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Fatal Frame: Nuregarasu no Miko has Ayane from DOA series as a playable character

Well this is unexpected. They showed her in the new Famitsu.

Translation by Homuranagi from BCL forums (again, no link since they post scans).

New character:

Tsumugi Katashina (片品紡), voiced by Natsumi Takamori

Unlike her older half-sister (paternally), who was raised with love and kindness, she was frozen out by her family and has a complex because of it. She is not good with people and hates herself, heading for Mt Hikami after failed suicide attempts, where she is spirited away.


Ayane visits the mountain, using her "purple thread" power to track down Tsumugi after being requested to do so. She sneaks into an abandoned building there and is gravely wounded, but manages to escape. She apparently appears after you beat the main game, so I assume Tsumugi too.


During the mission, Ayane can't defeat ghosts like the 3 main protagonists. She must hide and sneak around to progress. If she runs or gets near a ghost they'll see her, so you have to act accordingly. She has a "script of hiding" that she can apply to her back to make herself invisible to ghosts. If she's caught by a ghost, she can use the light of the Spirit Stone Torch to knock back and temporarily stun them.


Summary of abilities etc.:

1) Mitori - allows you to view scenes of the ghost's death as you defeat them or they do a special attack.

2) Reihen - When you damage a spirit, these ghost fragments appear around them. If you photograph a bunch together, you do more damage. After a while they will return to the ghost and recover health.

3) Zanei - Concentrate on an item that contains a person's residual thoughts using ZR, and you will see their past shadow. If you follow it, you'll find the person.

4) Wetness - From getting wet; displayed in the wetness meter on the bottom right. Wetness increases damage, but also encounter rate.


The interview:

Shibata, Kikuchi, Ozawa, and a new planner - Ohtani - in attendance.


They start off by asking why they chose the Wii U. Kikuchi responds that the first time he saw the gamepad, he thought it was made for FF. To make it a good combination they decided on two things: a story and worldview that would extend expression, and turning the gamepad into the Camera Obscura for a good play experience. Now Ohtani says that when he joined the team, they initially tried to think of a different kind of FF game not using a camera, for example having a gun or sword, or a sci-fi setting such as in Metroid, but decided the camera was better in terms of making you face scares up front.

Ozawa says that, since it was a brand new game on a brand new console, they specifically sought members for the team who'd not worked on an FF game before, to expand their borders. They took all of those new ideas and put them together. Kikuchi says the ideas they came up with were: a horror with lots of kinds of fear; places where you could experience realistic ghost spots; lots of beautiful girls; and the charm of the expression of being wet. The most important thing at its core was the story. Shibata chose black as the key colour and they made a bunch of things, turning it into its current form.

Ozawa says that, in preparation, they watched a lot of scary videos online, and got together lots of data about being wet and the light. Kikuchi says they adjusted the graphics as they went along; that they may look pretty, but you lose something from it, since the FF games are known for creating fear via the imagining of things you can't see. For this reason, despite being told that the graphics were pretty, they edited the mitori movies to make them quite hard to see, and it took a lot of work. Shibata says that at first they only obscured the images a little, but with newer games they've ended up becoming clearer. You can see them well, but there are new effects in there to give them atmosphere.

Ohtani says that they made it as dark as possible, but sometimes making it too dark impedes gameplay, so it was difficult to adjust. Ozawa likes how clear the lighting from the torch on an HD console is. Shibata adds that, ultimately, playability won out over darkness.

Ozawa says that they spent a lot of time on the game for those who found the others too difficult to play. Shibata says that a movie, manga or novel has developments too, so they were careful to make it so that new people could play it easily as well. One of the concepts they thought of to help out new players was reihen, because you can do damage even from far away, and the second was zanei, to guide the player. You have conversations at the start and end of a mission as well, making the story easier to understand.

Shibata says that one of the things they wanted to try out, now that the Wii U can do it realistically, is water. When you're outside you can run quickly, but water creates resistance that slows you down, so you can't escape from ghosts. He'd normally want people to be looking behind them in fear, but the tempo of play is more like that of an action game to make it more suitable for first-timers.

The interviewer brings up how the clothes go seethrough when they get wet. Shibata laughs, because it's something he wanted to do. Kikuchi says their clothes were designed to make them look sexy when wet. Their normally floaty clothes, says Ozawa, get stuck to them, and Shibata says that there's a wet scene in the very intro, so look out for it. They also spent a lot of time thinking about how water drips when they stand up, for example from the collarbone to the chest. Ozawa jokes that Shibata spent a lot of time thinking about collarbones for this game.

They say that many parts of the game system are aimed at new players. Each of the three characters proceeds along from their own unique point of view, converging in the ending. However, on the other hand, a lot of things in the story are aimed at existing fans of the series. As well as the main characters, there are several partner characters of various types who accompany them.

In terms of costumes, each character has a few types. There are accessories, too, so you can pair them up as you like. They had a lot of glasses - for example, student ones to go along with a student outfit, because Shibata thought it necessary.

