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Famitsu Sales: 5/24/21 – 5/30/21

Biomutant


Famitsu has published its estimated physical game software and hardware sales data for Japan for the week of May 24, 2021 to May 30, 2021.
Biomutant for PlayStation 4 was the highest selling new release of the week, opening at 24,596 retail copies sold. The highest selling overall game of the week, however, was Miitopia for Switch, which moved an additional 34,451 retail copies in its second week.
On the hardware side, the Switch family sold 71,148 units, the PlayStation 5 family sold 39,324 units, the PlayStation 4 family sold 2,562 units, and the Xbox Series family sold 547 units.
Get the full sales charts below.
Software Sales (followed by lifetime sales)
  1. [NSW] Miitopia (Nintendo, 05/21/21) – 34,451 (107,176)
  2. [PS4] Biomutant (THQ Nordic, 05/25/21) – 24,596 (New)
  3. [NSW] Monster Hunter Rise (Capcom, 03/26/21) – 23,932 (2,225,801)
  4. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 14,057 (2,600,834)
  5. [NSW] Rune Factory 5 (Marvelous, 05/20/21) – 12,903 (115,756)
  6. [NSW] Minecraft (Microsoft, 06/21/18) – 11,635 (1,971,879)
  7. [PS4] Resident Evil Village (Capcom, 05/08/21) – 10,584 (173,132)
  8. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! (Konami, 11/19/20) – 10,290 (2,202,018)
  9. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 8,665 (3,852,865)
  10. [NSW] Super Mario 3D World + Bowser’s Fury (Nintendo, 02/12/21) – 8,587 (757,936)
Software sales rankings 11 to 30 will be announced on June 4.
Hardware Sales (followed by lifetime sales)
  1. Switch – 49,090 (16,168,420)
  2. Switch Lite – 22,058 (3,849,858)
  3. PlayStation 5 – 33,566 (652,565)
  4. PlayStation 5 Digital Edition – 5,758 (129,485)
  5. PlayStation 4 – 2,562 (7,788,225)
  6. New 2DS LL (including 2DS) – 425 (1,164,883)
  7. Xbox Series X – 391 (33,657)
  8. Xbox Series S – 156 (11,846)
 
Last edited:

lh032

I cry about Xbox and hate PlayStation.
Still no software sales though. remember that Sony is selling PS5's at a loss so this is bad news actually 🤷‍♂️
Japanese market doesnt contribute much to sales anyway, most of them just stick to mobile games, Sony is busy selling software in other countries around the world.

Btw, not sure if you being serious with the bold sentence.
First of all, console sells at a loss, but not that big of a deal, software sales already make up to it.
Second, PS5 will be profitable starting from June.

 
Last edited:
Every company sell consoles at loss smart guy.
?

Japanese market doesnt contribute much to sales anyway

The third largest gaming market in the world doesn't contribute much to sales? lol ok tell that to Nintendo, they just sold 20M Switch there.
 
?



The third largest gaming market in the world doesn't contribute much to sales? lol ok tell that to Nintendo, they just sold 20M Switch there.
Oh yeah, you're the smart analyst. Easy to sell at a profit when your hardware is not pushing the technology forward.

With that said, I'm buying the Switch 2 day one for sure.
 

Fake

Member
Last edited:

noshten

Member
2020 H1 TOTAL: 3.102.694
2020 H1 NSW HW: 2.666.882 (86%)
2020 H1 PS4 HW: 435.812 (14%)

2021 TOTAL HW: 3.277.862
2021 TOTAL NSW HW: 2.677.904 (82%)
2021 TOTAL PS4/PS5 HW: 599.958 (18%)

Switch is already ahead of last year's H1 result with 5 weeks left of the quarter
With an average of 70K hardware sales in the next five weeks we are looking at over 3 million sales during the first half of the year, 80K average leads to over 3.07M, 90K average leads to 3.12M, 100K average is 3.17M.
Overall it will easily be the third best result of all time in Japan of all time.

