FFVII: Remake Trailer

Monsterkillah

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Aug 12, 2018
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It’s Final Fantasy VII: Millennial Edition. It checks all the right boxes for this group:

— Crazy sharp graphics
— Twitchy action gameplay
— A nod to nostalgia while very much being its own game, because the source material isn’t attractive enough for this era

It basically does what Final Fantasy XV wanted to do, but has a built-in story and characters this time around... so bullshit like Kingsglaive won’t be necessary.

As much as I wish it was, it’s not 1997 anymore. Game players are different than they were 20+ years ago. Their expectations and preferences are different. This leads to an occasionally strong division between what older players want to what the new legion of players want... and the latter is the future.
 
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manfestival

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Just so disappointed by the trailer. I am not a fan of the direction that combat has gone with FF since FF12. I really want to play FF7 but the graphics have not aged well and I do not care for the older system. I suppose I will suffer through the edgelord version of the game just to enjoy its shinier graphics
 
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Avion4017

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Mar 4, 2019
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So is anyone else worried that they are gonna kill the hype for Sephiroth by making him show up early in game?

GONNA TALK SPOILERS FOR ANY OF YOU WEIRDOS WHO HAVEN'T PLAYED THE OG

One of the things that made him have such a massive dick smashing presence in the game was the fact that you only hear about him throughout the beginning of the game. It's terrifying and ominous. The first instance of him you see is when you see President Shinra impaled by his sword like a pig on a kebab. Only it's the whole pig.

The first time we ever see him is in Cloud's retelling of his visit to Nebelheim. I really hope they don't screw up the build up.
I agree entirely. This screen told me everything I needed to know about the antagonist for this game.
 
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I can't wait, the game is looking sharp! Sony would be smart to lock this down as a timed exclusive, its a system seller and I'm thinking if there is more news to come in June (typically a time when the focus is on E3) what if Sony steals the show without even doing a press conference at E3, which is actually whats happening. Sony does another State of Play in June, announces the PS5 for 2020 with FFVII R as a timed exclusive launch game and wins E3 without even attending. *mic drop* this is my prediction anyways, in a perfect world it would be bundled like the NES/ Super Mario 3 pack-in but there is too much money on the table here.
 

Nickolaidas

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Jan 18, 2019
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Also, a guy on reddit posted this. Take it with a grain of salt.

"Okay so I will post it in this topic. To be clear this is not an individual that I am all that close with. Just a casual acquaintance that I attended HS with and share a similar taste in games with. So he is involved in game journalism with the majority of his content being Japanese games. He shared details with me about the trailer 3-4 hours before it dropped and was 100% accurate beat for beat. I mention this information just to share why I am even given this the time of day. Please understand that I cannot verify this information. I cannot claim it is 100% correct. This same individual also thought we would get information in March-April, but we did not. So either his sourcing is inconsistent, or he has located a new source in Japan that is much more in the know. AGAIN UNDERSTAND THAT IS ALL RUMOR UNTIL PROVEN CORRECT! I am not endorsing this as fact. That said I will now list the information given to me and some may be considered spoilers for those who have not played the original:




FFVII Remake is going to have a HUGE presence at E3. When people say information blowout this will be the definition of it. He says to expect a pretty lengthy trailer that will incorporate game play and story. There will be a game play demonstration as well. We will also get a release date. Not a window, but a date. Early November 2019. He would not give me a hard day. Now, this is stuff we could have all theorized ourselves to be honest.




He also gave me some information about how the game will be split. He claims it will be split into two parts. Part one will end with the death of Aerith. The wait between part one and part two will not be a very long wait in comparison to this initial wait. The games will have expanded plot points and locations with tweaks here and there, but the overall narrative will feel familiar to fans of the original.




Also tells me that the towns and cities feel much more real and organic. Real roads present and feel like they serve realistic functions. A world that feels living. Each location feels unique and feels like it exists for a reason. It makes sense that people put up shop there once upon a time when people were settling in Gaia.




Yuffie and Vincent will be much more organically tied into the story. Said that even though Yuffie is a mandatory character the window that you obtain her optional. Can range anywhere from Junon region to Rocket town. She is obtain via side quest early, but an automatically triggered event later if you do not have in her tow. I think we all figured the two were obviously going to be mandatory characters since they have been included in just about all FFVII related media since the OG, but I find the Yuffie stuff interesting if real and I am not sure how hard that would be to program something like that into a game.




Jenova will still be expanded on, but they are going to keep her origins a bit mysterious. She is going to be frightening with this new tech.




Also mentioned that the Sephiroth scene from the teaser is from the Nibelheim flashback in Kalm. Points to the fact that you can see the road lines to prove that it is not in a reactor like some fan speculation has been.




He also gave me some information game play mechanics:


Limits will be familiar, but different. For example the characters will retain the ability to use all their limit breaks from the OG, but they will serve in different functions. For characters that had the full tree of 7 limit breaks their first limit of that level will be a special attack as in one that you can use from the command menu more freely. Hence Braver in the shortcut menu he says. But Cross-Slash would be used as a limit break in the conventional sense. Bar fills up. Attack is used. Bar depletes after you select. So to simplify it further:


Cloud: Lvl 1: Braver - special attack from menu/ Cross-Slash - Limit Break


Lvl 2: Blade Beam - special attack from menu/ Climhazzard- Limit Break




He also states that Magic and Summon materia will be very familiar in their use. Attaching them allows for those options to show up on the command menu, but you will want to strategically attach materia as the characters will be a little less like "blank slates" than they were in the OG. They will have their niches in combat and constantly utilized them all will be beneficial for players. Trying to just spam one character will not get you very far in the game. You won't want to load your CQC guys with a bunch of magic and weaken their attack and HP stats since they have to be close to the enemies for melee attacks. Where as characters like Vincent and Barrett could shoulder a little more since they do not have to be up close and personal to deal melee damage.





