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Sales-Age Famitsu Sales: Week 28 (7/5/21 – 7/11/21)

Dec 12, 2018
2,344
2,965
435
Hardware
  1. Nintendo Switch – 52.867 / 16.547.989​
  2. Nintendo Switch Lite – 16.416 / 3.947.619​
  3. PlayStation 5 – 12.271 / Gesamt: 744.377​
  4. PlayStation 5 Digital Edition – 2.133 / 144.964​
  5. PlayStation 4 – 678 / 7.797.187​
  6. Xbox Series X – 579 / 45.293​
  7. Xbox Series S – 487 / 15.867​



Software

1. [NSW] Monster Hunter Stories 2: Wings of Ruin – 137,676 / NEW
2. [NSW] eBaseball Professional Yakyuu Spirits 2021: Grand Slam – 106,597 / NEW
3. [NSW] Mario Golf: Super Rush – 17,333 / 129,448
4. [NSW] Game Builder Garage – 14,105 / 157,753
5. [NSW] Ring Fit Adventure – 12,847 / 2,681,938
6. [NSW] Minecraft – 12,348 / 2,044,991
7. [NSW] Mario Kart 8 Deluxe – 10,614 / 3,909,308
8. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! – 9,298 / 2,261,196
9. [NSW] Miitopia – 8,272 / 187,505
10. [NSW] Super Smash Bros. Ultimate – 7,434 / 4,333,576


Source: https://www.famitsu.com/news/202107/15227198.html


Back to business as usual for xbox...
Sad Let Down GIF by Celebs Go Dating
 

SlimySnake

Member
Feb 5, 2013
12,702
36,028
1,260
PS4 7 million.
Nintendo Switch 20 million. Crazy.

I think Microsoft shouldve released the series s as a handheld. Make it streaming only. Japan has some amazing internet infrastructure so a 5G handheld wouldve done really well there.
 
Last edited:

thismeinteil

Member
Jan 6, 2020
451
1,183
340
PS4 7 million.
Nintendo Switch 20 million. Crazy.

I think Microsoft shouldve released the series s as a handheld. Make it streaming only. Japan has some amazing internet infrastructure so a 5G handheld wouldve done really well there.
Pretty sure PS4+Pro is closer to 9.5M.
 

noshten

Member
Oct 20, 2014
4,199
623
615
Baseball Spirits's launch is heading for a 175-225K launch, while Monster Hunter Stories 2 will likely debut between 125-175K.
Baseball Spirits is definitely greatly below my expectations, perhaps Amazon.co.jp made me overestimate it since that's where it tracked the best. Next year it will be interesting if Media Create ends up showing a much stronger opening due to Amazon.co.jp which Famitsu doesn't track. Last year eBaseball managed 94.876 at launch on the Switch and 91.547 on the PS4. For Baseball Spirits there was no PS4 version, I thought Switch would a lot more at launch, which didn't materialize.
While Monster Hunter Stories 2 ended up at the lower end of where I thought it would land. Still, without knowing how much Capcom actually shipped for the launch, it's difficult to say it's below expectations, if it's only 150K initial shipment it's already sold it this week.
So tomorrow will be interesting to see what the initial shipment for both games is.


Switch hardware is below where I would expect it to be with these two titles launching. Right now it's readily available on Amazon.co.jp and selling for very close to its retail price - which means that either demand has died down or next week we would see more sales. This could be the demand slowing down, OLED effect, or simply a lack of supply this week, we will find out next week - if it maintains sub-70K sales then it's one of the first two things I mentioned if it goes back to over 90K sales than weekly demand is still not fully satisfied.
 
Last edited:

Zannegan

Member
Feb 20, 2018
2,016
1,524
535
PS4 7 million.
Nintendo Switch 20 million. Crazy.

I think Microsoft shouldve released the series s as a handheld. Make it streaming only. Japan has some amazing internet infrastructure so a 5G handheld wouldve done really well there.
This hasn't been my experience at all. My fiber optic line in Tokyo has been surprisingly slow and kind of expensive for what I get.