2007 H1 DS: 3.971.518
2006 H1 DS: 3.546.501
2021 H1 NSW: 3.000.000+
 

mckmas8808

Banned
2020 H1 TOTAL: 3.102.694
2020 H1 NSW HW: 2.666.882 (86%)
2020 H1 PS4 HW: 435.812 (14%)

2021 TOTAL HW: 3.277.862
2021 TOTAL NSW HW: 2.677.904 (82%)
2021 TOTAL PS4/PS5 HW: 599.958 (18%)

Switch is already ahead of last year's H1 result with 5 weeks left of the quarter
With an average of 70K hardware sales in the next five weeks we are looking at over 3 million sales during the first half of the year, 80K average leads to over 3.07M, 90K average leads to 3.12M, 100K average is 3.17M.
Overall it will easily be the third best result of all time in Japan of all time.

2007 H1 DS: 3.971.518
2006 H1 DS: 3.546.501
2021 H1 NSW: 3.000.000+

That's good that the PS5 is 165,000 consoles ahead of the PS4 launch aligned.
 
  1. [NSW] Miitopia (Nintendo, 05/21/21) – 34,451 (107,176)
  2. [PS4] Biomutant (THQ Nordic, 05/25/21) – 24,596 (New)
  3. [NSW] Monster Hunter Rise (Capcom, 03/26/21) – 23,932 (2,225,801)
  4. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 14,057 (2,600,834)
  5. [NSW] Rune Factory 5 (Marvelous, 05/20/21) – 12,903 (115,756)
  6. [NSW] Minecraft (Microsoft, 06/21/18) – 11,635 (1,971,879)
  7. [PS4] Resident Evil Village (Capcom, 05/08/21) – 10,584 (173,132)
  8. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! (Konami, 11/19/20) – 10,290 (2,202,018)
  9. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 8,665 (3,852,865)
  10. [NSW] Super Mario 3D World + Bowser’s Fury (Nintendo, 02/12/21) – 8,587 (757,936)
  11. [NSW] New Pokemon Snap (The Pokemon Company, 04/30/21) – 7,698 (229,443)
  12. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 6,643 (4,291,915)
  13. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 5,982 (6,784,128)
  14. [NSW] Clubhouse Games: 51 Worldwide Classics (Nintendo, 06/05/20) – 4,961 (715,510)
  15. [NSW] Super Mario Party (Nintendo, 10/05/18) – 4,956 (1,898,273)
  16. [NSW] Splatoon 2 (Nintendo, 07/21/17) – 4,193 (3,872,414)
  17. [PS5] Resident Evil Village (Capcom, 05/08/21) – 3,695 (4,056,240)
  18. [NSW] Pokemon Sword / Shield (The Pokemon Company, 11/15/19) – 3,572 (4,056,240)
  19. [NSW] World’s End Club (IzanagiGames, 05/27/21) – 2,968 (New)
  20. [NSW] Fitness Boxing 2: Rhythm & Exercise (Imagineer, 12/03/20) – 2,892 (104,597)
  21. [NSW] Tantei Bokumetsu (NIS, 05/27/21) – 2,696 (New)
  22. [PS4] Judgment (New Price Version) (Sega, 04/22/21) – 2,56 (18,234)
  23. [NSW] Super Mario 3D All-Stars (Nintendo, 09/18/20) – 2,157 (593,574)
  24. [PS4] NieR Replicant ver.1.22474487139… (Square Enix, 04/22/21) – 2,143 (156,346)
  25. [NSW] Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition (New Price Version) (Square Enix, 12/04/20) – 2,047 (100,524)
  26. [NSW] Paradigm Paradox (Idea Factory, 05/27/21) – 1,983 (New)
  27. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo, 03/03/17) – 1,907 (1,820,114)
  28. [NSW] Angelique Luminarise (Koei Tecmo, 05/20/21) – 1,662 (14,506)
  29. [PS5] Demon’s Souls (SIE, 11/12/20) – 1,607 (51,796)
  30. [NSW] Human Fall Flat (Teyon Japan, 06/25/20) – 1,603 (151,508)

NSW: 24
PS4: 4
PS5: 2

 
Last edited:

noshten

Member


Likely Switch version is around 400-450K of this total as the PS4 physical version is below 100K and digital sales on the Switch were much stronger at launch due to physical shortages.
Basically, the game doubled Marvelous's best result in Japan in 8 months, it might even ship a million there by the end of the year as the game hasn't received any discounts on the eShop yet.
Massive success for Edelweiss, they must be really glad Nintendo pushed them to release a Switch version.
 
