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Facebook reveals Oculus Quest 2

RokkanStoned

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Pre paid cards exist. They also won't sell your info just by logging in.
Don't they? Looking quickly at both their ToSs it seems mostly the same. Other than that Facebook is perhaps even more obvious as data collector, as their advertisement focus is even greater. They write a lot about how they get other data that's already connected to you from other places you've visited. I guess the fear is that what you use your computer for and what various other actors might want of your data, is more scary when it comes to Facebook than Sony. Perhaps even more since data collection and sharing is more essential in terms of Facebook's business compared to Sony, though they also do it.
It would be interesting if someone with more legal knowledge than me could elaborate what the difference in terms of conditions between Facebook and Sony.
 

jaysius

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Quest 1 was too expensive in Canada, this thing will also be too expensive. This thing needs to be around $450 CND, I know that's impossible but I guess they're happy with their niche.
 

SLoWMoTIoN

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Don't they? Looking quickly at both their ToSs it seems mostly the same. Other than that Facebook is perhaps even more obvious as data collector, as their advertisement focus is even greater. They write a lot about how they get other data that's already connected to you from other places you've visited. I guess the fear is that what you use your computer for and what various other actors might want of your data, is more scary when it comes to Facebook than Sony. Perhaps even more since data collection and sharing is more essential in terms of Facebook's business compared to Sony, though they also do it.
It would be interesting if someone with more legal knowledge than me could elaborate what the difference in terms of conditions between Facebook and Sony.
Facebook literally spies on you, sells your info and has gone to court over it.
 

SF Kosmo

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Wait so you can actually plug it on your pc? Can it be used to play Steam VR Games?
Yes, and this feature exists on the original Quest as well (although it didn't at launch, and was added after the fact by software).
 
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SF Kosmo

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Oh I didn't know! This seems really cool then, standalone vr + ability to still use it on your pc for heavier tasks, best of both worlds.
Maybe not quite "best" of both worlds. It does not use a native video connection, and instead sends compressed video over USB, so there is some compromise. The consensus is that it works well, and it's definitely a viable option, but the image quality is not as good as a native headset, even with the better screens in the Quest.

This very well could be improved on Quest 2, as the new chipset will have much better video throughput and be able to handle decompression/decoding faster, but as of right now it's speculation.
 
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CamHostage

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The Facebook requirement is offputting and I don't understand the game selection of the Quest 2 video (I was hoping something like Medal of Honor AAB to be Quest-bound but that's still only on Rift, and the old games they chose didn't even show well in the video), I was hoping for something a little more, but...

Quest is the ONLY way to enjoy VR IMO. Every other device, it's like, "Cool, that was fun for a bit, now let's put all this shit away and move the room together again and get back to our lives." It's just too much of a pain to ever bother with, running the wires and setting up proximity and all of that. Quest, just pop it on and enjoy, and if you start to get lost in your room, it rises the boundary and you reorient yourself. This second one is even easier, as some games don't even use a controller; if the wands are dead, just pinch and throw stuff around. (Hand-tracking actually looks like that's still a rough feature, it's not even defaulted to on without going to a menu, and not even Beat Saber uses it, so the hand-tracking feature will be limited, but it does follow individual fingers so a developer could theoretically do a lot with it...) Weight and resolution and performance should be huge advantages and welcome improvements in the second version of Quest. For me, it's not between Quest and all the other VR choices on the market; it's between Quest and no VR.

And hopefully with 5G connectivity wireless will be good too, whether homebrewed with apps like virtual desktop or hopefully officially added some time down the line too.
Where are you seeing/hearing "5G connectivity"? Didn't see that, also not sure why it'd have a cell network (do you mean 5GHz? That would have been true of the previous Quest anyway, since I believe it has 802.11AC dualband WiFI, but the spec sheets don't usually mention that so I'm going second-hand with that info...)

That would have been nice to see Wireless PC VR as a featured function of Quest 2 though. It's possible already (as some have said, they're doing it,) and some dedicated hardware or advanced WiFi (802.11AX/WiFi6 could help) supposedly can deliver a high-quality experience wirelessly. They could sell a PC accessory specifically for near-communication 6GHz wireless streaming of VR (basically an ad-hoc WiFi 6e router) and have a connection of 3.6 Gbps / less than 3ms "VR-class low latency" connection between the devices within a room. (Technically, you could accomplish this with "any" WiFI 6e tri-band router, but only one of those exists so far and it costs $400 and it won't be out until Dec.) That would be perfection. Still a little ways off though...