This is the information I was given. Again a lot of it is stuff we could come up with if we sat and thought long enough, but I don't know what this individual would have to gain by making it up. He could have a bad source. He could have a good one as he was right about the teaser. Who knows. Please do not take this as gospel."
 
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Psykodad

Member
Apr 9, 2018
432
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Also, a guy on reddit posted this. Take it with a grain of salt.

"Okay so I will post it in this topic. To be clear this is not an individual that I am all that close with. Just a casual acquaintance that I attended HS with and share a similar taste in games with. So he is involved in game journalism with the majority of his content being Japanese games. He shared details with me about the trailer 3-4 hours before it dropped and was 100% accurate beat for beat. I mention this information just to share why I am even given this the time of day. Please understand that I cannot verify this information. I cannot claim it is 100% correct. This same individual also thought we would get information in March-April, but we did not. So either his sourcing is inconsistent, or he has located a new source in Japan that is much more in the know. AGAIN UNDERSTAND THAT IS ALL RUMOR UNTIL PROVEN CORRECT! I am not endorsing this as fact. That said I will now list the information given to me and some may be considered spoilers for those who have not played the original:





FFVII Remake is going to have a HUGE presence at E3. When people say information blowout this will be the definition of it. He says to expect a pretty lengthy trailer that will incorporate game play and story. There will be a game play demonstration as well. We will also get a release date. Not a window, but a date. Early November 2019. He would not give me a hard day. Now, this is stuff we could have all theorized ourselves to be honest.




He also gave me some information about how the game will be split. He claims it will be split into two parts. Part one will end with the death of Aerith. The wait between part one and part two will not be a very long wait in comparison to this initial wait. The games will have expanded plot points and locations with tweaks here and there, but the overall narrative will feel familiar to fans of the original.




Also tells me that the towns and cities feel much more real and organic. Real roads present and feel like they serve realistic functions. A world that feels living. Each location feels unique and feels like it exists for a reason. It makes sense that people put up shop there once upon a time when people were settling in Gaia.




Yuffie and Vincent will be much more organically tied into the story. Said that even though Yuffie is a mandatory character the window that you obtain her optional. Can range anywhere from Junon region to Rocket town. She is obtain via side quest early, but an automatically triggered event later if you do not have in her tow. I think we all figured the two were obviously going to be mandatory characters since they have been included in just about all FFVII related media since the OG, but I find the Yuffie stuff interesting if real and I am not sure how hard that would be to program something like that into a game.




Jenova will still be expanded on, but they are going to keep her origins a bit mysterious. She is going to be frightening with this new tech.




Also mentioned that the Sephiroth scene from the teaser is from the Nibelheim flashback in Kalm. Points to the fact that you can see the road lines to prove that it is not in a reactor like some fan speculation has been.




He also gave me some information game play mechanics:


Limits will be familiar, but different. For example the characters will retain the ability to use all their limit breaks from the OG, but they will serve in different functions. For characters that had the full tree of 7 limit breaks their first limit of that level will be a special attack as in one that you can use from the command menu more freely. Hence Braver in the shortcut menu he says. But Cross-Slash would be used as a limit break in the conventional sense. Bar fills up. Attack is used. Bar depletes after you select. So to simplify it further:


Cloud: Lvl 1: Braver - special attack from menu/ Cross-Slash - Limit Break


Lvl 2: Blade Beam - special attack from menu/ Climhazzard- Limit Break




He also states that Magic and Summon materia will be very familiar in their use. Attaching them allows for those options to show up on the command menu, but you will want to strategically attach materia as the characters will be a little less like "blank slates" than they were in the OG. They will have their niches in combat and constantly utilized them all will be beneficial for players. Trying to just spam one character will not get you very far in the game. You won't want to load your CQC guys with a bunch of magic and weaken their attack and HP stats since they have to be close to the enemies for melee attacks. Where as characters like Vincent and Barrett could shoulder a little more since they do not have to be up close and personal to deal melee damage.




This is the information I was given. Again a lot of it is stuff we could come up with if we sat and thought long enough, but I don't know what this individual would have to gain by making it up. He could have a bad source. He could have a good one as he was right about the teaser. Who knows. Please do not take this as gospel."
Sounds reasonable. Everything makes sense, at least.
 

ROMhack

Gold Member
Jul 14, 2018
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Also, a guy on reddit posted this. Take it with a grain of salt.

"Okay so I will post it in this topic. To be clear this is not an individual that I am all that close with. Just a casual acquaintance that I attended HS with and share a similar taste in games with. So he is involved in game journalism with the majority of his content being Japanese games. He shared details with me about the trailer 3-4 hours before it dropped and was 100% accurate beat for beat. I mention this information just to share why I am even given this the time of day. Please understand that I cannot verify this information. I cannot claim it is 100% correct. This same individual also thought we would get information in March-April, but we did not. So either his sourcing is inconsistent, or he has located a new source in Japan that is much more in the know. AGAIN UNDERSTAND THAT IS ALL RUMOR UNTIL PROVEN CORRECT! I am not endorsing this as fact. That said I will now list the information given to me and some may be considered spoilers for those who have not played the original:





FFVII Remake is going to have a HUGE presence at E3. When people say information blowout this will be the definition of it. He says to expect a pretty lengthy trailer that will incorporate game play and story. There will be a game play demonstration as well. We will also get a release date. Not a window, but a date. Early November 2019. He would not give me a hard day. Now, this is stuff we could have all theorized ourselves to be honest.




He also gave me some information about how the game will be split. He claims it will be split into two parts. Part one will end with the death of Aerith. The wait between part one and part two will not be a very long wait in comparison to this initial wait. The games will have expanded plot points and locations with tweaks here and there, but the overall narrative will feel familiar to fans of the original.