  1. [NSW] Miitopia (Nintendo, 05/21/21) – 34,451 (107,176)
  2. [PS4] Biomutant (THQ Nordic, 05/25/21) – 24,596 (New)
  3. [NSW] Monster Hunter Rise (Capcom, 03/26/21) – 23,932 (2,225,801)
  4. [NSW] Ring Fit Adventure (Nintendo, 10/18/19) – 14,057 (2,600,834)
  5. [NSW] Rune Factory 5 (Marvelous, 05/20/21) – 12,903 (115,756)
  6. [NSW] Minecraft (Microsoft, 06/21/18) – 11,635 (1,971,879)
  7. [PS4] Resident Evil Village (Capcom, 05/08/21) – 10,584 (173,132)
  8. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! (Konami, 11/19/20) – 10,290 (2,202,018)
  9. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 8,665 (3,852,865)
  10. [NSW] Super Mario 3D World + Bowser’s Fury (Nintendo, 02/12/21) – 8,587 (757,936)
  11. [NSW] New Pokemon Snap (The Pokemon Company, 04/30/21) – 7,698 (229,443)
  12. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 6,643 (4,291,915)
  13. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 5,982 (6,784,128)
  14. [NSW] Clubhouse Games: 51 Worldwide Classics (Nintendo, 06/05/20) – 4,961 (715,510)
  15. [NSW] Super Mario Party (Nintendo, 10/05/18) – 4,956 (1,898,273)
  16. [NSW] Splatoon 2 (Nintendo, 07/21/17) – 3,695 (51,868)
  17. [PS5] Resident Evil Village (Capcom, 05/08/21) – 3,572 (4,056,240)
  18. [NSW] Pokemon Sword / Shield (The Pokemon Company, 11/15/19) – 3,572 (4,056,240)
  19. [NSW] World’s End Club (IzanagiGames, 05/27/21) – 2,968 (New)
  20. [NSW] Fitness Boxing 2: Rhythm & Exercise (Imagineer, 12/03/20) – 2,892 (104,597)
  21. [NSW] Tantei Bokumetsu (NIS, 05/27/21) – 2,696 (New)
  22. [PS4] Judgment (New Price Version) (Sega, 04/22/21) – 2,56 (18,234)
  23. [NSW] Super Mario 3D All-Stars (Nintendo, 09/18/20) – 2,157 (593,574)
  24. [PS4] NieR Replicant ver.1.22474487139… (Square Enix, 04/22/21) – 2,143 (156,346)
  25. [NSW] Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition (New Price Version) (Square Enix, 12/04/20) – 2,047 (100,524)
  26. [NSW] Paradigm Paradox (Idea Factory, 05/27/21) – 1,983 (New)
  27. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo, 03/03/17) – 1,907 (1,820,114)
  28. [NSW] Angelique Luminarise (Koei Tecmo, 05/20/21) – 1,662 (14,506)
  29. [PS5] Demon’s Souls (SIE, 11/12/20) – 1,607 (51,796)
  30. [NSW] Human Fall Flat (Teyon Japan, 06/25/20) – 1,603 (151,508)

NSW: 24
PS4: 4
PS5: 2

The hardware bump finally led to DeS charting. Baby steps. Also we now know it has an 8% attach rate.
 

MrA

Banned


Likely Switch version is around 400-450K of this total as the PS4 physical version is below 100K and digital sales on the Switch were much stronger at launch due to physical shortages.
Basically, the game doubled Marvelous's best result in Japan in 8 months, it might even ship a million there by the end of the year as the game hasn't received any discounts on the eShop yet.
Massive success for Edelweiss, they must be really glad Nintendo pushed them to release a Switch version.

