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Famitsu Sales: Week 47, 2025 (Nov 17 - Nov 23)

Are you just salty because you listened too much to all the PS fanboys on social media that lied to you that Switch 2 was going to fail? Its not Nintendo fanboys fault that you bet on Switch 2 flopping when that turned out to not be the case.
Something tell me I have hurted your feelings 😆 relax dude I have the switch 2 and played on it more than my ps5 pro lately because I lean to prefer to play on an handheld than an home console.
 
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It seems Nintendo sales in Japan hurt your feelings on a weekly basis, given that you spam every such thread with delusional PS fanboy ramblings.
Jesus grow up seriously. All this affection for a multinational company is worrying.
 
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Kirby 2k in Spain, 200k in Japan

32701902_hi
The legendary Kirbussys
 
Software is ultimately what matters though, and PS5 hardware will probably fall behind PS3 in Japan in due time, given the drop over the past year or so.

At best, PS5 will struggle to narrowly edge out PS3 lifetime over the next 3-4 years, but would have needed two extra CYs to do that. And that's still just hardware-only; software-wise there's zero chance PS5 catches up with PS3, even if you throw in digital.
How about profit wise while you're on the numbers?
 
  1. [SW2] Kirby Air Riders (Nintendo, 11/20/25) – 195,594 (New)
  2. [SW2] Mario Kart World (Nintendo, 06/05/25) – 67,068 (2,202,125)
  3. [NSW] Pokemon Legends: Z-A (The Pokemon Company, 10/16/25) – 28,480 (1,271,576)
  4. [NSW] Momotaro Dentetsu 2: Anata no Machi mo Kitto Aru – Higashi Nihon Hen + Nishi Nihon Hen (Konami, 11/13/25) – 28,074 (118,780)
  5. [SW2] Pokemon Legends: Z-A – Nintendo Switch 2 Edition (The Pokemon Company, 10/16/25) – 22,060 (798,015)
  6. [SW2] Momotaro Dentetsu 2: Anata no Machi mo Kitto Aru – Higashi Nihon Hen + Nishi Nihon Hen – Nintendo Switch 2 Edition (Konami, 11/13/25) – 20,751 (77,558)
  7. [SW2] Hyrule Warriors: Age of Imprisonment (Koei Tecmo, 11/06/25) – 9,129 (101,121)
  8. [NSW] Dragon Quest I & II HD-2D Remake (Square Enix, 10/30/25) – 8,302 (286,589)
  9. [NSW] Minecraft (Microsoft, 06/21/18) – 4,909 (4,050,014)
  10. [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 4,908 (8,258,611)
  11. [SW2] Donkey Kong Bananza (Nintendo, 07/17/25) – 4,836 (378,576)
  12. [SW2] Dragon Quest I & II HD-2D Remake (Square Enix, 10/30/25) – 4,754 (108,179)
  13. [NSW] R-Type Delta: HD Boosted (City Connection, 11/20/25) – 3,325 (New)
  14. [NSW] Dragon Ball: Sparking! ZERO (Bandai Namco, 11/13/25) – 3,324 (15,525)
  15. [NSW] Tetsudou Nippon! RealPro Choukyori Unten! Tokkyuu Hinotori Kinki Nippon Tetsudou Hen (Sonic Powered, 11/20/25) – 3,057 (New)
  16. [PS5] Call of Duty: Black Ops 7 (Activision, 11/14/25) – 2,899 (15,210)
  17. [NSW] Super Mario Galaxy + Super Mario Galaxy 2 (Nintendo, 10/02/25) – 2,881 (100,714)
  18. [NSW] Sumikkogurashi: Create a Wonderful Sumikko Island! (Nippon Columbia, 11/20/25) – 2,532 (New)
  19. [PS5] Dragon Quest I & II HD-2D Remake (Square Enix, 10/30/25) – 2,492 (113,664)
  20. [NSW] Model Debut4 #nicola (FuRyu, 11/20/25) – 2,351 (New)
  21. [SW2] Tamagotchi Plaza – Nintendo Switch 2 Edition (Bandai Namco, 06/26/25) – 2,337 (68,429)
  22. [NSW] Super Mario Party Jamboree (Nintendo, 10/17/24) – 2,299 (1,414,515)
  23. [NSW] Super Smash Bros. Ultimate (Nintendo, 12/07/18) – 2,234 (5,816,537)
  24. [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 2,041 (6,472,585)
  25. [SW2] Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV(Nintendo, 07/24/25) – 1,962 (81,208)
  26. [PS5] Ghost of Yotei (SIE, 10/02/25) – 1,891 (184,535)
  27. [NSW] Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles 2 (Aniplex, 08/01/25) – 1,651 (149,785)
  28. [SW2] Dragon Ball: Sparking! ZERO (Bandai Namco, 11/13/25) – 1,635 (8,491)
  29. [NSW] Pokemon Scarlet / Pokemon Violet (The Pokemon Company, 11/18/22) – 1,547 (5,634,630)
  30. [PS5] S.T.A.L.K.E.R. 2: Heart of Chornobyl (GSC Game World, 11/20/25) – 1,519 (New)
 
