The starman in the first image almost confirms that this is pilotwings
spidye said:why had brash the rights to superman? wasn't ea the license holder? I've never heard of brash.
I should note that the DDM does not represent Factor 5 anymore (as Factor 5 doesn't really exist anymore), and the slide is from nearly a year ago.laserbeam said:So that slide says Nintendo is working with them on a project. Maybe that Kid Icarus stuff is true?
Unannounced Publisher is guaranteed to be Lucasarts with RS4
If it was comic book only, how do you explain this Julian Eggebrecht quote from the Superman press release? I think it is plausible that it was for the off-on Superman Unleashed that Bryan Singer was attached to, no? Also, I believe all of EA's options for WB properties expired at the end of last year.Syckx said:Brash had the rights for Superman because of their working relationship with Warner Bros. If I remember correctly, EA had the rights to a game based on the movie Superman Returns, and Brash was making a game based on the comic book.
Were already working on a title that is more than two years out, and because the filmmaker is a game fan who is really excited about how we want to expand on the story of the film, weve been given a lot of latitude. Its been really fun to dig deep into this universe.
AceBandage said:They were working on a Pilotwings game on the Gamecube.
Could be a port of the assets.
Either way, Pilotwings on Wii is a perfect fit. Not having it would be a huge waste (of course, I'm still waiting on a new 1080 and Wave Race).
Do you mind giving some details?And as much of a joke as it seems, Factor 5 was working on a Kid Icarus game and it looked stupid.
Kevin Reilly Resume said:Factor 5 was my most recent place of employment where I was brought on as a Jr. Game Designer. I was working on an unannounced casual title for the Nintendo Wii.
My main duties were to implement missions based on the activities outlined in the design doc. Most of what I did was to create fun missions/activities using object placement. We had "design kits" which were essentially just a group of assets that were made to function with certain mission types. How they were placed throughout the environment determined the experience given to the player. For example, if a mission was to destroy a number of targets I would vary the mission by changing the number, type, and placement of the targets. The missions were designed to be played in 5-15 minute increments and players had a wide variety of activities to choose from.
I loved working on this project because it taught me a lot about designing for casual players as opposed to my previous experience designing for the hardcore players.
Drew Langlois Resume said:SHIPPED TITLES <----- Shipped?!?
-Title Classified- March 2008 to Dec 2008
Developer: Factor 5
Platform: Nintendo Wii
Lead Systems Designer on a casual title for the Wii.
-Title Classified- Aug 2007 to March 2008
Developer: Factor 5
Platform: Nintendo Wii
Lead Designer on a 3rd person shooter featuring ground and arial combat.
Ryan Bond Resume said:Associate Producer, Engine Tech / Tools / Tech-Art / Build Engineering / Production Test: FACTOR 5, INC.
UNANNOUNCED WII TITLE 1
UNANNOUNCED MOVIE TIE-IN (PS3, 360, WII) <----- Superman
UNANNOUNCED WII TITLE 2
UNANNOUNCED LICENSED TECHNOLOGY PACKAGE (WINPC).
Blackbird| said:A compilation of 3 old games taking more time to be made than a brand new game ? looks strange for me
I think it is possible you might have those backwards, unless Kid Icarus was nipped in the bud earlier.NR1 said:Title #1: The same one that Kevin Reilly was working on and likely published by Nintendo.
Title #2: Clearly a Rogue Squadron title published by LucasArts.
cuyahoga said:I think it is possible you might have those backwards, unless Kid Icarus was nipped in the bud earlier.
No, it wouldn't be Rogue Squadron, but a pick-up-and-play Star Wars Wii game makes sense to me. Factor 5 was definitely working on Kid Icarus at one point (entirely possibly it could have been an unsolicited pitch, though), but the consensus seems that its pretty dead.NR1 said:Rogue Squadron as a casual game with missions lasting 5 to 15 minutes? That sounds more like PilotWings to me. Skydiving, parachuting, hang gliding, jet pack, and gyrocopter missions all run about that length of time plus those are all fairly "casual" activities in a video game (think Wii Sports). Combat missions set in the Star Wars universe seem more "hardcore" to me.
If there is a Kid Icarus game being developed, then its by Retro Studios, in my opinion. Factor 5 may have had an early hand in it at some point, but it was taken away by Nintendo early in development.
Shiggy said:There was another game in development which was cancelled only last month. Started in February, the project is said to have been a conversion of a large open world game, probably Superman. However, it seems as if the publisher (EA?) did not have enough faith in the game. As a result, layoffs happened again.
Like i said in another thread, i fking hate this generation.Animator said:I used to work at F5 before the shit hit the fan but from what I heard from ex-coworkers I wouldnt expect any new game from them. As far as I know they are completely done for and still owe shitloads of money to the employees.
[Nintex] said:So if there's one or two titles coming out this year why haven't they announced them yet?
--> Rogue SquadronA 3rd person shooter for the Nintendo Wii featuring seamless ground and aerial combat.
Lead a cross-disciplinary team of artists, designers and programmers in the creation of a playable prototype. Major design work included player camera and controls.
--> Pilotwings (or a flight game, in case Nintendo is no longer publishing it)A highly accessible game for the Nintendo Wii focusing on many of the features unique to the Wii and Factor 5's strengths.