Game deserves it, my daughter actually plans to go trick or treating as sakuna this year
 

noshten

Member
TOP 50 2021 Famitsu:
  1. [NSW] Monster Hunter Rise (Capcom) - 2.225.801
  2. [NSW] Momotaro Dentetsu (Konami) - 968.995
  3. [NSW] Super Mario 3D World + Bowser's Fury - 757.936
  4. [NSW] Ring Fit Adventure - 513.829
  5. [NSW] Animal Crossing: New Horizons - 406.025
  6. [NSW] Mario Kart 8 Deluxe - 395.682
  7. [NSW] Story of Seasons: Pioneers of Olive Town (Marvelous) – 281.140
  8. [NSW] Super Smash Bros. Ultimate - 278.741
  9. [NSW] Minecraft (Microsoft) - 268.958
  10. [NSW] New Pokemon Snap (Pokemon Co.) - 229.443
  11. [NSW] Pokemon Sword / Shield + Expansion Pass (Pokemon Co.) - 223.623
  12. [NSW] Clubhouse Games: 51 Worldwide Classics - 195.861
  13. [NSW] Splatoon 2 - 184.025
  14. [PS4] Resident Evil Village (Capcom) - 173.132
  15. [NSW] Super Mario Party - 168.477
  16. [PS4] NieR Replicant (Square Enix) - 156.346
  17. [NSW] Bravely Default II (Square Enix) – 136.091
  18. [NSW] Rune Factory 5 (Marvelous) - 115.756
  19. [NSW] Miitopia - 107.176
  20. [NSW] Super Mario 3D All-Stars - 100.954
  21. [NSW] Pikmin 3 Deluxe - 94.458
  22. [NSW] The Legend of Zelda: Breath of the Wild - 92.077
  23. [NSW] New Super Mario Bros. U Deluxe - 77.506
  24. [NSW] Little Nightmares II (Bandai Namco) - 72.796
  25. [NSW] Fitness Boxing 2 (Imagineer) - 71.802
  26. [NSW] Dragon Quest XI S (Square Enix) - 67.085
  27. [NSW] Sakuna: Of Rice and Ruin (Marvelous) - 65.620
  28. [NSW] Human Fall Flat (Teyon Japan) - 64.068
  29. [NSW] Super Mario Maker 2 - 60.188
  30. [NSW] Super Mario Odyssey - 56.993
  31. [NSW] Hyrule Warriors: Age of Calamity (Koei Tecmo) - 53.364
  32. [PS5] Resident Evil Village (Capcom) - 51.868
  33. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 41.211
  34. [NSW] Fishing Spirits (Bandai Namco) - 41.141
  35. [NSW] Luigi's Mansion 3 - 39.287
  36. [NSW] Puyo Puyo Tetris 2 (Sega) - 36.105
  37. [NSW] Family Trainer (Bandai Namco) - 35.273
  38. [NSW] Densha de Go!! (Square Enix) - 29.624
  39. [NSW] Apex Legends (Electronic Arts) - 29.057
  40. [NSW] eBaseball Powerful Pro Baseball 2020 (Konami) - 27.539
  41. [NSW] Disgaea 6 (Nippon Ichi) - 25.744
  42. [PS4] Little Nightmares II (Bandai Namco) - 24.968
  43. [PS4] Biomutant (THQ Nordic) - 24.596 NEW
  44. [NSW] Dr. Kawashima's Brain Training - 23.457
  45. [NSW] The Quintessential Quintuplets (Mages.) - 20.374
  46. [NSW] A-Train: All Aboard! Tourism (Artdink) - 20.043
  47. [PS4] Disgaea 6 (Nippon Ichi) - 18.289
  48. [PS4] Judgment [New Price Edition] (Sega) - 18.234
  49. [PS4] Call of Duty: Black Ops - Cold War (Sony) - 16.454
  50. [PS4] Dragon Quest XI S (Square Enix) - 16.352
NSW - 41
PS4 - 8
PS5 - 1

TOTAL: 9.203.564
NSW TOTAL: 8.703.325 (94.6%)
PS4/PS5 TOTAL: 500.239 (5.4%)


TOP 10 PUBLISHERS:

  1. Nintendo - 3.552.672 (38.6%)
  2. Capcom - 2.450.801 (26.6%)
  3. Konami - 996.534 (10.8%)
  4. Marvelous - 462.516 (5%)
  5. Pokemon Co. - 453.066 (4.9%)
  6. Square Enix - 405.498 (4.4%)
  7. Microsoft - 268.958 (2.9%)
  8. Bandai Namco - 215.389 (2.3%)
  9. Imagineer - 71.802 (0.8%)
  10. Teyon Japan - 64.068 (0.7%)
This is the highest PS4/PS5 has gotten so far this year, but until September there is basically a single "major" exclusive which is Scarlet Nexus which currently lacks hype in Japan. FF VII Remake Integrade won't be a major title for the PS5 since you can easily purchase a second hand PS4 copy and upgrade at half the price of the PS5 SKU.

