According to SIL International 942 million people in the world speak English in the world distributed mainly in the colored countries in that map. A healthy chunk of those of course come from the USA and to a much lesser extent the UK. With that in mind why oh why does FFXV automatically changes to Imperial units when playing it in English without an option for Metric?
FFXV works with Metric units. I tried toggling every other language and the meters were there for Russian, Portuguese, Japanese, Italian, French, German, and both versions of Spanish. Why not give the option to use Metric when playing in English?
I know this is not a deal breaker as I'm clearly still playing and enjoying FFXV but this kind of let's-cater-to-Americans-only mentality can get on my nerves. Of course its a great thing a Japanese developer went to the trouble of translating measurements into miles and feet for the US but there are millions of people outside of that country that are going to play this game in English who are not familiarized with a system that goes from 0.18 miles to 999 feet when running towards an objective.
I live in Mexico and english is my second language but I've been playing games in english ever since I can remember simply because games didnt reach my country translated into spanish ever. And it didnt start to become widespread until the middle of the PS3/360/Wii generation (Sony started as late as 2011's Killzone 3, for example).
I wont play a series I've been playing for decades like Final Fantasy in Spanish after decades of playing it in English because of Imperial units and, like I said, it's not a deal breaker. But it is mind boggling because Metric units are clearly in the game and I know millions in Australia, New Zeland, Canada, India, Japan, many countries in western Europe, South Africa, and even many in the UK would've preferred to play using Metric if given the option. Gran Turismo has given this option since at least GT3 on PS2. Why not FFXV in 2016 which already comes with the units for the other 8 languages?
It couldn't have been too much trouble to implement.