After HD Town, now character switching is complicated =/
pick your developer poison bro!
After HD Town, now character switching is complicated =/
Well they confirmed that the E3 gameplay is in, and we never saw the character switching at E3 either.The point is the poster was saying "You can play like the E3 trailer", and the translation Olivia put out suggests he actually said you CAN'T play like the E3 trailer, because it was a prototype etc. Just trying to be clear with the translations.
They're saying the reason fro no character switching is they decided it'd be too complicated & wanted to focus on one character control instead.
No, seems like it's a more action RPG-y version of FFXII nowadays, while the more frantic KH-like action RPG system is out.
Tabata: Weapon circling thing "phantom Sword" will be in the game.
No character switching? Honestly, I don't care.
In the game that you'll only be able to play as the main character?
Well they confirmed that the E3 gameplay is in, and we never saw the character switching at E3 either.
bummer, but perhaps understandable due to too many variables in context relative actions?...
No character switching? Honestly, I don't care.
Which means with commands and menu selection?
Tabata: Weapon circling thing "phantom Sword" will be in the game.
What's weapon circling phantom sword??????
Just out of curiosity, what did you guys wanting char switch expect? A different mechanic for every char, like TPS shooting for Prompto (what about the others, though?)?
Tabata: guard button uses mp. You can't spam it.
No proper menu select, rather buttons works as command so there's an "attack" button and a "guard" button.
Oh alright. I thought perhaps limit breaks were being discussed.The E3 trailer showed Noctis surrounded by invisible swords at all times as kind of a defensive shield.
Like Lightning Returns?
Lol at a person who directed a game with 14 playable characters saying making ~5-6 playable characters is somehow too complicated.
I dunno. This feels like a game they just need to get out there, make back their money from development ( if possible ), and forget about it. Just ... try and make it good, but just get it done and over with and then start from scratch with 16.
Forget trying to reinvent the damn wheel all the time and go back to what made you popular and rich in the first place. Cinematic battles, Summons, Tactical combat, ATB or fast FFX style queue based system, whatever. Its obvious these crazy battle systems are throwing wrenches in the wheels all the time. Happened with XII and XIII too.
DQ does not try to reinvent the wheel all the time and they still sell just as much as they always have.
They've had a lot of time to make it work.
Anyone should be able to beat FFXV but secret dungeons will rek u
Yeah? Type-0 has 14 unique characters. Sure, it was fairly basic but it was a decently done.
Why do people want maincharacter switching anyway?
Majority of the time, the maincharacter is the best character to control due to skill sets and knowing that he will be in the plot and won't randomly leave your party.
And I hope you guys don't mean the stupid gimmick switching character to use a special skill gameplay eg: one character is able to break a wall, one can teleport over to a ledge.
Ughh, I hate that stuff since it delays the flow of combat and movement.
No, I didn't expect every character to play like a completely different game. More like Type-0 with its _14_ playable characters. The core gameplay would be the same, people just had different specialities. Prompto would have maybe played a little like 3rd Birthday, the others would just have been a bit more efficient at using the weapons Noctis can also use.Just out of curiosity, what did you guys wanting char switch expect? A different mechanic for every char, like TPS shooting for Prompto (what about the others, though?)?
Was there a mention of weapon switching?
Like Lightning Returns?