Much bigger drop for Rune Factory 5 than anticipated, not sure what Marvelous is thinking but Japan being beta-testers for two of their biggest franchises will bite them in the arse long term.

We now have four "Western" games in the Top 50.. Call of Duty, Biomutant, Apex Legends and Human Fall Flat interestingly they are split equally among the PS4 and Switch, something that is peculiar for Western Devs tracking the market looking for growth in Japan. AAA Western games will continue their decline due to the state of the PS5 there but we can see that games that embrace Switch might have an opportunity for growth. Remains to be seen if Switch Pro might allow Nintendo to also eat into PS5's advantage in terms of Western AAA games which in the past were entirely aligned with Sony.
 

noshten

Member
Famitsu Switch 3rd Parties 2017-2020 Top 20:
  1. Minecraft (Microsoft) - 1.702.921
  2. Momotaro Dentetsu (Konami) - 1.233.023
  3. Dragon Quest XI S (Square Enix) - 592.940
  4. Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 554.560
  5. Fishing Spirits (Bandai Namco) - 544.467
  6. Monster Hunter Generations Ultimate (Capcom) - 379.611
  7. Mario & Sonic at the Olympic Games Tokyo 2020 (Sega) - 362.539
  8. Yo-kai Watch 4 (Level 5) - 358.356
  9. Hyrule Warriors: Age of Calamity (Koei Tecmo) - 304.963
  10. Dragon Quest Builders 2 (Square Enix) - 295.237
  11. Super Bomberman R (Konami) - 275.029
  12. eBaseball Powerful Pro Baseball 2020 (Konami) - 269.648
  13. Jikkyou Powerful Pro Baseball (Konami) - 225.614
  14. Octopath Traveler (Square Enix) - 193.780
  15. Disney Tsum Tsum Festival (Bandai Namco) - 185.990
  16. Dragon Ball: Xenoverse 2 (Bandai Namco) - 181.090
  17. Story of Seasons: Friends of Mineral Town (Marvelous) - 164.944
  18. Puyo Puyo Tetris S (Sega) - 154.573
  19. Super Dragon Ball Heroes: World Mission (Bandai Namco) - 145.720
  20. Fitness Boxing (Imagineer) - 141.889
TOTAL: 8.266.894

Famitsu Switch 3rd Parties 2021 Top 20:
  1. Monster Hunter Rise (Capcom) - 2.225.801
  2. Momotaro Dentetsu (Konami) - 968.995
  3. Story of Seasons: Pioneers of Olive Town (Marvelous) – 281.140
  4. Minecraft (Microsoft) - 268.958
  5. Bravely Default II (Square Enix) – 136.091
  6. Rune Factory 5 (Marvelous) - 115.756
  7. Little Nightmares II (Bandai Namco) - 72.796
  8. Fitness Boxing 2 (Imagineer) - 71.802
  9. Dragon Quest XI S (Square Enix) - 67.085
  10. Sakuna: Of Rice and Ruin (Marvelous) - 65.620
  11. Human Fall Flat (Teyon Japan) - 64.068
  12. Hyrule Warriors: Age of Calamity (Koei Tecmo) - 53.364
  13. Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 41.211
  14. Fishing Spirits (Bandai Namco) - 41.141
  15. Puyo Puyo Tetris 2 (Sega) - 36.105
  16. Family Trainer (Bandai Namco) - 35.273
  17. Densha de Go!! (Square Enix) - 29.624
  18. Apex Legends (Electronic Arts) - 29.057
  19. eBaseball Powerful Pro Baseball 2020 (Konami) - 27.539
  20. Disgaea 6 (Nippon Ichi) - 25.744
TOTAL: 4.657.170



This marks the second botched launch for Marvelous,

It's been a week of highs and lows for them as they also announced that Sakuna surpassed 600K in Japan(with over 400K coming on the Switch).

