As a torchlight.Regulus Tera said:How does this game use the Wiimote? Are there any details on that?
Just finished PS3 Siren, cant wait to play this.
As a torchlight.Regulus Tera said:How does this game use the Wiimote? Are there any details on that?
I'm with you on that. I love the series, but the anime doll designs just don't work all that well especially since it extends to the enemies themselves.Wollan said:Tecmo really, really needs to drop the doll art.
Fatal Frame is a great franchise, they should do it full justice.
dark10x said:I'm with you on that. I love the series, but the anime doll designs just don't work all that well especially since it extends to the enemies themselves.
Further enhancing the mood is the presentation, which is one part Resident Evil, one part Silent Hill and a third part The Ring. The game wastes no time getting started -- you're thrust into the role of innocent and naive Ruka shortly into the experience, and in the very beginning she's armed with nothing but a flashlight. As she explores darkened corridors, she will walk by rooms whose doors open, revealing ghostly faces with dead-black eyes. Some ghosts will stare at her through doorways. Others will see her and creep toward the next room.
However, in terms of capitalizing on the strengths of Nintendo's controller, we have to cite this game as one of the biggest missed opportunities in recent times, because it completely ignores the fact that the Wii remote has an IR pointer. Why, we have no idea, because as Ruka points her flashlight around darkened environments and focuses her camera on ghosts, we can't help but wonder -- time and time again -- why we can't control both quicker and more precisely using the Wii remote. Instead, the flashlight automatically shines wherever Ruka is looking (with the analog stick) and you control the camera obscura -- get this -- using a combination of the analog stick for left and right movement and Wii remote waggle for up / down movement.
AndoCalrissian said:There's translated bits about that up above. Basically, it directs your flashlight.
Smiles and Cries said:they gimped the controls?
hope thus sells like shit now
Cosmonaut X said:How did they gimp the controls? They're using a different scheme from what was expected for what I assume must be good practical or philosophical reasons, but that doesn't mean the controls are borked.
And hoping it sells like shit? Seriously?
Thus far, the use of the Wiimote controls seems well-done. You use the motion sensing to move your flashlight up and down and scan the room. It looks very natural on screen, as the sensitivity is set low enough that your character doesn't wildly swing the light around with every little hand movement.
ivysaur12 said:Hmm... I'm not sure if the fast controls of the pointer would have been best for a horror game, but it sounds like IGN is pretty pissed about them. I'll wait for some more impressions.
Stormbringer said:Kohler's impressions :
http://blog.wired.com/games/2008/07/first-impress-1.html#more
On the controls :
Contrarily to IGN, he doesn't seem very impressed by the game's ambiance (although he admits he only played the very first, tutorial level), though he apparently likes the controls and game mechanics.
However it sounds like you can move the flashlight with the wiimote whereas ign says the flashlight shines wherever you're looking? This is all kinda confusing.Fady K said:Storm, if I'm not mistaken, Kohler still didn't play around with the camera, i think thats where IGN dissed the controls. The problem is the camera is a primary function in the game.
Nocebo said:However it sounds like you can move the flashlight with the wiimote whereas ign says the flashlight shines wherever you're looking? This is all kinda confusing.
_Alkaline_ said:I have no idea what to think about the controls anymore.
I am worried though.
Well, although they didn't rant as much about the flashlight controls as they did rant about the camera controls, it didn't seem like they were terribly pleased with the former either, which is why I though I could oppose both opinions on this point specifically. That said, I'd like to hear more about these camera controls, as IGN are the only place where I've read anything about that at all.Fady K said:Storm, if I'm not mistaken, Kohler still didn't play around with the camera, i think thats where IGN dissed the controls. The problem is the camera is a primary function in the game.
If you watch this video, you'll see that you can effectively "scan" in all the directions with the flashlight. However, if the details and impressions we've had up to now are to be believed, this would be done with the combination of the stick and the remote.Nocebo said:However it sounds like you can move the flashlight with the wiimote whereas ign says the flashlight shines wherever you're looking? This is all kinda confusing.
Ooh, alright, that's the part of the controls from which the confusion stem.samusx said:[...]If you want to look left you turn the Wii remote left like you are turning a door nob, and right for looking right.[...]