A port of Far Cry Instincts would make more sense than Far Cry Classic.
Well, nothing about this makes any sense, but ya know.
I liked Instincts on the original xbox. cool game. the powers were fun and it looked amazing for the time.
- Almost all in-game physics have been removed; the vast majority of physics objects are now completely static.
- Walls have been added to certain areas to block lines of sight or slow down progress in order to give the game time to load. For example, a large fence with a locked gate in it has been added to the room where Jack first contacts Doyle.
- The HUD is a modified version of the Far Cry 3 HUD, with a ~30m radar instead of ~250m, meaning tagged enemies are almost always off the edge of the radar. The visibility indicator is also removed, replaced with the Far Cry 3 alertness indicator.
- Players are now able to aim down the sights on any firearm that does not feature an optical scope; in the original PC version aiming a firearm with iron sights simply zoomed the player's view. This drastically decreases the effective range of the M4, since it no longer has any zoom at all.
I remember being surprised how great the xbox version looked. Lacking in a number of ways compared to the pc original... but like Riddick and doom 3 on xbox... a real looker.
for sure. getting competent ports of doom 3, far cry (even if it was a fundamentally different game) and half life 2 felt like having a pretty decent pc in my xbox (which to be fair the console totally was)
I'm sure a lot of people don't know about Call of Duty Classic, either. There were some weird console ports of previously PC-only games last-gen that were just kind of stealth released onto PSN/XBL without a lot of attention.Why have I never heard of this port until just now?