Media Create Sales: CY 2020 (2019 Dec 30 - 2021 Jan 03)
[NSW] Sakuna: Of Rice and Ruin # <RPG> (Marvelous) {2020.11.12} (¥4.980) - 131.121 / NEW (39.748 <98,51%>)
[PS4] Sakuna: Of Rice and Ruin # <RPG> (Marvelous) {2020.11.12} (¥4.980) - 80.011 / NEW (24.657 <98,07%>)

Famitsu Sales: CY 2020 (2019 Dec 30 - 2020 Dec 27)
[NSW] Sakuna: Of Rice and Ruin # <SLG> (Marvelous) {2020.11.12} (¥4.980) - 84.814 / NEW
[PS4] Sakuna: Of Rice and Ruin # <SLG> (Marvelous) {2020.11.12} (¥4.980) - 61.005 / NEW

Last appearance in Famitsu Top 30:

Famitsu Sales: Week 15, 2021 (Apr 05 - Apr 11)
[NSW] Sakuna: Of Rice and Ruin # <SLG> (Marvelous) {2020.11.12} (¥4.980) - 1.880 / 150.434 <80-100%>

Huge difference between Media Create & Famitsu for Sakuna due to Amazon.co.jp not providing numbers to Famitsu.
According to Media Create at launch Sakuna sold 98% of it's first week shipment on the PS4/Switch, which lines up with the shortages that were reported at the time. The annual figures for the game are also 70K higher - which lines up closer to what we see right now in terms of reported shipped figures. Currently the physical sales of the game are around 200K on the Switch and around 100K on the PS4, meaning that the game achieved 50% of it's sales digitally. While on Famitsu we are looking at no more than 160K on the Switch and 90K on the PS4 which would mean an unbelievable 65% of sales were digital... considering the game hasn't had any discounts on any digital store front that's fairly insane ballparks.

Marvelous had launch discounts of 10% for both Olive Town & Rune Factory 5 so at launch it's likely both games achieved decent sales digitally but no where near 50-60% Sakuna achieved without a discount.
This is why Review score do provide context around future WoM, Sakuna remains a five star game on Amazon.co.jp while Olive Town is now at three stars(was at two stars at launch week); Rune Factory 5 currently sits at 3.5 stars and users are complaining about long load times and game breaking bugs.
From my point of view if Marvelous delayed both games by six months they would have been received much better and had far stronger legs

To me it seems that they are treating Japan as beta testers, as Rune Factory 5 is expected to launch outside of Japan late summer giving them a few months to fix the most obvious problems. While with Olive Town the West received the game after it's first major update. Compare that to Sakuna which was very polished at launch despite a much smaller team.

I don't know what the future holds but the expansion being well received in Japan and gradually improving WoM for both games is key in their long term performance. I still think Olive Town might surpass 1 million eventually if no new Story of Seasons game launched before 2023, while Rune Factory 5 definitely has the potential to surpass 500K but launches of both games were a huge missed opportunity.
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
OK, is it healthy to consider RE:Village a success in Japan?

Or is it crazy talk...?
 

noshten

Member
OK, is it healthy to consider RE:Village a success in Japan?

Or is it crazy talk...?

It hasn't sold the initial shipment and retailers have already dropped the price of the game






Perhaps at the end of the year it might be a success relative of other PS4/PS5 games launching this year.

Relative to past Resident Evil games.. not so much, it needs 140K to catch up to Resident Evil 7 and that seems pretty unlikely considering it's already dropped in price and generally it's fairly easy to find a second hand copy.

Resident Evil 1 - 148.904 / 1.806.206
Resident Evil 2 - 1.389.733 / 2.456.651
Resident Evil 3 - 1.005.020 / 1.383.282
Resident Evil 4 - 234.917 / 774.077
Resident Evil 5 - 321.670 / 1.041.195
Resident Evil 6 - 643.802 / 866.735
Resident Evil 7 - 231.188 / 365.896
Resident Evil 8 - 149.884 / 225.000
 
It hasn't sold the initial shipment and retailers have already dropped the price of the game






Perhaps at the end of the year it might be a success relative of other PS4/PS5 games launching this year.

