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Fatal Frame 4 (wii) Creator's voice & new trailer

yankee666

Member
Holy crap!!! This game is gonna make me shit on my pants, particularly the parts when you'r bout to grab something and a hand is pull'n you over. Damn thats scary, its gonna give me an heart attack and besides all ive only time to play games at night!!. Day one from JP, no dubt.

PD: im a masoquist:D
 
Some scans of the manual :





Looks like my late assumption that the flashlight controls used the sensor bar in some way was wrong, because these pages pretty much confirm that the game indeed doesn't use the pointing functionality for the flashlight (and that the only use of the Wiimote is to look up and down by tilting the Wiimote upward and downward). Some sequences from the videos in particular led me to believe that there was some way to look left and right with the Wiimote (which doesn't seem to be the case, as this is apparently done with the stick) but it looks like I should have stuck with my first impression which was based on the details I translated.
Now if only someone would provide us with impressions so we could have an idea of how well this system works...
 

Jme

Member
I know most of you said you hated the song, but if anyone is interested it is titled "ゼロの調律" or "Zero no Chouritsu" / "The Tuning of Zero" and is performed by 天野月子 / Amano Tsukiko.

She is the same performer who's songs were the themes for Fatal Frame 2 and 3.
 

Eccocid

Member
bububut where is camera? I dont see any camera on those screenshots! Does she use a cellphone camera to capture ghosts?
 

Wollan

Member
Tecmo really, really needs to drop the doll art.
Fatal Frame is a great franchise, they should do it full justice.
 

dark10x

Digital Foundry pixel pusher
Wollan said:
Tecmo really, really needs to drop the doll art.
Fatal Frame is a great franchise, they should do it full justice.
I'm with you on that. I love the series, but the anime doll designs just don't work all that well especially since it extends to the enemies themselves.
 

Fady K

Member
dark10x said:
I'm with you on that. I love the series, but the anime doll designs just don't work all that well especially since it extends to the enemies themselves.

Im with you guys, im an FF nut myself. But the desing actually makes it less scary - considering this has been the same design since FFI :/
 

Troidal

Member
I haven't read much enthusiastic impressions from some of the Japanese bloggers playing this game. And it's too bad that they didn't use the waggle for pointer controls. What a waste of potential.

I think I will go with Siren NT for some summer horror gaming.
 

onipex

Member
IGN has a hands on up http://wii.ign.com/articles/895/895630p1.html


Further enhancing the mood is the presentation, which is one part Resident Evil, one part Silent Hill and a third part The Ring. The game wastes no time getting started -- you're thrust into the role of innocent and naive Ruka shortly into the experience, and in the very beginning she's armed with nothing but a flashlight. As she explores darkened corridors, she will walk by rooms whose doors open, revealing ghostly faces with dead-black eyes. Some ghosts will stare at her through doorways. Others will see her and creep toward the next room.


However, in terms of capitalizing on the strengths of Nintendo's controller, we have to cite this game as one of the biggest missed opportunities in recent times, because it completely ignores the fact that the Wii remote has an IR pointer. Why, we have no idea, because as Ruka points her flashlight around darkened environments and focuses her camera on ghosts, we can't help but wonder -- time and time again -- why we can't control both quicker and more precisely using the Wii remote. Instead, the flashlight automatically shines wherever Ruka is looking (with the analog stick) and you control the camera obscura -- get this -- using a combination of the analog stick for left and right movement and Wii remote waggle for up / down movement.
 

Teknoman

Member
AndoCalrissian said:
There's translated bits about that up above. Basically, it directs your flashlight.

FINALLY. I've been waiting for a game with that control style since the wiimote's unveiling.

EDIT: Wait, what?
 

avatar299

Banned
Is it really that shocking? Isn't the entire point of fatal frame to be creeped out? The pointer/camera idea sounds like a game breaker.
 