Now, Korea has some blazing fast internet, or so I hear.
 
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MrA

Member
Mar 9, 2020
1,893
3,102
420
This hasn't been my experience at all. My fiber optic line in Tokyo has been surprisingly slow and kind of expensive for what I get.

Now, Korea has some blazing fast internet, or so I hear.
unless it became garbage in the last 5 years , this is true
 
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noshten

Member
Oct 20, 2014
4,199
623
615
Famitsu Top 50
  1. [NSW] Monster Hunter Rise (Capcom) - 2.285.466
  2. [NSW] Momotaro Dentetsu (Konami) – 1.028.173
  3. [NSW] Super Mario 3D World + Bowser's Fury - 805.364
  4. [NSW] Ring Fit Adventure – 594.933
  5. [NSW] Mario Kart 8 Deluxe – 452.125
  6. [NSW] Animal Crossing: New Horizons – 441.561
  7. [NSW] Minecraft (Microsoft) – 341.564
  8. [NSW] Super Smash Bros. Ultimate – 320.402
  9. [NSW] Story of Seasons: Pioneers of Olive Town (Marvelous) – 281.140
  10. [NSW] New Pokemon Snap (Pokemon Co.) - 256.863
  11. [NSW] Pokemon Sword / Shield + Expansion Pass (Pokemon Co.) - 247.388
  12. [NSW] Clubhouse Games: 51 Worldwide Classics - 223.893
  13. [NSW] Splatoon 2 - 208.531
  14. [NSW] Super Mario Party - 199.528
  15. [PS4] Resident Evil Village (Capcom) - 191.983
  16. [NSW] Miitopia - 187.505
  17. [PS4] NieR Replicant (Square Enix) - 158.265
  18. [NSW] Game Builder Garage - 157.753
  19. [NSW] Monster Hunter Stories 2 (Capcom) - 137.676 / NEW
  20. [NSW] Bravely Default II (Square Enix) – 136.091
  21. [NSW] Mario Golf: Super Rush - 129.448
  22. [NSW] Rune Factory 5 (Marvelous) - 127.968
  23. [NSW] The Legend of Zelda: Breath of the Wild - 107.901
  24. [NSW] Baseball Spirits 2021 (Konami) - 106.597 / NEW
  25. [NSW] Super Mario 3D All-Stars - 104.782
  26. [NSW] Pikmin 3 Deluxe - 103.273
  27. [NSW] Fitness Boxing 2 (Imagineer) - 86.255
  28. [NSW] New Super Mario Bros. U Deluxe - 80.508
  29. [NSW] Dragon Quest XI S (Square Enix) - 79.824
  30. [NSW] Little Nightmares II (Bandai Namco) - 72.796
  31. [NSW] Super Mario Maker 2 - 72.510
  32. [NSW] Super Mario Odyssey - 70.732
  33. [PS4] Samurai Warriors 5 (Koei Tecmo) - 70.376
  34. [NSW] Human Fall Flat (Teyon Japan) - 68.533
  35. [NSW] Sakuna: Of Rice and Ruin (Marvelous) - 65.620
  36. [NSW] Hyrule Warriors: Age of Calamity (Koei Tecmo) - 62.119
  37. [NSW] Samurai Warriors 5 (Koei Tecmo) - 55.570
  38. [PS5] Resident Evil Village (Capcom) - 53.953
  39. [NSW] Luigi's Mansion 3 - 45.207
  40. [NSW] Fishing Spirits (Bandai Namco) - 44.958
  41. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 42.507
  42. [NSW] Dr. Kawashima's Brain Training - 38.944
  43. [NSW] Minecraft Dungeons (Microsoft) - 38.147
  44. [NSW] Kirby Star Allies - 37.954
  45. [NSW] Puyo Puyo Tetris 2 (Sega) - 36.105
  46. [NSW] Family Trainer (Bandai Namco) - 35.273
  47. [PS4] Biomutant (THQ Nordic) - 30.292
  48. [NSW] Densha de Go!! (Square Enix) - 29.624
  49. [PS4] Scarlet Nexus(Bandai Namco) - 29.546
  50. [NSW] Apex Legends (Electronic Arts) - 29.057
NSW - 44
PS4 - 5
PS5 - 1

