SinCityAssassin
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- Jul 28, 2014
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Oh shiiiii- actually the joke doesn't work it's an executable.Hey Nintendo, can you download AM2R and sell that?
Oh shiiiii- actually the joke doesn't work it's an executable.Hey Nintendo, can you download AM2R and sell that?
I assumed everyone had seen the Simpsons episode where the gif came from. A summary:But aren't they this way directly supporting piracy?
Downloading a ROM is easier.Why would they need to do this? Couldn't they just rip a cart? They must have a nes cart around somewhere. The materials to do this would have cost less than $50 even in the worst case scenario. Isn't a Kazzo like $20-25?
I was aware? Next you're gonna say it doesn't work because AM2R ain't an actual Nintendo game. No shit.Oh shiiiii- actually the joke doesn't work it's an executable.
Giving money to software pirates is not supporting piracy?
I assumed everyone had seen the Simpsons episode where the gif came from. A summary:
https://www.youtube.com/watch?v=H27rfr59RiE
The joke is they didn't pay and just trashed the place.
Funny how some people are attempting to use this against Nintendo. I'm sure some of those same people also support the downloading of ROMs. I'm not here to argue for/or against it, but I can't help but point out the newly developed logic:
Pirates can sell Nintendo's IP, but Nintendo can't.
Sounds crazy when you say it like that, but it's essentially what some are - unknowingly? - implying.
Your Metallica example implies additional work has been done but they're passing off old rips as a new product. That isn't the same as this.I'm not all that hung up on the fact that they downloaded the ROM. It's their IP, they can do what they want with it.
What I'm hung up with is the implications:
1. This is hypocritical. Nintendo has voiced a fairly hard stance against emulation and piracy in the past. This move would be the equivalent of Metallica releasing a digital remaster of one of their albums... where the tracks were just downloaded from Napster.
2. This may be indicative of the "level of effort" Nintendo is putting towards Virtual Console. If they can't be bothered to get an in-house ROM and just lazily get an outside one, why worry about stuff like dark filters, input lag, etc in your emulation?
It does though.
Same as libraries change the value proposition for buying books. Same as ebooks change the value proposition for buying expensive physical books (bit different now that ebooks rose in price)
Sad reality is these companies are competing with the ease and convenience and value of piracy and losing.
They are doing a poor job of it. The virtual console looks ridiculous when I'm waiting to be able to play games that 13 year old me was easily playing years ago.
Nintendo and Virtual Console is an example of a company doing it especially poorly.
Better example is Sony, I've bought a lot of games for my Vita that are surely easily pirate-able, but Sony put them out in enough abundance with enough speed that its more convenient.
We all know why people pirate, its not as if the sole reason people pirate is "im a thieving scum bag"
If you love to play games and the choice is "Play every game ever right now" or "wait a year to slowly be able to buy 5 of them for 5-10 bucks a pop" its pretty easy to see why people pirate.
Companies are stupid to ignore it and should be increasing the value proposition.
That particular value judgement has nothing to do with Virtual Console.
This is nothing Nintendo can solve. They won't figure out how to prevent piracy. They don't have to.
Pirates will pirate. Just as they do for every other system or media. Nintendo shouldn't try to prevent those people from doing what they want, and that shouldn't matter in how they approach VC this generation.
I don't really care if they sold a ROM back to us. It's their IP and as long as it runs as good as a retail cartridge I am fine with that.
Damn all those pirates selling NES ROMs.Funny how some people are attempting to use this against Nintendo. I'm sure some of those same people also support the downloading of ROMs. I'm not here to argue for/or against it, but I can't help but point out the newly developed logic:
Pirates can sell Nintendo's IP, but Nintendo can't.
I am pretty sure this is old news. Gonna find a source on that.
To me this is inconceivable and in all honesty, I don't know what to think. Can there be any truth in this?
Video feature
I swear, the videogame industry has me so jaded.
Oh, and turn into a LTTP if old.
Why is this an issue? It's their IP.
They should download all the roms, buy dolphin, and build it into a virtual console for PC, and sell us all the roms.
How they got the rom is of less significance. Whether they dumped it themselves, downloaded it from the internet, or whatever, it is their IP and as long as they did their own legwork to make sure it was not modified from its source then I don't have a problem with it.