Also tells me that the towns and cities feel much more real and organic. Real roads present and feel like they serve realistic functions. A world that feels living. Each location feels unique and feels like it exists for a reason. It makes sense that people put up shop there once upon a time when people were settling in Gaia.




Yuffie and Vincent will be much more organically tied into the story. Said that even though Yuffie is a mandatory character the window that you obtain her optional. Can range anywhere from Junon region to Rocket town. She is obtain via side quest early, but an automatically triggered event later if you do not have in her tow. I think we all figured the two were obviously going to be mandatory characters since they have been included in just about all FFVII related media since the OG, but I find the Yuffie stuff interesting if real and I am not sure how hard that would be to program something like that into a game.




Jenova will still be expanded on, but they are going to keep her origins a bit mysterious. She is going to be frightening with this new tech.




Also mentioned that the Sephiroth scene from the teaser is from the Nibelheim flashback in Kalm. Points to the fact that you can see the road lines to prove that it is not in a reactor like some fan speculation has been.




He also gave me some information game play mechanics:


Limits will be familiar, but different. For example the characters will retain the ability to use all their limit breaks from the OG, but they will serve in different functions. For characters that had the full tree of 7 limit breaks their first limit of that level will be a special attack as in one that you can use from the command menu more freely. Hence Braver in the shortcut menu he says. But Cross-Slash would be used as a limit break in the conventional sense. Bar fills up. Attack is used. Bar depletes after you select. So to simplify it further:


Cloud: Lvl 1: Braver - special attack from menu/ Cross-Slash - Limit Break


Lvl 2: Blade Beam - special attack from menu/ Climhazzard- Limit Break




He also states that Magic and Summon materia will be very familiar in their use. Attaching them allows for those options to show up on the command menu, but you will want to strategically attach materia as the characters will be a little less like "blank slates" than they were in the OG. They will have their niches in combat and constantly utilized them all will be beneficial for players. Trying to just spam one character will not get you very far in the game. You won't want to load your CQC guys with a bunch of magic and weaken their attack and HP stats since they have to be close to the enemies for melee attacks. Where as characters like Vincent and Barrett could shoulder a little more since they do not have to be up close and personal to deal melee damage.




This is the information I was given. Again a lot of it is stuff we could come up with if we sat and thought long enough, but I don't know what this individual would have to gain by making it up. He could have a bad source. He could have a good one as he was right about the teaser. Who knows. Please do not take this as gospel."
Just a note, this is totally black and unreadable on the dark layout. I guess you copy/pasted?
 
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JORMBO

Darkness no more
Mar 5, 2009
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Also, a guy on reddit posted this. Take it with a grain of salt.

"Okay so I will post it in this topic. To be clear this is not an individual that I am all that close with. Just a casual acquaintance that I attended HS with and share a similar taste in games with. So he is involved in game journalism with the majority of his content being Japanese games. He shared details with me about the trailer 3-4 hours before it dropped and was 100% accurate beat for beat. I mention this information just to share why I am even given this the time of day. Please understand that I cannot verify this information. I cannot claim it is 100% correct. This same individual also thought we would get information in March-April, but we did not. So either his sourcing is inconsistent, or he has located a new source in Japan that is much more in the know. AGAIN UNDERSTAND THAT IS ALL RUMOR UNTIL PROVEN CORRECT! I am not endorsing this as fact. That said I will now list the information given to me and some may be considered spoilers for those who have not played the original:





FFVII Remake is going to have a HUGE presence at E3. When people say information blowout this will be the definition of it. He says to expect a pretty lengthy trailer that will incorporate game play and story. There will be a game play demonstration as well. We will also get a release date. Not a window, but a date. Early November 2019. He would not give me a hard day. Now, this is stuff we could have all theorized ourselves to be honest.




He also gave me some information about how the game will be split. He claims it will be split into two parts. Part one will end with the death of Aerith. The wait between part one and part two will not be a very long wait in comparison to this initial wait. The games will have expanded plot points and locations with tweaks here and there, but the overall narrative will feel familiar to fans of the original.




Also tells me that the towns and cities feel much more real and organic. Real roads present and feel like they serve realistic functions. A world that feels living. Each location feels unique and feels like it exists for a reason. It makes sense that people put up shop there once upon a time when people were settling in Gaia.




Yuffie and Vincent will be much more organically tied into the story. Said that even though Yuffie is a mandatory character the window that you obtain her optional. Can range anywhere from Junon region to Rocket town. She is obtain via side quest early, but an automatically triggered event later if you do not have in her tow. I think we all figured the two were obviously going to be mandatory characters since they have been included in just about all FFVII related media since the OG, but I find the Yuffie stuff interesting if real and I am not sure how hard that would be to program something like that into a game.




Jenova will still be expanded on, but they are going to keep her origins a bit mysterious. She is going to be frightening with this new tech.




Also mentioned that the Sephiroth scene from the teaser is from the Nibelheim flashback in Kalm. Points to the fact that you can see the road lines to prove that it is not in a reactor like some fan speculation has been.




He also gave me some information game play mechanics:


Limits will be familiar, but different. For example the characters will retain the ability to use all their limit breaks from the OG, but they will serve in different functions. For characters that had the full tree of 7 limit breaks their first limit of that level will be a special attack as in one that you can use from the command menu more freely. Hence Braver in the shortcut menu he says. But Cross-Slash would be used as a limit break in the conventional sense. Bar fills up. Attack is used. Bar depletes after you select. So to simplify it further:


Cloud: Lvl 1: Braver - special attack from menu/ Cross-Slash - Limit Break


Lvl 2: Blade Beam - special attack from menu/ Climhazzard- Limit Break




He also states that Magic and Summon materia will be very familiar in their use. Attaching them allows for those options to show up on the command menu, but you will want to strategically attach materia as the characters will be a little less like "blank slates" than they were in the OG. They will have their niches in combat and constantly utilized them all will be beneficial for players. Trying to just spam one character will not get you very far in the game. You won't want to load your CQC guys with a bunch of magic and weaken their attack and HP stats since they have to be close to the enemies for melee attacks. Where as characters like Vincent and Barrett could shoulder a little more since they do not have to be up close and personal to deal melee damage.