TOTAL: 10.612.583
TOTAL NSW: 10.078.168 (95%)
TOTAL PS4/PS5: 534.415 (5%)

Top 10 Publishers:

  1. Nintendo - 4.382.854 (41.3%)
  2. Capcom - 2.669.078 (25.2%)
  3. Konami - 1.134.770 (10.7%)
  4. Pokemon Co - 504.251 (4.6%)
  5. Marvelous - 474.728 (4.5%)
  6. Square Enix - 403.804 (3.8%)
  7. Microsoft - 379.711 (3.6%)
  8. Bandai Namco - 225.080 (2.1%)
  9. Koei Tecmo - 188.065 (1.8%)
  10. Imagineer - 86.255 (0.8%)
Next week Skyward Sword and Shin-chan launch, pushing Apex Legends & Scarlet Nexus outside of the Top 50.


The top selling PS4 game of the year Resident Evil: Village has dropped out of the weekly rankings, the initial physical shipment of the game was between 185K to 225K meaning that via discounts it will likely sell out its initial shipment but unlikely to receive a second shipment this year. Next major titles launching on the PS4/PS5 are in September, so there would be a long period in the summer and Obon where there is not going to be a title likely to surpass 50K on the PS4/PS5.
There is actually a decent chance that even the PS5 version of Village will drop out of the chart as a fair few of the titles below it are likely outselling it for the past few months but we haven't gotten any updates from them. So by early September PS4/PS5 software could very well be below 400K in the Top 50. September things are looking a bit better with Tales of Arise & Lost Judgement but still a massive decline from last year.

Top 30 PS4 Games Q1-Q3 2020:
  1. Final Fantasy VII Remake (Square Enix) - 932.821
  2. Ghost of Tsushima (Sony) - 399.370
  3. Resident Evil 3 (Capcom) - 258.676
  4. Yakuza 7: Like a Dragon (Sega) - 243.769
  5. The Last of Us Part II (Sony) - 222.943
  6. eBaseball Powerful Pro Baseball 2020 (Konami) - 180.243
  7. Mobile Suit Gundam: Extreme Vs. MaxiBoost On (Bandai Namco) - 161.014
  8. Nioh 2 (Koei Tecmo) - 156.772
  9. Persona 5 Scramble: The Phantom Strikers (Atlus) - 149.898
  10. Dragon Ball Z: Kakarot (Bandai Namco) - 149.654
  11. Trials of Mana (Square Enix) - 133.593
  12. One Piece: Pirate Warriors 4 (Bandai Namco) - 131.315
  13. Granblue Fantasy Versus (Cygames) - 111.094
  14. The Legend of Heroes: Hajimari no Kiseki (Nihon Falcom) - 96.140
  15. Sword Art Online: Alicization Lycoris (Bandai Namco) - 85.010
  16. Persona 5 Scramble: The Phantom Strikers (Atlus) - 65.653
  17. Monster Hunter: World - Iceborne (Capcom) - 63.322
  18. Grand Theft Auto V: Premium Online Edition (Take-Two) - 54.860
  19. Marvel's Avengers (Square Enix) - 54.373
  20. eFootball Winning Eleven 2021 Season Update (Konami) - 35.996
  21. Call of Duty: Modern Warfare (Sony) - 34.820
  22. Romance of the Three Kingdoms 14 (Koei Tecmo) - 33.644
  23. Final Fantasy Crystal Chronicles (Square Enix) - 33.203
  24. Remnant: From the Ashes (DMM Games) - 26.670
  25. 13 Sentinels: Aegis Rim (Atlus) - 20.050
  26. Katana Kami: A Way of the Samurai Story (Spike Chunsoft) - 17.599
  27. Captain Tsubasa: Rise of New Champions (Bandai Namco) - 16.822
  28. Fairy Tail (Koei Tecmo) - 15.344
  29. Neptunia Virtual Stars (Compile Heart) - 12.331
  30. Bayonetta & Vanquish (Sega) - 11.312
TOTAL: 3.908.338