Relative to past Resident Evil games.. not so much, it needs 140K to catch up to Resident Evil 7 and that seems pretty unlikely considering it's already dropped in price and generally it's fairly easy to find a second hand copy.

Resident Evil 1 - 148.904 / 1.806.206
Resident Evil 2 - 1.389.733 / 2.456.651
Resident Evil 3 - 1.005.020 / 1.383.282
Resident Evil 4 - 234.917 / 774.077
Resident Evil 5 - 321.670 / 1.041.195
Resident Evil 6 - 643.802 / 866.735
Resident Evil 7 - 231.188 / 365.896
Resident Evil 8 - 149.884 / 225.000

Man, 3rd party games that aren't on Switch are kinda doomed in Japan. Wonder what it means for Final Fantasy.
 

noshten

Member
We know what the trends look like in the past few years, since Chris posts the CY Top 1000 from Media Create, the situation since the launch of the Switch is pretty clear, and I underlined it last year as the PS5 was launching as I anticipated the bleak software situation

2017: 22.73% -> 2018: 48.05% -> 2019: 61.97% -> 2020: 74.98% -> 2021: >90%?

M-C Top 1000 CY 2017

01. 3DS - 12.008.236 <37,24%>
02. PS4 - 10.021.801 <31,08%>
03. NSW - 7.328.882 <22,73%>
04. PSV - 1.967.023 <6,10%>
05. WIU - 646.738 <2,01%>
06. PS3 - 225.470 <0,70%>
07. XB1 - 47.894 <0,15%>
00. ALL - 32.246.044 <100,00%>


M-C Top 1000 CY 2018

01. NSW - 13.690.616 <48,05%>
02. PS4 - 10.740.999 <37,70%>
03. 3DS - 2.942.191 <10,33%>
04. PSV - 1.023.787 <3,59%>
05. WIU - 66.655 <0,23%>
06. XB1 - 26.073 <0,09%>
00. ALL - 28.490.321 <100,00%>


M-C Top 1000 CY 2019

01. NSW - 16.646.620 <61,97%>
02. PS4 - 9.235.333 <34,38%>
03. 3DS - 664.355 <2,47%>
04. PSV - 301.706 <1,12%>
05. XB1 - 12.946 <0,05%>
06. ALL - 26.860.960 <100,00%>


M-C Top 1000 CY 2020

01. NSW - 24.636.454 <74,98%>
02. PS4 - 7.839.893 <23,86%>
03. 3DS - 200.354 <0,61%>
04. PS5 - 109.374 <0,33%>
05. PSV - 69.251 <0,21%>
06. XBS - 243 <0,00%>
00. ALL - 32.855.568 <100,00%>



c4pKCJ2.jpg

credit: Celine


For the first time since 2014 when Capcom & Level 5 had major hits on the 3DS has Nintendo systems actually provided a better environment for third party sales than the PlayStation ecosystem. This is despite the fact that last year only Konami & Square managed to launch a million selling third party game on the systems as overall the third party support for both was underwhelming with Momotaro & Final Fantasy VII Remake being the top selling third party with Age of Calamity being a distant third.

It's very likely that third party sales on the PS4/PS5 this year won't be able to surpass 2 million units - so we would be looking at around 5 million decline YoY on the PlayStation platforms, currently we are looking at about 500K sales across all titles on the system in 2021 with Nier Replicant and Resident Evil Village being the two games that have so far surpassed 100K sales. Third party games that are exclusive to the PS4/PS5 will struggle in 2021/2022

In 2021 Third Party games on the Switch just across the Top 20 games have already surpassed 4.6 million, this year third parties are heading towards 15 million units on the Switch alone, which would be around double what they achieved in 2020. Next year is the likely software peak for the Switch, so depending on third parties software line-ups they might be poised to surpass 20 million on a single system something which I'm unsure they managed even on the DS or PSP

What this means for Square? Outside of the Dragon Quest franchise they don't have a single game capable of surpassing 1 million sales in Japan at this time, and they are closely aligned to PlayStation with the Final Fantasy franchise - so they would hope gains outside of Japan make up the decline we will witness in their home country.