Fady K

Member
Bah...didn't Tecmo say that they chose the Wii for the next Fatal Frame game because the controls would be just what the developers wanted for the game in years - and yet they screw the controls up like this?? And what WAS the point of Nintendo and Grasshopper's collaboration with Tecmo at this point - because the recent videos i've seen make this look almost EXACTLY like the previous Fatal Frame games in every way .
 
Smiles and Cries said:
they gimped the controls?

hope thus sells like shit now :(

How did they gimp the controls? They're using a different scheme from what was expected for what I assume must be good practical or philosophical reasons, but that doesn't mean the controls are borked.

And hoping it sells like shit? Seriously?
 

Fady K

Member
Cosmonaut X said:
How did they gimp the controls? They're using a different scheme from what was expected for what I assume must be good practical or philosophical reasons, but that doesn't mean the controls are borked.

And hoping it sells like shit? Seriously?

Read the IGN preview, second half. The controls sound pretty retarded honestly, which is quite a shame, because when the Tecmo developers behind the game announced a reason why they were so excited with making the game for the Wii - they mentioned a control system that would be 'perfect' for this series.
 

ivysaur12

Banned
Hmm... I'm not sure if the fast controls of the pointer would have been best for a horror game, but it sounds like IGN is pretty pissed about them. I'll wait for some more impressions.
 
Kohler's impressions :

http://blog.wired.com/games/2008/07/first-impress-1.html#more

On the controls :

Thus far, the use of the Wiimote controls seems well-done. You use the motion sensing to move your flashlight up and down and scan the room. It looks very natural on screen, as the sensitivity is set low enough that your character doesn't wildly swing the light around with every little hand movement.

Contrarily to IGN, he doesn't seem very impressed by the game's ambiance (although he admits he only played the very first, tutorial level), though he apparently likes the controls and game mechanics.
 
ivysaur12 said:
Hmm... I'm not sure if the fast controls of the pointer would have been best for a horror game, but it sounds like IGN is pretty pissed about them. I'll wait for some more impressions.

Well, that’s certainly one possible reason why the developers didn’t opt for pointer control for the camera/flashlight. TBH it just seems like IGN are an hour or two into the game and pissed off because it doesn’t have the control scheme they expected.
 

Scrubking

Member
That ridiculous control scheme killed this game for me. I know they want to dictate the pace of the game, but if you can't do it with a realistic flashlight motion that uses the IR then don't bother. It's a blatantly cheap and crappy way to acheive a certain result.
 

Fady K

Member
Stormbringer said:
Kohler's impressions :

http://blog.wired.com/games/2008/07/first-impress-1.html#more

On the controls :



Contrarily to IGN, he doesn't seem very impressed by the game's ambiance (although he admits he only played the very first, tutorial level), though he apparently likes the controls and game mechanics.

Storm, if I'm not mistaken, Kohler still didn't play around with the camera, i think thats where IGN dissed the controls. The problem is the camera is a primary function in the game.
 

Nocebo

Member
Fady K said:
Storm, if I'm not mistaken, Kohler still didn't play around with the camera, i think thats where IGN dissed the controls. The problem is the camera is a primary function in the game.
However it sounds like you can move the flashlight with the wiimote whereas ign says the flashlight shines wherever you're looking? This is all kinda confusing.
 

Fady K

Member
Nocebo said:
However it sounds like you can move the flashlight with the wiimote whereas ign says the flashlight shines wherever you're looking? This is all kinda confusing.

Im not too sure myself, but I think the Wiimote is for looking + the flashlight direction at the same time.

_Alkaline_ said:
I have no idea what to think about the controls anymore.

I am worried though.

Me too >_<
 
Fady K said:
Storm, if I'm not mistaken, Kohler still didn't play around with the camera, i think thats where IGN dissed the controls. The problem is the camera is a primary function in the game.
Well, although they didn't rant as much about the flashlight controls as they did rant about the camera controls, it didn't seem like they were terribly pleased with the former either, which is why I though I could oppose both opinions on this point specifically. That said, I'd like to hear more about these camera controls, as IGN are the only place where I've read anything about that at all.