This is the information I was given. Again a lot of it is stuff we could come up with if we sat and thought long enough, but I don't know what this individual would have to gain by making it up. He could have a bad source. He could have a good one as he was right about the teaser. Who knows. Please do not take this as gospel."
I really don’t listen much to internet rumors like this. It would be awesome if it was only split into two games instead of three though.
 

Nickolaidas

Member
Jan 18, 2019
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Just a note, this is totally black and unreadable on the dark layout. I guess you copy/pasted?
I copy / pasted it from Reddit but it was white text on my white background on GAF, so I changed the text color to black in order to be readable. I had the same problem with you BEFORE, not AFTER - :D
 
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Psykodad

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Apr 9, 2018
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I really don’t listen much to internet rumors like this. It would be awesome if it was only split into two games instead of three though.
I don't see how it wouldn't be just two games.
The story of the original is about 40 hours long and that's not even rushing through it.
A split after Aerith's death would be perfect.
 
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Dacon

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Apr 24, 2011
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Also, a guy on reddit posted this. Take it with a grain of salt.

"Okay so I will post it in this topic. To be clear this is not an individual that I am all that close with. Just a casual acquaintance that I attended HS with and share a similar taste in games with. So he is involved in game journalism with the majority of his content being Japanese games. He shared details with me about the trailer 3-4 hours before it dropped and was 100% accurate beat for beat. I mention this information just to share why I am even given this the time of day. Please understand that I cannot verify this information. I cannot claim it is 100% correct. This same individual also thought we would get information in March-April, but we did not. So either his sourcing is inconsistent, or he has located a new source in Japan that is much more in the know. AGAIN UNDERSTAND THAT IS ALL RUMOR UNTIL PROVEN CORRECT! I am not endorsing this as fact. That said I will now list the information given to me and some may be considered spoilers for those who have not played the original:





FFVII Remake is going to have a HUGE presence at E3. When people say information blowout this will be the definition of it. He says to expect a pretty lengthy trailer that will incorporate game play and story. There will be a game play demonstration as well. We will also get a release date. Not a window, but a date. Early November 2019. He would not give me a hard day. Now, this is stuff we could have all theorized ourselves to be honest.




He also gave me some information about how the game will be split. He claims it will be split into two parts. Part one will end with the death of Aerith. The wait between part one and part two will not be a very long wait in comparison to this initial wait. The games will have expanded plot points and locations with tweaks here and there, but the overall narrative will feel familiar to fans of the original.




Also tells me that the towns and cities feel much more real and organic. Real roads present and feel like they serve realistic functions. A world that feels living. Each location feels unique and feels like it exists for a reason. It makes sense that people put up shop there once upon a time when people were settling in Gaia.




Yuffie and Vincent will be much more organically tied into the story. Said that even though Yuffie is a mandatory character the window that you obtain her optional. Can range anywhere from Junon region to Rocket town. She is obtain via side quest early, but an automatically triggered event later if you do not have in her tow. I think we all figured the two were obviously going to be mandatory characters since they have been included in just about all FFVII related media since the OG, but I find the Yuffie stuff interesting if real and I am not sure how hard that would be to program something like that into a game.




Jenova will still be expanded on, but they are going to keep her origins a bit mysterious. She is going to be frightening with this new tech.




Also mentioned that the Sephiroth scene from the teaser is from the Nibelheim flashback in Kalm. Points to the fact that you can see the road lines to prove that it is not in a reactor like some fan speculation has been.




He also gave me some information game play mechanics:


Limits will be familiar, but different. For example the characters will retain the ability to use all their limit breaks from the OG, but they will serve in different functions. For characters that had the full tree of 7 limit breaks their first limit of that level will be a special attack as in one that you can use from the command menu more freely. Hence Braver in the shortcut menu he says. But Cross-Slash would be used as a limit break in the conventional sense. Bar fills up. Attack is used. Bar depletes after you select. So to simplify it further:


Cloud: Lvl 1: Braver - special attack from menu/ Cross-Slash - Limit Break


Lvl 2: Blade Beam - special attack from menu/ Climhazzard- Limit Break




He also states that Magic and Summon materia will be very familiar in their use. Attaching them allows for those options to show up on the command menu, but you will want to strategically attach materia as the characters will be a little less like "blank slates" than they were in the OG. They will have their niches in combat and constantly utilized them all will be beneficial for players. Trying to just spam one character will not get you very far in the game. You won't want to load your CQC guys with a bunch of magic and weaken their attack and HP stats since they have to be close to the enemies for melee attacks. Where as characters like Vincent and Barrett could shoulder a little more since they do not have to be up close and personal to deal melee damage.




This is the information I was given. Again a lot of it is stuff we could come up with if we sat and thought long enough, but I don't know what this individual would have to gain by making it up. He could have a bad source. He could have a good one as he was right about the teaser. Who knows. Please do not take this as gospel."
link to og post?
 

stickkidsam

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II_JumPeR_I

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Who knows, if Square brings it to XB might be based on if FFXII and those other ports actually do well. I don't know that they are doing this simply because of some deal, it might just be how historically those JRPGs just don't do as well on XONE.
Ugn can we stop with this myth already? JRPGs do pretty well on Xbox. Best new case was KH3.
On top of of that they released a lot of FF games the last couple of months for Xbox (just another timed exclusive bs)

And the FF ports not doing so hot is Squares own fault. Fucking the Xbox base by releasing them a year later at a price of 40 to 50€ is just ridiclious for PS2 ports. Of course something like that wont sell like hotcakes...
A remake on the other hand could do pretty well if they would stop with this timed exclusive shit.
 