This year Konami, Marvelous & Capcom combined Switch output has outsold the PS4's result from last year.
While we saw that a Remake of RE3 is something the latest Village game is struggling to surpass(with major price cuts) across two SKUs. Nier Replicant could have been a candidate for 300K had it launched two years ago on the PS4, while the system was much better at moving software.

The decline of PS4 software was expected ever since Sony started to talk about a fast transition to the PS5.. the main reason being that they stopped producing the system in great numbers last year they only shipped a little over 500K systems to Japan, this year its likely the PS4 will end up with 200K units at most. In 2015 which was PS4's second year they shipped 180K PS3s and 959K PSV, which basically meant that as an ecosystem PS4 was less than 50% of their total hardware sales. In terms of Software the situation was also very different, with older systems still doing the majority of the lifting:

Top 30 PSV/PS3/PS4 2015:
  1. [PSV] Minecraft (Sony) - 478.478
  2. [PS3] Dragon Quest Heroes (Square Enix) - 456.357
  3. [PS4] Metal Gear Solid V (Konami) - 421.743
  4. [PS3] Tales of Zestiria (Bandai Namco) - 369.162
  5. [PSV] God Eater 2 (Bandai Namco) - 342.983
  6. [PS4] Dragon Quest Heroes (Square Enix) - 325.778
  7. [PS4] Call of Duty: Black Ops (Sony) - 274.270
  8. [PS3] Yakuza 0 (Sega) - 242.761
  9. [PS3] Metal Gear Solid V (Konami) - 234.064
  10. [PS4] Bloodborne (Sony) - 209.538
  11. [PSV] Sword Art Online: Lost Song (Bandai Namco) - 192.047
  12. [PSV] God Eater: Resurrection (Bandai Namco) - 164.361
  13. [PS4] Star Wars: Battlefront (Electronic Arts) - 162.325
  14. [PS3] One Piece: Pirate Warriors 3 (Bandai Namco) - 154.036
  15. [PS4] Fallout 4 (Bethesda) - 149.367
  16. [PS4] The Witcher 3: Wild Hunt (Spike Chunsoft) - 145.856
  17. [PS4] Yakuza 0 (Sega) - 144.798
  18. [PS3] 3rd Super Robot Wars Z (Bandai Namco) - 144.325
  19. [PS4] Final Fantasy Type-0 HD (Square Enix) - 137.640
  20. [PSV] 3rd Super Robot Wars Z (Bandai Namco) - 130.600
  21. [PS3] Resident Evil: Revelations 2 (Capcom) - 129.370
  22. [PS3] Pro Baseball Spirits 2015 (Konami) - 125.608
  23. [PSV] Tokyo Xanadu (Nihon Falcom) - 123.778
  24. [PS3] Winning Eleven 2016 (Konami) - 121.272
  25. [PSV] Persona 4: Dancing All Night (Atlus) - 119.090
  26. [PSV] Digimon Story: Cyber Sleuth (Bandai Namco) - 115.880
  27. [PS4] Battlefield: Hardline (Electronic Arts) - 112.493
  28. [PS3] Dragon Ball: Xenoverse (Bandai Namco) - 110.937
  29. [PSV] Taiko no Tatsujin: V Version (Bandai Namco) - 102.758
  30. [PSV] One Piece: Pirate Warriors 3 (Bandai Namco) - 97.768
PSV - 10
PS3 - 10
PS4 - 10