Ayane comes from Team Ninja's Hayashi, who requested she be in the game. Everyone came up with ideas and decided not to make it a standard bonus, but make a proper episode out of it. You get to enjoy sneaking around, with a different weapon. Since it's DoA, they've naturally made sure to bring out her beauty and sexiness. They spent a lot of time adjusting things like the wobble of her chest. Team Ninja gave them lots of advice.

They finish up by reiterating that the game can be played by both old and new players, and that the story is large and easy to understand.
 

Eolz

Member
What? I absolutely love Ayane, and this Fatal Frame used help from Team Ninja on the engine
wet clothes and breasts "physics"
, but...
What?
 
The interviewer brings up how the clothes go seethrough when they get wet. Shibata laughs, because it's something he wanted to do. Kikuchi says their clothes were designed to make them look sexy when wet. Their normally floaty clothes, says Ozawa, get stuck to them, and Shibata says that there's a wet scene in the very intro, so look out for it.

I don't know what I expected :/
 

Sify64

Member
Kikuchi says the ideas they came up with were: a horror with lots of kinds of fear; places where you could experience realistic ghost spots; lots of beautiful girls; and the charm of the expression of being wet
I can't help but like these guys.
 

Eolz

Member
They said from the start the game was around wetness. Still seems good.

spent a lot time adjusting things like the wobble of her chest

good shit, KT.

I love how Hayashi is all serious about "nah, DOA Xtreme 3 won't do the series good reputation" and does stuff like that on the side ("soft skin technology", better breasts physics, wet clothes, etc).
I don't mind it

Edit: This might actually give more chances for a localization. Someone do a shop with "with Ayane from the Dead or Alive series!" on the cover.
 
What a strange interview.
I like how up-front they are about the weird-ass choices and priorities they had when making the game, but the mission-based structure and "accessibility" still seems like a bad thing.

Will still grab if it gets localized.
 

ss_lemonade

Member
Kikuchi says the ideas they came up with were: a horror with lots of kinds of fear; places where you could experience realistic ghost spots; lots of beautiful girls; and the charm of the expression of being wet
Lol, that's some combination of ideas right there
 

Kagoshima_Luke

Gold Member
post-25196-BRB-using-imagination-since-no-B9lT_zpsf903a5ea.gif
 
Ayane has to hide from ghosts? Pfff, if it was Hayabusa, he would kick their ass. You know how many ghost fish he killed with a pair of vigoorian flails? Anyone also find it hilarious if this means Fatal Frame was in the DOA/Ninja Gaiden universe.
 

m0t0k1

Member
this is sad the WiiU never got DOA :(

I still am curious about them bringing fatal frame over. I bought 2 but was to scared to play any further. But at least we got Ayane on wii u :*( We got her on Ninja gaiden/ Warrior Orochi/ Fatal Frame. Next up Ayane DLC for hyrule warriors? :p Although having an off tv play DOA would be great.
 
"Since it's DoA, they've naturally made sure to bring out her beauty and sexiness. They spent a lot of time adjusting things like the wobble of her chest. Team Ninja gave them lots of advice."

shake my head...
totally expected this tho
 
A shame, it should have been Kasumi.

Well reading the description, it seems that the reason Ayane is there because she attempted suicide, which makes much more sense for her than Kasumi, since she isn't portrayed as that dark (well if you just avoid thinking about killing 1000 ninjas during gameplay in Razor's Edge). The only other person it would make sense would be Momiji, since she is a shrine maiden and exorcising spirits comes with the territory with that job.

Another thought is, how do ghosts even catch her? Part of the difficulty in Fatal Frame games is that these girls run with that slow exaggerated girly gait, but Ayane flips around and runs off walls. I hope her run animation isn't like the other girls, even if they tone her down a lot.
 

Het_Nkik

Member
So, does this mean DOA, Fatal Frame, and Ninja Gaiden are all the same universe?

I guess spooky ghosts seems kind of tame compared to demon fiends.
 
So, does this mean DOA, Fatal Frame, and Ninja Gaiden are all the same universe?

I guess spooky ghosts seems kind of tame compared to demon fiends.

they are now thanks to Ayane

I need to find a NicoNico stream or Twitch someone must be playing this game by now might as well get all the scares out of the way so I can enjoy the wet and wobble if this ever gets localized lol
 
Ayane has to hide from ghosts? Pfff, if it was Hayabusa, he would kick their ass. You know how many ghost fish he killed with a pair of vigoorian flails? Anyone also find it hilarious if this means Fatal Frame was in the DOA/Ninja Gaiden universe.

Do you not know what a cameo is?
 

Neiteio

Member
"4) Wetness - From getting wet; displayed in the wetness meter on the bottom right. Wetness increases damage, but also encounter rate."

LOL
 

Bullza2o

Member
I sure hope a DOA character won't deter NoA from localizing it. I hope they won't find a reason to not bring it overseas.
 
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