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Man if this really comes out in November that would be the best gaming news I’ve heard in years.

My #1 fear for this game was that it would be stuck in development hell for years and years. It’s already been 4 years since the announcement and it’s been rebooted once. If they actually have a release date in site that is such a relief.

Second biggest fear is that the storytelling style will be some Tetsuya Nomura/Kingdom Hearts pile of diarrhea. Emo edgelords spouting off 2deep4u nonsense, characters constantly stating and re-stating the obvious, awkward pauses between every line of dialog, etc.

I’m mostly encouraged by what I’ve seen. Cloud looks nothing like his downtrodden depressed Advent Children version. Barret looks freaking awesome IMO.

Only hint I’ve seen of bad dialog is Cloud “....a flower?” Yeah you dipshit.

Overall I’m feeling a lot more optimistic about this game. Can’t wait for E3!
 
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EDMIX

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Ugn can we stop with this myth already? JRPGs do pretty well on Xbox. Best new case was KH3.
On top of of that they released a lot of FF games the last couple of months for Xbox (just another timed exclusive bs)

And the FF ports not doing so hot is Squares own fault. Fucking the Xbox base by releasing them a year later at a price of 40 to 50€ is just ridiclious for PS2 ports. Of course something like that wont sell like hotcakes...
A remake on the other hand could do pretty well if they would stop with this timed exclusive shit.

Nope. They don't do as well. That isn't a opinion bud, factually they just don't move the same units compared to PS, its been that way for generations.



So you might want to consider those low percentages might not be enough for Square to see putting certain IP on XB. It makes complete sense as they are not the only ones that see this, Sega, Konami and many other Japanese publishers do the same but with such low numbers can you blame them? The way they might see it is "Is 18% of total sales really worth the cost of another sku?" So Square took some risk with KH3 and FFXV etc, they might not want to keep doing that if they don't see things change. With older titles its much easier as I'm sure those ports are pretty cheap, but when it comes to those AAA titles, they might not see a point to bringing out a XB version if its just moving so little units. Unless you think Sony is just buying all those Japaneses publishers or something.

"the FF ports not doing so hot is Squares own fault" ?? Soooo if they don't put it out on XB its "another timed exclusive bs" but if they do and it doesn't do well its "Squares own fault" ? Ummm ok bud. Those ports seem to be doing ok on Switch, it even charted on the UK


"UK chart data is now in for the week ending 4th May, revealing that Final Fantasy XII: The Zodiac Age's new Switch release has debuted in 15th place."

You know what did chart though? Forza Horizon 4. Thats all you need to know about how the XB install base feels about those releases

https://www.microsoft.com/en-us/store/top-paid/games/xbox

Its currently at like number 38 of the top titles on XBL

Consider...this game moved solid units on Switch, well over 1 million units on PS4, yet number 38 on XONE. That is one of the reasons you don't see much JRPG on XONE most times. It happens but looking at the numbers, its not really surprising. What about the titles that come to both PS and Nintendo and not XONE? Is Sony and Nintendo both having some timed exclusive? Are you sure its not really about that ole 18% of sales thing or? Can Sony pay for some timed stuff? Likely, for all publishers in Japan? PLUS Nintendo also paying too WITH Sony? Not likely. The reality likely is the install base just doesn't buy that genre to the same degree as Nintendo or PS gamers ie hard facts.

"Of course something like that wont sell like hotcakes..." Had no problem selling like Hotcakes on PS4...

 
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peronmls

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It doesnt remotely feel as good as devil may cry, bayonetta, nier A, metal gear rising and so on.
It absolutely does. In fact MGR doesn't even have air combos besides slashing /falling and a downward attack. Same with DMC1. All it was was jump and attack downward. Also fun fact. Kingdom Hearts 1 was the first game to introduce proper air combos in a video game ever. Not even DMC did it right. Back up your claims better instead of saying what you think you see.
 
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Dark Oni

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i really dont like this episodes idea we only get some part of the game and to play the rest you have to wait another couple of years worst idea ever whoever came up with this needs to be fired

and how come after 4 years since the 1st trailer we're still only seeing the mako reactor area. compared to this dragon quest 11 started development in 2013 and was released in 2018 in 5 years they made a completely new game from ground up which is complete (no episodes) with new story, characters, world etc and is huge and these guys are (square)still stuck in first area with story, characters in place maybe they need to get some help from enix on how to finish games on time not just release trailers covering the same area every couple of years
 
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RokkanStoned

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Second biggest fear is that the storytelling style will be some Tetsuya Nomura/Kingdom Hearts pile of diarrhea. Emo edgelords spouting off 2deep4u nonsense, characters constantly stating and re-stating the obvious, awkward pauses between every line of dialog, etc.
I think the biggest worry is him injecting FF:AC, CC: FF, FF: DoC or other extended universe things. That's kinda what did Kingdom Hearts in, with piling of different things being introduced in subsequent titles and trying to explain everything. There is the danger of Nomura going into some 2deep4u stuff, but I think that since it's a remake, that he won't stray too far, as long as the extended FFVII universe isn't used. I think the problem is sequels generally and when Nomura inserts an overall concept that's supposed to define said sequel. That'll often struggle by being connected to a previous game, leading to trouble. For original games/first games, that'll rarely be a problem. Like his concept for FF Versus XIII was great. That's why I feel he's better working with establishing a franchise or working on FF titles, whereupon they aren't tied to the previous one.