The problem comes in they have taken a hard stance against all emulation calling it piracy. Which is a hard pill to swallow if they are benefiting from legally grey areas that is much more akin to preservation efforts in other mediums. They didn't invent the iNES file format, but they are using it and all the benefits of emulating around a known standard rather than inventing their own.
They unintentionally validated the work of the pirates they have taken a hard stance against.
So ... do any other NES Virtual Console games on Wii have that iNES header in them? Do all of them have that header? Do the NES games on the Wii U and 3DS Virtual Consoles have the header as well?
I want to know these things.
Also, I'd argue that the guy who originally came up with the iNES format and method of emulation could have a legal case against Nintendo here. Yes, he doesn't own the games' code, but he does own his programming work in creating the emulator and the file format (which is what left the iNES header in that Super Mario Bros. ROM), and Nintendo has profited off of his work. Nintendo owes him a cut of that pie as well as punitive damages, I'd imagine.
By the way, this has been known for ages (and is relatively common with old re-releases) and simplifying this as "they just downloaded a ROM and sold it back" is simply wrong, as every VC title they sell is the ROM and the emulator in a package. The emulators are (or were in the Wii, I don't know about Wii U or 3DS, but it's likely the same) "tailor fitted" for each ROM and many games have been altered to fix/change things, not to mention tested in Q&A.
Also, afaik, existing ROM dumpers automatically include such headers in the ROMs, although I'm not sure as I'm not an expert on this. Nintendo either downloaded the ROMs or dumped them using an already existing dumper instead of making their own.
Of course, the irony/hypocrisy is palpable.
Are we even sure they do all that much QA? I mean apparently they either don't know what their tool actually does when it dumps a ROM or they're too overworked/uncaring to actually go in and fix alterations made to the game by said too. Or in the worst case, they actually just use ROMs that have been previously ripped by others. It's not like this was hidden deep within the code, this was right in the header. It just seems a little worrying for the end user if things can sneak in like this.
It was actually Streets of Rage 2, but yep! And it was hilarious!
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It just seems a little worrying for the end user if things can sneak in like this.
Why is it that now after the switch event even the smallest things are used to create a negative buzz around Nintendo? Why is there so much hate?
On topic: it's their IP so they can do what they want!
I am pretty sure this is old news. Gonna find a source on that.
So ... do any other NES Virtual Console games on Wii have that iNES header in them? Do all of them have that header? Do the NES games on the Wii U and 3DS Virtual Consoles have the header as well?
I want to know these things.
Also, I'd argue that the guy who originally came up with the iNES format and method of emulation could have a legal case against Nintendo here. Yes, he doesn't own the games' code, but he does own his programming work in creating the emulator and the file format (which is what left the iNES header in that Super Mario Bros. ROM), and Nintendo has profited off of his work. Nintendo owes him a cut of that pie as well as punitive damages, I'd imagine.
Hahaha wow!
Now I can say that my NES ROM library is even more legit than Nintendo's! XD
I dumped all my NES games with the Kazzo.
Actually now that I think about it Isn't the iNES header (or an equivalent) necessary for NES emulation* ? IIRC NES cart dumps don't contain enough information themselves.
*That or building a gigantic lookup table into your emulator.
Amazing lol
Pssst, guys. You've seen all those Arcade collection packages companies like Taito, Konami, Atari, etc. make?
All ROM dumps, and some even use MAME.
It's hypocritical from them, with their anti-piracy stance.
yeah because that's the same thing"Nintendo downloading a rom is okay because they own it."
I own lots of Mario titles too.
It's not professional. It says they don't archive their own stuff properly. And how can they be sure the ROM has not been altered in anyway? Obscenities added, for example. It's a very silly and risky move on their part, if true.
Every single one of those companies were incapable of pulling from their internal archives and instead had to resort to downloading user created, distinct ROMs? Source?
Yes, but the point is that Nintendo used the exact same format. This isn't coincidence. I'm not saying they downloaded the ROM, but if they didn't they made an effort to use the exact same header as the "illegal" emulators do.Actually now that I think about it Isn't the iNES header (or an equivalent) necessary for NES emulation* ? IIRC NES cart dumps don't contain enough information themselves.
*That or building a gigantic lookup table into your emulator.