TOTAL: 6.039.443
PS3 TOTAL: 2.087.892 (34.6%)
PS4 TOTAL: 2.083.808 (34.5%)
PSV TOTAL: 1.867.743 (30.9%)

Without a strong overall ecosystem like we had in 2015, it's difficult to compete.
2015 was a very different time as at that point 3DS was already in decline in Japan, while the Wii U's only positive was Splatoon which is still just a single game, regardless of how much it ended up selling. PlayStation Vita and PlayStation 3 were still selling a good amount of software while PlayStation 4 was seen by third parties as the only possible future for the Japanese market. Its around this time that Monster Hunter World, Dragon Quest XI were being worked on as PlayStation exclusives; Square later added the separate 3DS version, understanding that it's a big risk to have such a huge decline in Japan when the franchise rarely managed over 1 million sales outside the country.
Another thing that third parties considered at the time is that Sony wasn't really competing with them in Japan, in 2015 for example only three games in the Top 30 were published by Sony across the three devises - Minecraft on the Vita, Bloodborne & Call of Duty: Black Ops. This lack of competition definitely played a part of their decision making and the reason most of them decided not to support the Switch despite some of them being extremely successful on the 3DS in Japan. Obviously the fact that 3DS never caught on outside of Japan also was a factor as most were expecting the Switch to fail.

Fast forward 6 years and the situation is vastly different, in the past 12 months third parties have sold over 7 million software on the Switch; the Switch its self is going to overtake the 3DS's lifetime sales next year and at the moment it's looking likely that eventually might catch-up to the DS's 32 million lifetime sales, it's massively successful overseas and is likely to end up the best selling video game system of all time. East Asian countries are following similar market trends to Japan, with China finally seeing accelerated console adoption making it a big opportunity for Japanese publishers.
So just from a competitive stand-point PS5 launched at the worst possible time in Japan & East Asia, with Japanese third parties generally being slow to transition to next gen systems - this transition will be further stalled by the software sales we are seeing so far on the device which are the worse we've seen historically during a launch year; couple this with the zombie state of PS4 software sales where games like Scarlet Nexus are failing to even surpass 50K across two SKUs in Japan and you've got a lot of pressure being placed on Publishers aligned to PS4/PS5 exclusivity in Japan that ignore the market leader.

Next year is shaping up to continue this trend, especially as one of the strengths Sony had in the past actually turning against them. Earlier I spoke about the lack of competition from Sony in Japan; well that's also become a weakness now as third parties won't have an incentive to support the PS5 and Sony themselves lacking the 1st party games that appeal to Japan. Since dissolving the Japan studio they've also lost a lot of relationships in the third party space.
Honestly at this time I don't see how things can turn around, because PlayStations design philosophy since stopping the support for Vita is pretty much the opposite of what would make it successfully compete with Nintendo in Japan. Had there been as much time and effort invested into Vita as Sony invested into Virtual Reality, it would have done respectable numbers in Japan and a lot of the smaller developers that used to be able to find success on the ecosystem would still have a home there, while also putting Sony into a better position right now. I understand that PS4 was massively successful World Wide for Sony, especially with microtransactions bringing huge profits combined with their subscription service but the long term consequences of handing Japan over to Nintendo will become noticeable in the next few years.

In the past it was Nintendo's 1st Party that sold their hardware; Japanese third parties is what made the PS2/PSP, PS3, PSV & PS4 successful in Japan. As more third parties choose to prioritize the Switch going forward it would give Nintendo a competitive advantage over Sony & Microsoft in other markets that value these type of games, in the past this was a competitive advantage for Sony over Microsoft which shouldn't be underestimated especially in some of the fastest growing markets in East Asia.
 
Last edited:

Kerotan

Member
Oct 31, 2018
2,859
3,703
505
I don’t know for sure because Famitsu stopped to give Pro numbers.
I should say your estimate close to 9.5m is more likely.
Didn't media create used to have ps4 higher then famitsu? I wonder will they ever give their total for ps4.