Only hint I’ve seen of bad dialog is Cloud “....a flower?” Yeah you dipshit.
Bad dialogue is kinda needed for a FFVII remake. As long as it's not overfilled with it, then it's all fine. Also at that point Cloud is.... you know.
 

wzy

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It’s Final Fantasy VII: Millennial Edition. It checks all the right boxes for this group:

— Crazy sharp graphics
— Twitchy action gameplay
— A nod to nostalgia while very much being its own game, because the source material isn’t attractive enough for this era

It basically does what Final Fantasy XV wanted to do, but has a built-in story and characters this time around... so bullshit like Kingsglaive won’t be necessary.

As much as I wish it was, it’s not 1997 anymore. Game players are different than they were 20+ years ago. Their expectations and preferences are different. This leads to an occasionally strong division between what older players want to what the new legion of players want... and the latter is the future.
Modern audiences expect good action games, though. You're looking at this the wrong way: it's not that Final Fantasy VII can't succeed as an action game, but rather than an action game cannot be good as Final Fantasy VII.

Game design is a holistic process where every minute change is going to bleed out into every other aspect of the whole, demanding constant revision and iteration and more general "know-how" than abstract theoretical knowledge. You can't just separate out the systems and the story and the characters and the world and swap out whatever doesn't feel contemporary without creating a garbled, nonsensical mess, because each of those things was depending on all of the others. FFVII might seem simplistic at the level of systems and game logic, but there's an extraordinary amount of connective tissue between the story beats that everyone agrees should be preserved and the gameplay elements that are "outdated" and none of it is going to survive the transition.

Imagine re-shooting an entire movie with different lenses and blocking, but all the same cuts. I'm not going to say it's impossible to get a good result doing this, but it is 100% beyond the abilities of anyone who works at Square Enix in 2019 and that goes triple for a fucking hack like Nomura.
 

wzy

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Question for the thread because I genuinely can't think of a single example: has there ever been a company stupid enough to try to do what SE is doing with the most anticipated game of the decade? Is there any track record at all of re-making an existing game in an entirely different genre that wasn't just pure garbage? This is 100% the territory of spin-offs and "spiritual" sequels, is it not?
 

Tajaz2426

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I’m still not sure how well I am going to receive this. Final Fantasy VII is one of my top 5 games of all time. It just looks so different and the feeling doesn’t seem the same.

I am sure that I’ll know more once I get it, I am just being cautious I guess. I still play my old FF games on PC, PSP, and even my darn iPhone.
 

Grivenger

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Modern audiences expect good action games, though. You're looking at this the wrong way: it's not that Final Fantasy VII can't succeed as an action game, but rather than an action game cannot be good as Final Fantasy VII.

Game design is a holistic process where every minute change is going to bleed out into every other aspect of the whole, demanding constant revision and iteration and more general "know-how" than abstract theoretical knowledge. You can't just separate out the systems and the story and the characters and the world and swap out whatever doesn't feel contemporary without creating a garbled, nonsensical mess, because each of those things was depending on all of the others. FFVII might seem simplistic at the level of systems and game logic, but there's an extraordinary amount of connective tissue between the story beats that everyone agrees should be preserved and the gameplay elements that are "outdated" and none of it is going to survive the transition.

Imagine re-shooting an entire movie with different lenses and blocking, but all the same cuts. I'm not going to say it's impossible to get a good result doing this, but it is 100% beyond the abilities of anyone who works at Square Enix in 2019 and that goes triple for a fucking hack like Nomura.
I don't see how FFVII's gameplay is deeply connected with its story. It uses standard ATB combat as several FFs did before and after it. It's not like the original system was built from the ground to aid storytelling.

Materia was a bit more reliant on serving a menu-based combat, but it can be easily adapted into the current system. Yellow materia is possibly going to offer different kind of attack skills now, or maybe passively enhance existing attacks instead (like KH's abilities). Green (magic) and red (summon) materia will simply be added to the commands menu, not unlike what KH already have. Purple materia was all about passive boosts, and blue-ish/ grey about enhancing other existing materia, and none of that is exclusive to turn-based strategy.
 
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I don't mind that line too much. Seems a normal reaction, given how rare flowers are in Midgar.
It gave me bad flashbacks to Kingdom Hearts 3, where your dim witted companions are constantly asking stupid questions like that.

“That sounds like Anna’s voice...is she singing?” “What’s this....a ladder?” Etc

Maybe it’ll be fine but it felt way too KH3-like for comfort.
 

cireza

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Facts based on the first week of UK sales that don't even include digital sales. Amazing facts.

Square-Enix decided to release Nier Automata one year later, digital only, this demonstrate that there is indeed something to get from Xbox even under these conditions.
 

#Phonepunk#

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Question for the thread because I genuinely can't think of a single example: has there ever been a company stupid enough to try to do what SE is doing with the most anticipated game of the decade? Is there any track record at all of re-making an existing game in an entirely different genre that wasn't just pure garbage? This is 100% the territory of spin-offs and "spiritual" sequels, is it not?
They already did the FFVII compilation which was pretty successful. Other companies have pulled it off from time to time as well, look at DOOM or Wolfenstein

No idea what you mean by “entirely different genre” this is going to be a JRPG. Yes it won’t play exactly the same as a game that is 22 years old. Yes they are going to change things. This is the purpose of a remake! If you want to play the exact same game then it is there
 
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Celcius

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A release date and information blowout at e3 would be awesome. I hope they announce not only the ps4 release date but also how long the wait will be for other systems.
 