Very cool but I’m waiting for details on PS5 VR to commit. If it’s wireless and has a solid library like on PS4 it will be a game changer.
I'm interested to see what Sony does for PS5 VR as well. Aside from the controller, every PS5 accessory has disappointingly been kind of an afterthought or a replication of the previous model (the camera is a lot of nothing new, the headphones supposedly are "tuned to deliver the 3D Audio" whatever that means but still require a USB wireless dongle, and the media remote doesn't even have voice command like most other media remotes are now offering,) so I'm worried that we're not looking at next-gen hardware here, but hopefully they put their A-game into VR. Wireless PSVR would be a godsend (and really for me the best way of convincing me to get one, though Quest's front-facing cameras are a big part of making its wireless truly free-and-easy to play.) There's lots of ways to improve VR with the power and hardware features of PS5, maybe even they could take another year to get the feature set fully worked out and come out with a technology leap in 2021/22 while PS4VR works with (and benefits from the raw graphical horsepower upgrade) PS5 in the meantime.

There's is a possibility this could end up being the PS5 VR headset.
...I wouldn't be opposed to it. Too much of these consoles are still tied to proprietary systems, If Sony could just say, Screw it, plug your Rift/Quest/Vive/Index in and it'll work great, that'd be fine. Eventually the hardware may get outpaced by the technology again, but right now VR devices connect with a series of USB and HDMI connections, and PS5 should mostly be able to accommodate (you might need a USB splitter to handle all the lighthouse USBs on some devices, but whatever.) Sony may ultimately come up with VR hardware that's just right for its consumers, but right now I'm having a hard enough time justifying one VR headset in my house, I really don't need several different ones...
 

LQX

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I only had the first quest for a month before sending it back due to a dead pixel, but man the experience was amazing. Coming from the PSVR(which I really like) I knew it would be better, but in a way it was worlds better. The accessibility was so much better and it being wireless was indeed a game changer. Also, the graphics did not seem that lacking to me, and I will take wireless over better graphics any day. If this releases this year I might jump on it.

They also need to add micro sd support to this thing.
 

Al3x1s

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Where are you seeing/hearing "5G connectivity"? Didn't see that
Right, it's in the Snapdragon XR2 specs. But I suppose that doesn't mean the Quest has that capability? I thought it could be used for local 5G networks, like if they sold a PC dongle or something to stream in 5G.
Like that. Anyway it supports Wi-Fi 6 too and the developer of VRDesktop has said it should provide a good improvement to the performance of streamed PC VR, especially paired with an actual Wi-Fi 6 router :)

I don't think they'll have any significant cool games to show. Some devs do have Quest 2 kits but probably can't have anything that is far in development. Few would wish to kill off Quest support already so, higher res/settings/performance for existing Quest games is gonna be the deal at first.

We'll see if Lone Echo 2, MoH etc. can be ported but they were probably in dev before they even knew what Quest 2 would be so it's not out of the question that they'll remain as PC only (which you can play with Link). PC games are still a thing even as we have mobiles/consoles, thankfully :)
 
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Reallink

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The Facebook requirement is offputting and I don't understand the game selection of the Quest 2 video (I was hoping something like Medal of Honor AAB to be Quest-bound but that's still only on Rift, and the old games they chose didn't even show well in the video), I was hoping for something a little more, but...
The minimum requirements for PCVR have been around 4.5 Teraflops (in practice) for nearly 5 years. They require the Time/Space warp crutch to even run on that, often at sub-native or sub-optimal resolutions. The current top mobile SoC's produce just over 1 Teralops if I'm not mistaken, so there is still a clear generational gap even to the 5 year old minimum PC standard. You're talking about having to totally rebuild the games from scratch to run on Quest. Don't worry though, the current crop of Rift games like Medal of Honor and Lone Echo 2 are almost assuredly the last PCVR games Facebook will fund, they're all in on Quest from this point on. If they even bother to maintain their PC store/support at all, it'll just be Quest ports with higher rendering resolution and texture packs.
 
