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Fighting game bosses are the fucking worst.

Oh yeah, Tekken 6's Scenario Campaign had Nightmare Train, who my friends considered one of the worst battles in any Tekken ever. (Devil Jin with a ton of mooks)

Turns out, I got insanely lucky. On my second try, Alisa went off screen and threw Devil Jin off the stage so I won within 10 seconds of the battle starting. Tried doing it later and it was almost impossible.

But hey, got the achievement for that.
 
Yup, this sums it up nicely. They're just not fucking fun. the only ones the come close to it for me are in the vein of Abyss. If that's what you meant by action or adventure game types, I actually prefer those.

Seth is who brought this back to my attention. I know there are far worse, but I just grabbed the PS4 version of USFIV yesterday and am just grinding out trophies until my PS4 stick arrives. Been playing arcade mode all day, and Seth is just miserable to fight. And it's not even necessarily because he's super hard all the time or anything, it's that the entire thing just feels like the most bullshit fight. I either go in swing around and win, or go in swing around and lose. Nothing about the game feels fun at that point, and every reason why I play the game just melts away into this empty shell of shit. After like 10 arcade runs in a row, that fight literally feels like a flip of a coin at this point. And while he's not the hardest by a long shot, that's the absolute worst part about these traditional FG bosses.

If all you want to do is grind out trophies you can just set the game to 1 round only. Much easier on the harder difficulties to take one round than two. :)
 
I forgot about Justice from guilty gear
latest
 
Would a system similar to Forza's 'Drivatar' system work? Do any fighting games already use something like this? You'd still be fighting against the CPU, but at least their behavior would be more human-like.
 
Eventhough kof final bosses are though and sometimes cheap, i love them. They usually look badass and just from their design, you already expect them to be though.

Rugal beat the crap out of me but he kept wowing by the way he finished me.

On the other, MK final bosses are the worst. Incredibly OPed and openly cheating. In MK 1 shang stung could cancel any animation to evade or swith to another move at anytime. The AI in mk in general reads your every input. And they removed a lot of stun animation for them.
 
Would a system similar to Forza's 'Drivatar' system work? Do any fighting games already use something like this? You'd still be fighting against the CPU, but at least their behavior would be more human-like.

Killer instinct on xbox one has a similar system and its pretty cool. Basically the game clones your play style. Its funny to see clone you beat the crap out of you
 
Boss I-No, Igniz, even Ultra Rugal and Shin Akuma in CvsSNK2 handed my ass to me all the time.

Had little issue with Justice though. Gill beat me up but not enough to embarrass myself.
 
IMO the best boss in KOF in terms of design and music. The fight is really fun too, although he still suffers from being a cheap bastard like every other boss not named Orochi.

I dunno, IIRC he doesn't have all screen or unblockable attacks, his moveset is not far from the one of a normal character.
 
Would a system similar to Forza's 'Drivatar' system work? Do any fighting games already use something like this? You'd still be fighting against the CPU, but at least their behavior would be more human-like.

Tekken is doing it since T5DR but not for bosses. There's not much difference compared to standard AI, in my experience. Maybe some ghost likes to spam certain moves while AI is more "neutral" but that's it.
 
I dunno, IIRC he doesn't have all screen or unblockable attacks, his moveset is not far from the one of a normal character.
Just to prove that krizalid(kof99) is not one of those overpowered boss let's look what really is an overpowered boss, krizalid vs magaki...

https://www.youtube.com/watch?v=-6SNgddpdmc

I love krizalid's voice and moveset, he's a pleasure to look at for me, while magaki is painful to watch....
You might be right, but if you compare Krizalid to Orochi (a boss who I do not consider overpowered, even though he has an all screen desperation move + a number of cheap moves), I think Krizalid still is the most difficult boss. That being said, he isn't as cheap as the likes of Goenitz, Zero and Igniz.

Magaki is kinda awful. So is Saiki, I guess. IMO the last interesting KOF boss was Igniz.
 
Street Fighter Alpha 2's arcade mode just ended in a rival fight rather then an overpowered boss character. I prefer that by a long way.
ME too, it gave me an incentive to play as other characters. Most fighting games I play as my fave and call it a day once I beat the boss once.
 
The two bosses I hated the most:

KOF '99's Krizalid on high difficulty

Eternal Champions's Eternal Champion. Dude was bullshit personified, and you had to beat him what, 4 times in a row, on a single health bar?
 
The two bosses I hated the most:

KOF '99's Krizalid on high difficulty

Eternal Champions's Eternal Champion. Dude was bullshit personified, and you had to beat him what, 4 times in a row, on a single health bar?
I blocked the eternal champion and his 4 styles of butter bullshit out of my mind. Took me 6 tries to beat him with the mermaid man his supers are OP, but Took me hours to beat him with other characters.
 
I forgot all about the Eternal Champion! Never beat him. Not even once.

I'm not great at fighters but I love and play them all so everybody named in this topic has whooped my ass before....but Unknown in TTT2 takes the cake. Made me rage quit on EASY.
 
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