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Paltheos

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Looks great, gameplay will probably be bad like any other semi-action FF they tried except KH.
That said, Sephiroth showing up in the reactor is very, very worrisome. They should've had Nomura sign a contract where he cannot mess with the plot, because that shit is totally Nomura.
Indeed. The hyper-focus on Sephiroth in the new media is... passable - He's a popular character, I can see that - but not in the original story. There was this neat ambiguity in the story as to who was really in control. I know when I was a kid I just kinda bought "Oh it's Sephiroth - The game told me so and it seems to make sense... kinda". All the weird shit you see though leaves that open to interpretation. Images of Sephiroth appearing before you, melting through floors, flying away, teleporting, taunting the player character (non-specifically - Cloud was never addressed directly by name). When you hear about the origins of Jenova, you're really left to think, "Is it just this weird-ass alien's cells manipulating everyone or is this Sephiroth guy's will so strong that he's taken control of Jenova?" I think the game's conclusion points towards there really being a Sephiroth guy who still survived in some form after the Nibelheim incident but you don't really *know* that even the game's final battle isn't really in Cloud's head and you don't know how big a hand he really had in playing into the game's events.

I'm a little concerned the new material will blast away that ambiguity and present a much less interesting narrative. If Jenova really was behind everything, of course it wouldn't give a shit about Cloud - Cloud's just another pawn to its end. Why even address it by name? As an alien creature, would it really fully understand the best away to even manipulate someone by doing so?

Or maybe I'm being closed-minded and everything still works out.

---

Unrelated point, I'm also a little bothered by Cloud's presentation but that could just be a result of the few cutscenes we've been shown. 'Midgar' Cloud is an arrogant, cocksure, and kind of a doofus altogether. The Squeenix-stock 'pained expression' faces he's making in the trailer don't really fit the persona his broken psyche created for himself when he arrived in Midgar.
 
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Jasbasse

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Also, a guy on reddit posted this. Take it with a grain of salt.

"Okay so I will post it in this topic. To be clear this is not an individual that I am all that close with. Just a casual acquaintance that I attended HS with and share a similar taste in games with. So he is involved in game journalism with the majority of his content being Japanese games. He shared details with me about the trailer 3-4 hours before it dropped and was 100% accurate beat for beat. I mention this information just to share why I am even given this the time of day. Please understand that I cannot verify this information. I cannot claim it is 100% correct. This same individual also thought we would get information in March-April, but we did not. So either his sourcing is inconsistent, or he has located a new source in Japan that is much more in the know. AGAIN UNDERSTAND THAT IS ALL RUMOR UNTIL PROVEN CORRECT! I am not endorsing this as fact. That said I will now list the information given to me and some may be considered spoilers for those who have not played the original:




FFVII Remake is going to have a HUGE presence at E3. When people say information blowout this will be the definition of it. He says to expect a pretty lengthy trailer that will incorporate game play and story. There will be a game play demonstration as well. We will also get a release date. Not a window, but a date. Early November 2019. He would not give me a hard day. Now, this is stuff we could have all theorized ourselves to be honest.




He also gave me some information about how the game will be split. He claims it will be split into two parts. Part one will end with the death of Aerith. The wait between part one and part two will not be a very long wait in comparison to this initial wait. The games will have expanded plot points and locations with tweaks here and there, but the overall narrative will feel familiar to fans of the original.




Also tells me that the towns and cities feel much more real and organic. Real roads present and feel like they serve realistic functions. A world that feels living. Each location feels unique and feels like it exists for a reason. It makes sense that people put up shop there once upon a time when people were settling in Gaia.




Yuffie and Vincent will be much more organically tied into the story. Said that even though Yuffie is a mandatory character the window that you obtain her optional. Can range anywhere from Junon region to Rocket town. She is obtain via side quest early, but an automatically triggered event later if you do not have in her tow. I think we all figured the two were obviously going to be mandatory characters since they have been included in just about all FFVII related media since the OG, but I find the Yuffie stuff interesting if real and I am not sure how hard that would be to program something like that into a game.




Jenova will still be expanded on, but they are going to keep her origins a bit mysterious. She is going to be frightening with this new tech.




Also mentioned that the Sephiroth scene from the teaser is from the Nibelheim flashback in Kalm. Points to the fact that you can see the road lines to prove that it is not in a reactor like some fan speculation has been.




He also gave me some information game play mechanics:


Limits will be familiar, but different. For example the characters will retain the ability to use all their limit breaks from the OG, but they will serve in different functions. For characters that had the full tree of 7 limit breaks their first limit of that level will be a special attack as in one that you can use from the command menu more freely. Hence Braver in the shortcut menu he says. But Cross-Slash would be used as a limit break in the conventional sense. Bar fills up. Attack is used. Bar depletes after you select. So to simplify it further:


Cloud: Lvl 1: Braver - special attack from menu/ Cross-Slash - Limit Break


Lvl 2: Blade Beam - special attack from menu/ Climhazzard- Limit Break




He also states that Magic and Summon materia will be very familiar in their use. Attaching them allows for those options to show up on the command menu, but you will want to strategically attach materia as the characters will be a little less like "blank slates" than they were in the OG. They will have their niches in combat and constantly utilized them all will be beneficial for players. Trying to just spam one character will not get you very far in the game. You won't want to load your CQC guys with a bunch of magic and weaken their attack and HP stats since they have to be close to the enemies for melee attacks. Where as characters like Vincent and Barrett could shoulder a little more since they do not have to be up close and personal to deal melee damage.





This is the information I was given. Again a lot of it is stuff we could come up with if we sat and thought long enough, but I don't know what this individual would have to gain by making it up. He could have a bad source. He could have a good one as he was right about the teaser. Who knows. Please do not take this as gospel."
I don't buy it. November is way too soon.
 
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stickkidsam

Member
Jan 7, 2018
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I need this game to be good. After watching "stuff" last night I just need something to not fulfill my worst expectations...



