Etrian Odyssey 4 (3DS) - Preview and Screens

#6
The lack of antialiasing makes it look a little worse than the DS games, since they had edge AA like other DS games do.

It doesn't look bad, really, but it's disappointing considering that Yamamoto is involved and his concept art is beautiful.
 
#11
Man, it looks worse than the DS titles. Bleghh. You'd figure that with the 3DS being close to on par with a Wii/Gamecube that they'd atleast be able to create some decent looking dungeons, albeit with simple 3D geometry.
 
#16
Looks like a DS game, I wonder if it was originally.
It's like they decided to stay with DS spec graphics.... :(




last minute up-port?
I think at some point (I'm not saying we're there yet, but maybe in a year or so) we will have to stop considering this as a possibility and just accept that smaller developers, especially in Japan, will continue to make games which meet just a bare minimum standard, because it is enough for the audience that they're serving, and spending more money on the production of that sort of game will not result in increased sales or a larger audience.

I expect there to be many Vita games which look like PSP games, and many 3DS games which look like DS or PSP games. Just like how there are many PS3 games today which look like PS2 games rendered at a higher resolution.
 
#17
The balloon segments look pretty rough. The battle screen and normal dungeons are alright, though.

I wonder what kind of idle animations the FOEs will have when you're not moving. The bear looks like he doesn't stop for nothing.
 
#19
The balloon segments look pretty rough. The battle screen and normal dungeons are alright, though.

I wonder what kind of idle animations the FOEs will have when you're not moving. The bear looks like he doesn't stop for nothing.
Real time FOE movement will be the new innovative gameplay feature of EO4!
 
#21
The balloon segments look pretty rough. The battle screen and normal dungeons are alright, though.

I wonder what kind of idle animations the FOEs will have when you're not moving. The bear looks like he doesn't stop for nothing.
The bear isn't a battle screen. It's a screen of a FOE on the field (they're now visible) attacking the player to initiate the battle.
 
#22




Old FOEs?

Anyway I like the setting more than EO3 (somehow it reminded me of Shingeki no Kyojin), but the hot air balloon looked too much like the ship now, a feature that didn't really click with me. Eagerly waiting for more news.
 
#24
I think at some point (I'm not saying we're there yet, but maybe in a year or so) we will have to stop considering this as a possibility and just accept that smaller developers, especially in Japan, will continue to make games which meet just a bare minimum standard, because it is enough for the audience that they're serving, and spending more money on the production of that sort of game will not result in increased sales or a larger audience.

I expect there to be many Vita games which look like PSP games, and many 3DS games which look like DS or PSP games. Just like how there are many PS3 games today which look like PS2 games rendered at a higher resolution.
To be fair, the compression doesn't help, they probably look a lot nicer in reality. Although I'm sure it's true many games, asset wise will reflect the budgets of the previous systems, there are inherent benefits to the new systems which shouldn't cost a developer any more. Textures for example, they're made at higher res and compressed because of RAM constraints. Even doing it identically, you shouldn't be compressing them as much, they should look crisper. There's more performance for better IQ too.

I think it's true, devs should keep a low budget if their audience dictates it, but the new systems should allow for an essentially free visual upgrade.
 

jj984jj

He's a pretty swell guy in my books anyway.
#26
It's too bad they couldn't integrate the art into the maps better and the battle system looks essentially the same. Pretty disappointing so far.
 
#27
The bear isn't a battle screen. It's a screen of a FOE on the field (they're now visible) attacking the player to initiate the battle.
Well, I know. That's why I wonder what the bear (or any other FOE) will do when you're standing still on the map. That was no problem when they were just orange or red orbs in previous games, but now they have to give them idle animations for when your party is not moving. Or maybe they are just freezing which would be a bummer.
 
#29
Well, I know. That's why I wonder what the bear (or any other FOE) will do when you're standing still on the map. That was no problem when they were just orange or red orbs in previous games, but now they have to give them idle animations for when your party is not moving. Or maybe they are just freezing which would be a bummer.
He'll probably be sniffing his ass or something. I dunno, what do bears do? :)
 

Haly

One day I realized that sadness is just another word for not enough coffee.
#31
I still wish I could see my team of scantily lolis during battle.
 
#34
OMGGG. Wantttt. Yesterday's announcement had me dig out EO3 and try to finish off that last Stratum, sucked me in for two hours. The EO games are my comfort food. This game is pretty much the only reason I will buy a 3DS.
 
#36
I won't lie, when I saw the tree in the Nintendo Direct trailer, for a moment I hoped for a new Secret of mana : _( ..
Did Yamamoto work on the art for that game? the plants seem so similar...

 
#42
Polygonal enemies are a bit sad, but I suppose that's necessary to integrate them into the 3D backgrounds. But the maze really is much improved from the DS titles, and PC-88 tunes driven by the 3DS should be a lot better. It also looks like there'll be 4 parts of a game day (dawn/dusk?) instead of the old day/night cycle, judging from the game clock. I'm looking forward to the US release.
 
#43
I won't lie, when I saw the tree in the Nintendo Direct trailer, for a moment I hoped for a new Secret of mana : _( ..
Did Yamamoto work on the art for that game? the plants seem so similar...

Nope. That's Hiroo Isono. Nizou Yamamoto doesn't generally work in the game industry. He's an art director and background artist for anime productions like a bunch of Studio Ghibli stuff, and other stuff like Fantastic Children and The Girl Who Leaped Through Time.
 
#47
With the exception of the hot-air balloon segments, it really doesn't look that bad. As good as the concept art? Of course not, but if you look at the gorgeous concept art from the artbook for the first three, it's silly to expect something that amazing.

I wouldn't be surprised if it was originally a DS game, but the dungeon shots definitely look better than EOIII:







compared to: