and respond to engine issues for UE4.
I actually think a quick port of Shadow Complex Remastered would be a great test product for launch on Epic's part. Yes it's an old game but the XB1/PS4 ports would be under a year older, it's a relatively low resource UE4 port to do and it's in a genre that the Nintendo audience is disproportionately responsive to historically. Add to that the appeal of portability adding value for core gamers who might be repurchasing the game and it seems like a really low risk effort. I'd grab it at least.I have no idea if Epic will support the Switch with games or not, but if they did, I would probably expect Fortnite, SpyJinx, or even Paragon well before Unreal Tournament, given that's such a barebones shell of a game.
I actually think a quick port of Shadow Complex Remastered would be a great test product for launch on Epic's part. Yes it's an old game but the XB1/PS4 ports would be under a year older, it's a relatively low resource UE4 port to do and it's in a genre that the Nintendo audience is disproportionately responsive to historically. Add to that the appeal of portability adding value for core gamers who might be repurchasing the game and it seems like a really low risk effort. I'd grab it at least.
https://www.youtube.com/watch?v=3oGwOXCFFx0&feature=youtu.be
????????????????
(I think you're confusing input lag with the drag effect of the pointer in fps games. When I quickly move the pointer from one side to the other the camera's momentum initially carries it in the opposite direction and takes a few frames to shift back the other way. This effect can be mitigated by messing with the sensitivity settings.)
ARMv8 is as weakly-ordered as ever, which is a good thing ; )Interesting. I had a "fun" time debugging parallelism issues on ARM a few years back. If you write low-level synchronized (e.g. spinlocked) parallel code the subtle differences between the default multicore visibility behaviour of memory changes on x86 and ARM can really hit you hard.
I believe ARMv8 switched to a stronger (or let's say "more x86-like") memory model though.
I would love a new UT game. It's not happening, though.
I'd Day 1 Switch if it had one though.
The original was UE3 but I thought Remastered was done by porting to UE4? Wasn't it initially free with the UE4 client?Fairly certain that Shadow Complex Remastered uses UE3. Not sure how that misinformation got around and I've even seen it on the Wikipedia page for the game, but the official site seems fairly clear in that regard.
https://www.epicgames.com/shadowcomplex/
Eh eh eh...At least we can conclude that Wolf returns to Smash