NeoGAFs Kent Brockman
For those unaware, EA made the baffling decision of releasing Titanfall 2 just a week after Battlefield 1, and now ex-Respawn devs comment about it.
While Titanfall 2 was well receieved critically when it launched, it probably didn’t sell as well as it should have given its release window. For those unaware, publisher EA made the baffling decision of releasing Titanfall 2 just a week after Battlefield 1 — arguably, the publisher’s biggest multiplayer IP.
In a video interview talking about their new studo Gravity Well, former Respawn devs Drew McCoy and Jon Shiring commented on Titanfall 2’s poorly planned release date.
Question: What was it like having that release schedule and then having it released one week after Battlefield 1? A popular wisdom is that it crushed you guys, is that the internal wisdom as well?
Drew McCoy: I think it hurt us in the sense that multiplayer competitive games are a very nearly a zero sum situation to players. If you’re not not one of the top five most played shooters in the online space, you’re a quote-unquote “dead game” and then it becomes a self-fulfilling prophecy because players convince their friends not to play the game “Ah the game;s dead” dont play, come play this other game with me, everyone else is on this game with me. Everyone wants to be in the popular crowd.