It looks like interest in Playstation is durable but not explosive in Japan.

I'd bet the PS6 portable is going to do very well there. Japan just doesn't seem to care much about consoles, and for a while now.
 
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It is depending on how you look at it. Make no mistake, both PS3 and PS4 largely suffered from the lack of strong software for the Japanese market and it's a big part of why PS2 or PS1 numbers were never possible again. It's the biggest bottleneck to adoption in Japan if you're aiming to PS3/PS4 levels, software is the biggest bottleneck if you're aiming to PS1/PS2 levels, but that's been an issue for PS3 and PS4 as well.
Not too long ago, PS5 had the best year for a home PlayStation console in terms of hardware sales since the PS2 in 2004, it's clear that price is an issue now that it reached rock bottom levels in 2025.

TBF, we don't know how much of that stock from last year were purchased by Japanese gamers, vs. people in other countries like China or whatnot importing Japanese systems since they were cheaper than domestic options. I think even with the record single-year hardware sales in 2024, the software sales not being much an improvement in lockstep lends some credence to the idea that some of those hardware sales were from importers in other markets.

As for the software situation, well in terms of 3P there's not much SIE can do about that. But I will say, had SIE done better retaining and curating certain IP going back to the PS1 days into a modern market, they'd have IP brand loyalty rivaling Nintendo. Yet, they did not do this, so at least in Japan that level of brand loyalty to IP just doesn't exist aside rare exceptions like Gran Turismo.

Like imagine how crazy it could've been if SIE kept with the Sing Star games and had new installments based on current major Japanese rock, hip-hop & pop artists, maybe even adding some RPG or simulator elements to them. Those would've sold like gangbusters in Japan and pretty well in other markets too considering the more diversified musical tastes of international audiences these days vs. back in the '90s or '00s.

Its funny that every week people get hyped about Switch 2 dying due to Europeans buying PS5, and then they get chocked by Switch 2 sales in Japan. Maybe the fact that different games are more popular in different markets should be well known by now? Just because Europeans only care about AAA and other third party games on PS5 doesn't mean the entire world works like that.

Plus it's not like Switch 2 is even doing badly in Europe. It's just that PS5 is doing that much better. Sony did a great job establishing PlayStation's brand in Europe back in the mid '90s and onwards, and they've been enjoying the fruits of that labor.

Nice try. The fact ps6 portable won't sell surely doesn't deny home console are fucked in Japan.

The PS6 Portable should do quite well TBH; there's an easy 20-25 million install market for it going off performance of PS4 Pro, PS5 Pro, and how a new PS portable companion device would have more appeal than those in various markets like Japan.

But it's going to come down to pricing, features, level of library compatibility (i.e all or at least most PS6 games need to be playable on it, preferably locally, not cloud streamed), and other such things, plus the software situation across the board. If SIE mess up too much on two or more of those areas, it'll handicap adoption rate of the portable.

How about profit wise while you're on the numbers?

Well, I'm not gonna pretend PS5 profits are struggling, because they clearly aren't. That's night and day compared to PS3 era, for sure.

And ultimately these companies care about profit more than anything so I guess by that measure, PS5 is curb-stomping on the PS3. Personally there are several reasons I'd put PS5 below the PS3 as an overall system/platform but that isn't really the focus of this topic.
 
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In march 2026 we will see which console sold most this fiscal year. If PS5 is outsold during the Switch 2s first fiscal year that would be a massive failure, it usually takes longer for that to happen. PS4 outsold Switch 1 for years after the Switch 1 released. Sony would panic if such a scenario happened already year 1 for Switch 2.
You know what are you talking… Nintendo consoles tends to peak in sales after year 2 on the Market… If this trend continues is going to put pressure on the Sony side, of course GTA6 is going to help a lot, but is coming at the end the year. The next year is going to be interesting.
 