It really depends on how they structured the company. It's possible/ likely that Factor5 LLC is done for (and maybe even White Harvest LLC), but it's also possible that Factor5 GmbH is completely unaffected by this and doesn't have to pay anyone - if it actually officially is a completely separate entity. And that seems to be the case. You can do really funky stuff in that regard with GmbHs/ LLCs, at least according to German law. I know several guys who ran GmbHs in the ground, just to reopen another GmbH pretty much instantly and continue exactly where they left, without any obligations whatsoever.Animator said:I used to work at F5 before the shit hit the fan but from what I heard from ex-coworkers I wouldnt expect any new game from them. As far as I know they are completely done for and still owe shitloads of money to the employees.
wsippel said:It really depends on how they structured the company. It's possible/ likely that Factor5 LLC is done for (and maybe even White Harvest LLC), but it's also possible that Factor5 GmbH is completely unaffected by this and doesn't have to pay anyone - if it actually officially is a completely separate entity. And that seems to be the case. You can do really funky stuff in that regard with GmbHs/ LLCs, at least according to German law. I know several guys who ran GmbHs in the ground, just to reopen another GmbH pretty much instantly and continue exactly where they left, without any obligations whatsoever.
Shiggy said:I really don't know. Achim Moller still lists both Wii Games for a release in 2009 - that's probably when they are finished.
--> Rogue Squadron
--> Pilotwings (or a flight game, in case Nintendo is no longer publishing it)
And "UNANNOUNCED LICENSED TECHNOLOGY PACKAGE (WINPC).", that's Xaitment AI.
After the Project HAMMER "debacle" I do not want to link to people resumes as they are probably not allowed to post such things. In addition, I always hope that there will be more news coming from those spots
Otherweise I would post so much more which shouldn't be found on the internet (but in most cases superannuation links to them and then I am not the "bad guy" )
@Not A Fur
That's what I was thinking about. But actually, the Factor 5 port was cancelled in July - news about the Brutal Legend Wii cancellation hit the web in June.
After the EA port was cancelled, huge layoffs happened at WhiteHarvest. You know, the team wasn't as large as during in last December, but still. Now they are desperately seeking new projects as there current two games will be finished this year (if they aren't already!). It would be great if you could provide more information on the LucasArts and Nintendo projects or tell us why you believe both will not be released. Achim Moller seemed pretty confident that they will hit the shelves.
That's what I think. Like I said, I don't exactly know how LLCs work in the US, but a GmbH works pretty much like this: In a best case scenario, the GmbH owns nothing. Everything that's bought, acquired or invented gets assigned to another entity, be it a person or an independent company. If the GmbH goes down, the owners only lose the initial deposit required to found a GmbH, usually 25,000. And that's it. Regardless of what the company owes anyone. The owners could be millionaires, they wouldn't have to pay jack, and they'd keep all the IP. They would be free to cough up another 25,000 to found a new GmbH and continue, without any obligations whatsoever.laserbeam said:And based on the employee complaints that seems to be exactly what they have done. Former Employees have said they took the work and assets and continued work at the GmBH.
Rogue Squadron is a big enough franchise with a deep pocket backer it will get done.
Shiggy said:--> Rogue Squadron
Dreamwriter said:Hopefully this new company kept the amazing technical talent Factor 5 had and did away with the horrible game designers. After a certain point, every game they made was technologically better...but played worse. Imagine if the technology behind Lair had been put into a *good* game!
EatChildren said:I thought their last, and ultimately cancelled, Rogue Squadron game was that Xbox multiplayer title and port of the three Rogue Squardon games.
Honestly, I'm just really skeptical anything will come out of anybody resembling Factor 5. If Factor 5 / White Harvest have two Wii titles expected to hit by the end of the year, why have they not been announced? It's mid September. There's still time, but you'd think they'd want to drum up some public interest, especially considering company difficulties and the guarentied attention from a new Rogue Squadron.
Shiggy said:It's not Factor 5 that decides when to present a game. When Factor 5 USA closed, Achim Moller said that projects will be revealed in the coming months. At least Nintendo is known for announcing games only a few days before release. Their two latest projects were Rogue Squadron for LucasArts (see lawsuit) and Pilotwings for Nintendo (see leaked assets and DMA list), in addition to a port for EA which was only started when WhiteHarvest was already founded.
Still, I assume that Rogue Squadron will be published by LucasArts while Nintendo will no longer publish the flight project. Achim Moller says that one game has a publisher and the other one does not. Changing a Star Wars game into a "neutral" franchise is much more difficult than trying that with a Pilotwings title.
White Harvest LLC seems to employ only a handful of people nowadays, it might be that they are more or less done with their projects. Until finding a new project, they may keep only a few employees. Closing White Harvest would probably also mean a closure of Factor 5 GmbH.
EatChildren said:So, what, the Pilot Wings-esque game is the one with the publisher, or Rogue Squadron? I'm figuring the former, with them reworking content for the new publisher, as it seems the most likely reason to not have it announced yet.
I just don't see why a hypothetical Rogue Squadron Wii game, practically complete and published by LucasArts, would still be under wraps if launching this year. They were definitely working on it, but I'm under the impression it's dead.
Blackbird| said:Factor 5 GmbH recently assured that both of their other Wii titles could have been released in 2009, indicating that Rogue Squadron and Pilotwings have been finished. Moller admits, nonetheless, that Factor 5 is unsure whether both of these titles will see a release, suggesting that either Nintendo or LucasArts are not confident on publishing their Factor 5-developed game.