Hype for E3 boyz! GET YOUR TRAIN FUELED AND READY!!

lol at the leak. So part 2 is going to start with cloud Snowboarding?
It'll start with a snow themed tribute to City Escape featuring Crush 40 and we are gonna like it!!
 
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Jun 9, 2012
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Can people, PLEASE, stop talking about FFVII battle system like it was some 2nd coming of ATB Jesus?
No way man.

Watching my characters stand in a line while I pick “attack” from a menu until I win = strategy.

It’s so sad to see this essential part of FF VII compromised just so the sub-120 IQ mainstream gamers can handle it.
 
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bigedole

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Mar 10, 2015
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Also, a guy on reddit posted this. Take it with a grain of salt.

"Okay so I will post it in this topic. To be clear this is not an individual that I am all that close with. Just a casual acquaintance that I attended HS with and share a similar taste in games with. So he is involved in game journalism with the majority of his content being Japanese games. He shared details with me about the trailer 3-4 hours before it dropped and was 100% accurate beat for beat. I mention this information just to share why I am even given this the time of day. Please understand that I cannot verify this information. I cannot claim it is 100% correct. This same individual also thought we would get information in March-April, but we did not. So either his sourcing is inconsistent, or he has located a new source in Japan that is much more in the know. AGAIN UNDERSTAND THAT IS ALL RUMOR UNTIL PROVEN CORRECT! I am not endorsing this as fact. That said I will now list the information given to me and some may be considered spoilers for those who have not played the original:




FFVII Remake is going to have a HUGE presence at E3. When people say information blowout this will be the definition of it. He says to expect a pretty lengthy trailer that will incorporate game play and story. There will be a game play demonstration as well. We will also get a release date. Not a window, but a date. Early November 2019. He would not give me a hard day. Now, this is stuff we could have all theorized ourselves to be honest.




He also gave me some information about how the game will be split. He claims it will be split into two parts. Part one will end with the death of Aerith. The wait between part one and part two will not be a very long wait in comparison to this initial wait. The games will have expanded plot points and locations with tweaks here and there, but the overall narrative will feel familiar to fans of the original.




Also tells me that the towns and cities feel much more real and organic. Real roads present and feel like they serve realistic functions. A world that feels living. Each location feels unique and feels like it exists for a reason. It makes sense that people put up shop there once upon a time when people were settling in Gaia.




Yuffie and Vincent will be much more organically tied into the story. Said that even though Yuffie is a mandatory character the window that you obtain her optional. Can range anywhere from Junon region to Rocket town. She is obtain via side quest early, but an automatically triggered event later if you do not have in her tow. I think we all figured the two were obviously going to be mandatory characters since they have been included in just about all FFVII related media since the OG, but I find the Yuffie stuff interesting if real and I am not sure how hard that would be to program something like that into a game.




Jenova will still be expanded on, but they are going to keep her origins a bit mysterious. She is going to be frightening with this new tech.




Also mentioned that the Sephiroth scene from the teaser is from the Nibelheim flashback in Kalm. Points to the fact that you can see the road lines to prove that it is not in a reactor like some fan speculation has been.




He also gave me some information game play mechanics:


Limits will be familiar, but different. For example the characters will retain the ability to use all their limit breaks from the OG, but they will serve in different functions. For characters that had the full tree of 7 limit breaks their first limit of that level will be a special attack as in one that you can use from the command menu more freely. Hence Braver in the shortcut menu he says. But Cross-Slash would be used as a limit break in the conventional sense. Bar fills up. Attack is used. Bar depletes after you select. So to simplify it further:


Cloud: Lvl 1: Braver - special attack from menu/ Cross-Slash - Limit Break


Lvl 2: Blade Beam - special attack from menu/ Climhazzard- Limit Break




He also states that Magic and Summon materia will be very familiar in their use. Attaching them allows for those options to show up on the command menu, but you will want to strategically attach materia as the characters will be a little less like "blank slates" than they were in the OG. They will have their niches in combat and constantly utilized them all will be beneficial for players. Trying to just spam one character will not get you very far in the game. You won't want to load your CQC guys with a bunch of magic and weaken their attack and HP stats since they have to be close to the enemies for melee attacks. Where as characters like Vincent and Barrett could shoulder a little more since they do not have to be up close and personal to deal melee damage.




This is the information I was given. Again a lot of it is stuff we could come up with if we sat and thought long enough, but I don't know what this individual would have to gain by making it up. He could have a bad source. He could have a good one as he was right about the teaser. Who knows. Please do not take this as gospel."
If this is true, I think it would make people extremely happy. I feel like dividing it in 2 around Aeris' death given the full HD upgrade is reasonable and would well worth 60 bucks. I just hope there's enough story content for the 2nd part. The description of the combat does not sound unappealing. I really want this post to turn out true :p

I don't buy it. November is way too soon.
I think you only feel that way because we've had radio silence from Square the past few years. When you consider that the game was first announced in 2014, 2019 does not sound at all unreasonable. I don't see Square choosing a release window other than Winter Holidays for this game (Every release from FF6 on has had a Fall NA release except FF13), and Fall 2020 sounds so far away for announcements now. I guess we'll see in a month though.
 

Jasbasse

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Aug 11, 2015
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I think you only feel that way because we've had radio silence from Square the past few years. When you consider that the game was first announced in 2014, 2019 does not sound at all unreasonable. I don't see Square choosing a release window other than Winter Holidays for this game (Every release from FF6 on has had a Fall NA release except FF13), and Fall 2020 sounds so far away for announcements now. I guess we'll see in a month though.
No, I have an actual reason, of which I can't discuss lol
 

Rylix

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Jun 6, 2018
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It's not surprising, but it is worrying that they are showing off footage that all takes place in the first 20 minutes of the PS1 game. Unless I missed some stuff in the trailer, this game seems like it is still years off. Hopefully they just aren't showing the rest yet.