Am I the only one who feels that there is too much detail? I find it visually exhausting if there is too much detail, because then the games character and the games backgrounds kind of blend together (like with a camouflage pattern).
Somehow remember me of the scrapped remake Ubisoft was doing for Prince of Persia (well, it's still in development, but luckily rebooted). Anyway looks good for a fanmade project, looks terrible for an actual remake.
Looks incredibly bad. The amount of post processing is ridiculous bad, and is there only to mask the low quality assets.
I know it's just some student or hobbyist, but when videos and forum threads claim it's something amazing, it will set the bar too high.
animations look like models were not properly rigged.
From what I see, the trend of the "now in UE5" demos seem to be grab a bunch of stock assets and one skeleton to rig all the models, smear the screen with vaseline and
add a sprinkle of AA over the top.
Now imagine Kratos face paint on stretch Armstrong and we got this unreal 5 Kratos, this was posted yesterday, it looked awful yesterday and looks awful today. Please mods I beg you, please ban these awful unreal engine 5 posts.
I appreciate its fanmade, 1 or 2 people whatever, but I could not fathom even thinking of putting my work on the internet and including those bits where Kratos is running and looks like a roided up popeye, or where the blade is clipping into his back etc. Surely they could see those parts look awful? :/