The other thing to note is this is not just Japan, the situation is very similar in South Korea where PS4 games failed to make the Top 10 last year and Switch has an even higher market share compared to Japan:

South Korea Software 2019:

01. NSW - 1.564.125 <63,42%>
02. PS4 - 844.641 <34,25%>
03. 3DS - 57.676 <2,34%>
00. ALL - 2.466.442 <100,00%>

South Korea Software 2020:

01. NSW - 2.738.421 <81,13%>
02. PS4 - 576.879 <17,09%>
03. 3DS - 41.945 <1,24%>
04. PS5 - 18.270 <0,54%>
00. ALL - 3.375.515 <100,00%>

In Taiwan PS4 fared a bit better but we still notice once again PS losing market share to the Switch in terms of Software sales.

Taiwan Software 2019:

01. NSW - 1.136.238 <51,33%>
02. PS4 - 1.060.802 <47,93%>
03. XB1 - 9.840 <0,44%>
04. 3DS - 4.267 <0,19%>
05. PSV - 2.271 <0,10%>
00. ALL - 2.213.418 <100,00%>

Taiwan Software 2020:

01. NSW - 1.304.139 <59,82%>
02. PS4 - 863.897 <39,63%>
03. PS5 - 10.692 <0,49%>
04. XBS - 1.262 <0,06%>
00. ALL - 2.179.990 <100,00%>
 
Last edited:

Woopah

Member
Man, 3rd party games that aren't on Switch are kinda doomed in Japan. Wonder what it means for Final Fantasy.
Final Fantasy was already declining in Japan, so SE's strategy seems to be to make it a PlayStation-focused franchise to benefit from Sony's money and marketing power.

For Japan they can still maintain good sales through the Nintendo-focused games made by Team Asano. I'd also expect all DQ games to be on Switch going forward and maybe PS4/5 too.

Overall I think it's a smart strategy.
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
It hasn't sold the initial shipment and retailers have already dropped the price of the game






Perhaps at the end of the year it might be a success relative of other PS4/PS5 games launching this year.

Relative to past Resident Evil games.. not so much, it needs 140K to catch up to Resident Evil 7 and that seems pretty unlikely considering it's already dropped in price and generally it's fairly easy to find a second hand copy.

Resident Evil 1 - 148.904 / 1.806.206
Resident Evil 2 - 1.389.733 / 2.456.651
Resident Evil 3 - 1.005.020 / 1.383.282
Resident Evil 4 - 234.917 / 774.077
Resident Evil 5 - 321.670 / 1.041.195
Resident Evil 6 - 643.802 / 866.735
Resident Evil 7 - 231.188 / 365.896
Resident Evil 8 - 149.884 / 225.000

Ouch!
 
RAKUTEN Hardware Orders, may 31 - june 06

01/00 - NSW red/blue
02/06 - NSW lite blue
03/03 - NSW lite grey
04/00 - NSW grey
05/00 - PS5
06/01 - NSW lite turquoise
07/05 - NSW lite coral
08/04 - NSW lite yellow
 

Celine

Member
It's very likely that third party sales on the PS4/PS5 this year won't be able to surpass 2 million units - so we would be looking at around 5 million decline YoY on the PlayStation platforms, currently we are looking at about 500K sales across all titles on the system in 2021 with Nier Replicant and Resident Evil Village being the two games that have so far surpassed 100K sales. Third party games that are exclusive to the PS4/PS5 will struggle in 2021/2022

In 2021 Third Party games on the Switch just across the Top 20 games have already surpassed 4.6 million, this year third parties are heading towards 15 million units on the Switch alone, which would be around double what they achieved in 2020. Next year is the likely software peak for the Switch, so depending on third parties software line-ups they might be poised to surpass 20 million on a single system something which I'm unsure they managed even on the DS or PSP

What this means for Square? Outside of the Dragon Quest franchise they don't have a single game capable of surpassing 1 million sales in Japan at this time, and they are closely aligned to PlayStation with the Final Fantasy franchise - so they would hope gains outside of Japan make up the decline we will witness in their home country.
Your "less than 2M" prediction for the PlayStation's third-party software sales in 2021 is way too aggressive IMO.
 
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