TBF, we don't know how much of that stock from last year were purchased by Japanese gamers, vs. people in other countries like China or whatnot importing Japanese systems since they were cheaper than domestic options. I think even with the record single-year hardware sales in 2024, the software sales not being much an improvement in lockstep lends some credence to the idea that some of those hardware sales were from importers in other markets.
Even if you assume some insane, and unlikely, ratio of half of those units being exported, 2023 is still the best year of hardware sales for home PlayStation consoles since the PS2 era. There's much more to it.
As for the software situation, well in terms of 3P there's not much SIE can do about that. But I will say, had SIE done better retaining and curating certain IP going back to the PS1 days into a modern market, they'd have IP brand loyalty rivaling Nintendo. Yet, they did not do this, so at least in Japan that level of brand loyalty to IP just doesn't exist aside rare exceptions like Gran Turismo.

Like imagine how crazy it could've been if SIE kept with the Sing Star games and had new installments based on current major Japanese rock, hip-hop & pop artists, maybe even adding some RPG or simulator elements to them. Those would've sold like gangbusters in Japan and pretty well in other markets too considering the more diversified musical tastes of international audiences these days vs. back in the '90s or '00s.
That's much easier said than done, really. SingStar, for instance, is a series produced by SIEE mostly targeting the European market.
Not only you would just have to make a new IP, but it'd be pretty hard for it to catch up given how hardcore-oriented the Japanese PlayStation fanbase has remained since the mid 2000s.
 
Even if you assume some insane, and unlikely, ratio of half of those units being exported, 2023 is still the best year of hardware sales for home PlayStation consoles since the PS2 era. There's much more to it.
The issue is that the PS5 is probably going to end as the least sold PS console in Japan… The most profitable era, but the user base is going to shrink.
 
The issue is that the PS5 is probably going to end as the least sold PS console in Japan… The most profitable era, but the user base is going to shrink.
The point is that, if that ever happens, it will be due to the insane price increases.
Still though, I think it will eventually catch up to PS4, just like PS3 ended up doing.
 
The point is that, if that ever happens, it will be due to the insane price increases.
Still though, I think it will eventually catch up to PS4, just like PS3 ended up doing.
I doubt that… but will see, theres no game for 2026 that ia going to help to move 1M consoles, and probably is going to sell less than this year, when the PS6 Handheld comes out is going to be a quick death for the PS5 in 2027.
 
I doubt that… but will see, theres no game for 2026 that ia going to help to move 1M consoles, and probably is going to sell less than this year, when the PS6 Handheld comes out is going to be a quick death for the PS5 in 2027.
I sincerely doubt they will sell any worse than this year. We will see.
 
There's not game that come close to Monster Hunters Wilds or Yotei for the Japanese market next year… 100% is going to be lower.
There's only so much any game (and one with terrible WoM, btw) could do when the starting price is the Japanese equivalent of the PS5 Pro price in the US post-tariffs.
As I said, we will see.
 
There's only so much any game (and one with terrible WoM, btw) could do when the starting price is the Japanese equivalent of the PS5 Pro price in the US post-tariffs.
As I said, we will see.
All the signs that we have is that prices are going to increase again…
 
Even if you assume some insane, and unlikely, ratio of half of those units being exported, 2023 is still the best year of hardware sales for home PlayStation consoles since the PS2 era. There's much more to it.

That's much easier said than done, really. SingStar, for instance, is a series produced by SIEE mostly targeting the European market.
Not only you would just have to make a new IP, but it'd be pretty hard for it to catch up given how hardcore-oriented the Japanese PlayStation fanbase has remained since the mid 2000s.

It wouldn't have to so much have been a new IP, versus a spinoff or retweak of the existing one. Though if we're talking Singstar, I can understand potential access to a camera being a limiting factor.

They'd either have to package a camera with a copy of the game or had included a camera with PS5 from the get-go, to guarantee every person with the game could actually leverage a core feature.

All the signs that we have is that prices are going to increase again…

Probably in non-Japanese markets (i.e America, Europe for sure) to reduce need to increase it in Japan. Especially depending on what sales for the new model are like in Japan 1-2 weeks following the debut.

I.e if they underperform, they might avoid increasing price simply to save face in case they legit want to build goodwill and momentum in Japan in the future. If they perform at par or overperform, they might avoid increasing price so as not to ruin that momentum.
 
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