Nocebo said:
However it sounds like you can move the flashlight with the wiimote whereas ign says the flashlight shines wherever you're looking? This is all kinda confusing.
If you watch this video, you'll see that you can effectively "scan" in all the directions with the flashlight. However, if the details and impressions we've had up to now are to be believed, this would be done with the combination of the stick and the remote.
 
LMAO, the waggling controller on screen really takes the little bit of "scare" this game seems to have right out. That must have been Suda's idea :lol
 

samusx

Banned
OK let me help you guys out there that dont understand how this game controls.

I got the game the other day and I have played it for about 2 chapters. Its fun, and scary and to by honest I am also dissapointed by the controls. I am not giving up on the game yet, but its frustrating.

When I first turn the game on you expect to be able to control your character with the analog stick and then look around with the Wii remote. This is the most obvious and natural control choice. But that is not how it works. Let me explain.

OK, first of all, the analog stick controls the walking/running of your character, that part is pretty easy.

The Wii remote is the dumb part. It controls your camera viewpoint. But not with IR with tilt sencing. So if you want to look up you angle the Wii remote up. If you want to look down you angle down. If you want to look left you turn the Wii remote left like you are turning a door nob, and right for looking right.

The flashlight is always facing straight in the direction the character is facing. When you angle up the flashlight angles up.

The whole this is so slow and clunky, and the first time I realized how the game controles I just said out loud to myself "what the fuck". Really it's such a waste of an oportunity.

So far I'm not sure if this will kill the game for me, because I have not gotten to any hard ghosts yet. But trying to take a photo of the ghosts pissed me off. Its so unnatural. You don't point at the ghost and shoot. You have to angle the remote so the camera looks up or down, and try to get the shot. It's like playing a balancing act with the camera. With slow moving ghosts its not so bad, but trying to folow a ghost around a room will be a pain in the ass I just know it.

You would have thought that the Wii with its remote would have made the controls as natural as possible. But instead it just makes this more annoying. I would be happier with just using a normal controler seriously. There is nothing to be gained by what the developers did with these controls.

This is one of those situations where I said to my self, "WHAT WERE THEY THINKING?"

I'm still going to have fun with this game. But I don't know how long I'll last.
 

Haunted

Member
Great, they've taken a page from the Capcom playbook: 'enhance' the scariness of the game by making the controls so damn shitty that even the most retarded enemy can take you out easily. Worked in RE!

*sigh*

Control woes aside, hopefully Kohler was wrong about the atmosphere, it's the main selling point for me.
 
samusx said:
[...]If you want to look left you turn the Wii remote left like you are turning a door nob, and right for looking right.[...]
Ooh, alright, that's the part of the controls from which the confusion stem.
This part specifically sounds like a bit of an awkward configuration, to be honest... I'm hoping the learning curve isn't too steep, so the player will be able to get used to it relatively quickly (though given the very divergents impressions we've had so far, this could very well vary greatly from player to player...).
Anyway, much thanks for the impressions. Keep us up-to-date with your progression !
 

LOcKY

Member
I hope they will re think the control scheme for the western market.

it really begs to differ why they dont allow you to customise the control your self. Ive noticed this a lot with the last generation and present that developers just dont want to give you the damn freedom of re mapping the controls or at the very least have different pre set control schemes.


I really doubt Tecmo will bother changing the control scheme as im guessing its the mentallity of get it out of the door and dont look back. Surprising Nintendo didnt step in to say WTF on the control scheme.

Im just hoping with enough feed back things might change but you have to wonder what the game testers were on because from the feedback from those who have the game it sounds like a complete nightmare.

ah well sometimes you would think any game designer would have used commonn sense oh at the least someone would have stepped in and say look man i dont want to tell you this but when im trying to take a snap shot ofa ghost its like buttering a hot piece of toast.

nvm i guess 3rd parties still refuse to get it at times.
 
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