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CamHostage

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The minimum requirements for PCVR have been around 4.5 Teraflops (in practice) for nearly 5 years. They require the Time/Space warp crutch to even run on that, often at sub-native or sub-optimal resolutions. The current top mobile SoC's produce just over 1 Teralops if I'm not mistaken, so there is still a clear generational gap even to the 5 year old minimum PC standard. You're talking about having to totally rebuild the games from scratch to run on Quest. Don't worry about it though, the current crop of Rift games like Medal of Honor and Lone Echo 2 are almost assuredly the last PCVR game Facebook will fund, they're all in on Quest from this point on. If they even bother to maintain their PC store/support at all, it'll just be Quest ports with higher rendering resolution and texture packs.
Well, I don't know that I expected MoH to be an exact port (I don't know what even I had in my mind as specs for Quest 2, it feels like a long time ago but Quest 1 is barely a year old ... I was also kind of let down by the MoH Above and Beyond trailer visuals after seeing HL Alyx, but looking at it again I'm sure I'm being overly demanding.) It being flagship software, though, I did have it in my head that some version of a game like that would be part of the next Quest deploy. Stupidly, perhaps, but it's weird to see hardware promote itself without new software. (...Not an intention dig at other hardware.)

And like you said, Facebook's ultimate goal seems to be going towards Quest-type devices over the Rift PC product. For a lot of reasons, but one big one being that with Rift, the customers can buy most software from Steam, but with Quest, all the revshare is in the Quest storefront. I thought that the Rift and Quest ecosystems would be co-mingling more completely with Quest 2, but this leaked video makes the hardware feel more like "Oculus Quest Pro" rather than a next-gen Quest 2, so it's not there yet (for better or worse, if you are invested in the Rift market.)

BTW, if "Quest Pro" is what Quest 2 is, more of a quality than generational upgrade, then I'm actually okay with it because the hardware's capabilities are okay'ish (could be better, but then again if you want real, real power, plug it into a PC,) and the hand-tracking games are an important addition, but otherwise what people mostly want from Quest is a more comfortable, faster, clearer Quest rather than a Quest; everything else it does is gravy.
 

Reallink

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Screens are still OLED ?
That's what I want to know too
Still unconfirmed AFAIK, but the safe bet is a single ~4K x 2K LCD panel with a rudimentary 3 tier IPD sizer (i.e. Narrow, Normal, Wide, if it has one at all). They could not sell a 4K x 2K RGB OLED (or Dual 2K x 2K) for the mass market price they're targeting, and the very existence of such a display(s) would be newsworthy in its own right.
 
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Spukc

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Still unconfirmed AFAIK, but the safe bet is a single ~4K x 2K LCD panel with a rudimentary 3 tier IPD sizer (i.e. Narrow, Normal, Wide, if it has one at all). They could not sell a 4K x 2K RGB OLED (or Dual 2K x 2K) for the mass market price they're targeting.
bingo
 

SF Kosmo

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Still unconfirmed AFAIK, but the safe bet is a single ~4K x 2K LCD panel with a rudimentary 3 tier IPD sizer (i.e. Narrow, Normal, Wide, if it has one at all). They could not sell a 4K x 2K RGB OLED (or Dual 2K x 2K) for the mass market price they're targeting.
This is my guess as well, we know there is no more mechanical IPD slider, and optics have improved the sweet spot to where that's probably fine.

And although the contrast is better with OLED, I think that resolution with an RGB stripe is gonna look fan-fucking-tastic. No more screen door.
 

Al3x1s

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It's not a single LCD panel, it has physical IPD adjustment like current Quest (but the switch is on the inside of the shell so it's harder to push by accident while putting it on/taking it off). At least those sent to devs do but I don't think they differ. Dunno about OLED.

Edit: my bad, I guess it could be a single panel and still have the lenses more physically for physical IPD? I thought it has to have two separate screens to have that but I guess not? Sorry for assuming (if wrong, I'm not entirely sure on this being possible at all, lol).
 
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UltimaKilo

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We’re still waiting to hear what the refresh rate is, what’s the FOV, comfort? Can I finally play real VR games on a quest, or will it continue to be Minecraft and candy crush?
 
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MrFunSocks

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Yeah weight is still a bitch. I have a recliner couch so it’s me literally reclined with my head being supported. Probably not doable for long sitting up right.
What are you doing in VR where you're literally stationary and not even moving your head? VR Porn and Netflix?

This looks pretty cool, might have to buy one to give it a go. My only VR experience over a decent length of time is with a Galaxy VR, and after about a minute of playing any games where you move I felt sick, so that's making me a bit nervous as these will be expensive here in Australia.
 
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SF Kosmo

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We’re still waiting to hear what the refresh rate is, what’s the FOV, comfort? Can I finally play real VR games on a quest, or will it continue to be Minecraft and candy crush?
One of the earlier leaks said it was 90hz refresh. The panels are capable of 120Hz, but 90Hz was chosen for the sake of battery life.
 

SF Kosmo

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What are you doing in VR where you're literally stationary and not even moving your head? VR Porn and Netflix?

This looks pretty cool, might have to buy one to give it a go. My only VR experience over a decent length of time is with a Galaxy VR, and after about a minute of playing any games where you move I felt sick, so that's making me a bit nervous as these will be expensive here in Australia.
Gear VR (assuming that is what you meant by Galaxy VR) is not really "real" VR. Motion sickness is a much bigger issue because of the lack of positional tracking. Quest and PC VR have many experiences that don't have any artificial locomotion, and will be perfectly comfortable for almost everyone. And those that do have locomotion will also be more comfortable (though I recommend avoiding these until you feel more acclimated to VR in general).

There's a weird kind of adaptation thing your brain does with VR. Many people experience a feeling of "unrealness" in real life for the first few weeks. Eventually it wears off and you'll be more able to handle stuff that pushes the limits.
 
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CloudNull

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What are you doing in VR where you're literally stationary and not even moving your head? VR Porn and Netflix?
Haha code review, watching YouTube and vrchat. there’s also oculus venues. They will be hosting the upcoming oculus event where you can watch vr.

there are also tons of learning experiences were you move very little. Like the tour of the isis or Anne franks house.
 
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MrFunSocks

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Haha code review, watching YouTube and vrchat. there’s also oculus venues. They will be hosting the upcoming oculus event where you can watch vr.

there are also tons of learning experiences were you move very little. Like the tour of the isis or Anne franks house.
haha fair enough, don't have one so not sure what else there is to do.

What are you doing code review using? Is there an RDP app or through browser?

Does oculus have live sporting events yet like NBA? I'd probably buy a Quest 2 ASAP if they had that.
 
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CloudNull

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haha fair enough, don't have one so not sure what else there is to do.

What are you doing code review using? Is there an RDP app or through browser?

Does oculus have live sporting events yet like NBA? I'd probably buy a Quest 2 ASAP if they had that.
Yes the app is here: https://www.vrdesktop.net/

Let’s you control your pc anywhere on network while streaming audio and visuals. Typing is still a bit difficult but there are many ways to get around that. I use this app, have half the screen to look threw code and make basic notes. Other side of screen has YouTube or twitch going all while chilling in “outer space”. I love it.

yes to the sports buts I’ve never done it. Not sure if it’s worth it for that or not.
 
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Al3x1s

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Dunno if real. Glasses spacer huh. Hope The Climb 2 and everything else is on PC too.
 
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SF Kosmo

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DId the first quest support BT audio?
Not to my knowledge, and I can't imagine that working well, BT is pretty high latency. When you watch stuff on your phone you probably don't notice it because it'll sync the video to the lagged audio but in VR that's not gonna fly.
 
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Nikana

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Not to my knowledge, and I can't imagine that working well, BT is pretty high latency. When you watch stuff on your phone you probably don't notice it because it'll sync the video to the lagged audio but in VR that's not gonna fly.
Fair point. I was hoping the newer versions of BT would eventually get the latency down. Not having a great set of headphones for VR was an issue with me for the quest. I have very good audio, wired and wireless, but nothing worked with the ergonomics of the headset.
 

OmegaSupreme

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I've been waiting for this. Haven't jumped into vr yet. I was waiting for a wireless, affordable option that was light on compromises. This seems to be it.
 

JCK75

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1k is a fucking joke
If VR will make it better say thanks to FB
Oculus since being purchased by facebook has tried to lock everything into an ecosystem excluding any other type of Device... Valve has built SteamVR so you can enjoy your games on any device of your choosing.. thanks to FB? seriously?