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Final Fantasy 7 Remake’s Switch 2 release was, from a technical standpoint, only possible with Game-key cards. Director Naoki Hamaguchi explains why

IbizaPocholo

NeoGAFs Kent Brockman

—Regarding the game's Switch 2 version, there are still voices asking why FFVII Remake had to be a key card, with many arguing they would have preferred a standard game card. You've responded to these concerns on social media previously, but could you explain the background?

Naoki Hamaguchi (hereafter Hamaguchi):
There's simply no way around key cards in certain respects. If you compare loading directly from a game cartridge (containing all game data) to loading from the Nintendo Switch 2's internal storage, the load speed difference is roughly double.

Some have expressed concern that multiplatform development may impose constraints not only on graphics, but even on game design itself. However, this is precisely why we didn't choose a cartridge.

Our game design isn't built around loading all data upfront, with nothing further being loaded afterward. Even during gameplay, data is constantly swapped in and out, and given that premise, the loading speed from a game card would inevitably be insufficient, leading to stress for the player. In addition, with currently available cartridge capacity, there is the practical limitation that the full game data simply wouldn't fit in the first place.

However, as long as we can secure the high-speed storage read speeds such as SSD or UFS (on Switch 2), the design we're aiming for becomes achievable within the scope of optimization for each platform. For the third game in the trilogy, we're proceeding with development with the goal of delivering a large-scale experience similar to Final Fantasy VII Rebirth, so please rest assured on that point.

In the past, when faced with practical issues related to load speed and storage capacity we couldn't resolve, we had to decide not to release on Nintendo systems. However, Nintendo Switch 2's performance is impressive, and with a key card format like FFVII Remake, releasing the games became possible. I believe the only thing I can do is continue to sincerely communicate that fact to users.

Despite everything, I'm relieved that FFVII Remake reached our customers and was well-received. I think we've been able to play a significant role in broadening awareness of the key card format for future titles. I have absolutely no intention of demanding that all gamers accept key cards. I would simply be happy if people could understand that there are games that can only be released because the key card format made it possible.

—How would you respond to the criticism that the key card format is simply a way to cut cartridge costs?

Hamaguchi:
From my personal perspective, I see the technical side as the primary reason. Rather than trying to increase profit margins, we chose to use key cards because the games we aim to deliver simply cannot be realized on standard game cartridges. If doing so allows the series to reach even more players going forward, that would make us very happy.
 
Makes sense. Reading from discs and cartridges is way slower than reading from drives, which is way slower than reading from RAM. And big games not designed around those kinds of limitations are going to be reading in data constantly. It's one of the reasons why PC gaming is basically 100% digital.
 
Makes sense. Reading from discs and cartridges is way slower than reading from drives, which is way slower than reading from RAM. And big games not designed around those kinds of limitations are going to be reading in data constantly. It's one of the reasons why PC gaming is basically 100% digital.
Except in this case he's just spewing bs. This same game runs on the steamdeck, wich uses microsd cards, and not even the faster ones that the switch 2 uses. Those same microsd cards that the steam deck uses are also slower than switch 2 cartdridges. Cyberpunk wich is an open world game, that has to constantly read data, and larger ones compared to FF7 remake, runs well from the cartridge.
 
If people reading this have a bit of time, I recommend watching the interview with Myst developer Rand Miller. One of the things he talks about is the struggles they had with getting the game to be able to read in data from CD ROMs fast enough for the game to feel playable, because it couldn't just install all the data onto the hard drives of the time.



(This is just a clip from the full interview, which is way longer. Recommend watching the full thing, too)
 
Is today the unofficial retarded lie day? Why people lie in things that are widely known? First Hulst tell their employees that know, like everyone does, that the company doesn't know what to do with so much money that they can't afford BluePoint and now this. FFVIIR was running on a 5.400rpm mechanical drive in the last generation. Is he suggesting that a game keycard that supports Cyberpunk can't run faster than the magnetic shit we had? Are everybody trying themselves in obvious lying after seeing how well has worked for some politicians?
 
Except in this case he's just spewing bs. This same game runs on the steamdeck, wich uses microsd cards, and not even the faster ones that the switch 2 uses. Those same microsd cards that the steam deck uses are also slower than switch 2 cartdridges. Cyberpunk wich is an open world game, that has to constantly read data, and larger ones compared to FF7 remake, runs well from the cartridge.
Does the game run on the Steam Deck without having to be installed onto its hard drive? That is surprising :pie_open_mouth:. Maybe Valve have done some technical wizardry to make that possible.

Part of this IS definitely that Square didn't want to spend the money to make huge adjustments to their game, especially since this isn't even running on their own engine iirc.
 
Does the game run on the Steam Deck without having to be installed onto its hard drive? That is surprising :pie_open_mouth:. Maybe Valve have done some technical wizardry to make that possible.

Part of this IS definitely that Square didn't want to spend the money to make huge adjustments to their game, especially since this isn't even running on their own engine iirc.
The deck can run games from its ssd, or from microsd cards. So, its like the switch 2. But the switch 2 game cards are faster than normal sd cards that the steamdeck can use. At least twice as fast.
 
While that argument can make sense in some cases, it doesn't justify the use of game key cards for all of their releases especially when the same game is released on the original Switch full on cartridge.
 
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What a load of BS.

That PS4 HDD speed really did wonders back then.

Game Key Cards can fuck off. And even if you need that internal storage speed, what prevents you from putting your entire game on a real card so it can then be installed on the internal storage ?

And then they tell us this BS here :
Rather than trying to increase profit margins
Yeah right, you are totally not doing this to have greater margins lol.

200w.gif
 
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It's because the cartridges are not fast enough right?

However, this is actually not an issue I would think. Are blu-ray discs fast enough to run PS5 games? Why not just be a holder of the games files and allow them to be copied to the Switch 2 internal storage similar to PS5 games?

Are there also cartridge limits?

This would be a harder one to solve. If the game can't fit on the cartridge it will need an online update in order to run. No getting around that.
 
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i call bullshit

you could still release a game on a card and install it to hdd just like ps5

they make more off game key cards, period
The OS doesnt allow games to be installed from game cards.

But yes, Square is just cheap. They release games that run on the switch 1 from its game card, and yet, for the switch 2, they release the same game as game key card.
 
The OS doesnt allow games to be installed from game cards.

But yes, Square is just cheap. They release games that run on the switch 1 from its game card, and yet, for the switch 2, they release the same game as game key card.

What the hell? Even PSP had a 'install a chunk of the game to the fastest storage' option.
 
Again, it's just a self-inflicted problem from Nintendo.

Their dumbass idea to not let you write cartridge game data to the SSD like Sony and Microsoft do with blu-rays, and then have the same speed benefits of a purely digital game on SSD storage.
 
The thing is Cyberpunk fits on a 64gb cart, FF7R is like.. 90gigs? And those carts aren't inexpensive nor do they manufacture anything above 64gb as far as im aware
Cyberpunk + Phantom Liberty is like 90GB on consoles so they can slim it down, but that's not the point. He was talking about streaming speed limitations which is why it can't be on cartridge, but Cyberpunk showed otherwise.
 
Cyberpunk + Phantom Liberty is like 90GB on consoles so they can slim it down, but that's not the point. He was talking about streaming speed limitations which is why it can't be on cartridge, but Cyberpunk showed otherwise.
Oh yeah no I agree that reasoning doesn't make much sense. But they did slim down FF7 Remake. It went from 145gb on PS4/5 down to 90gb - I would assume file size is more of a real reason than the one given
 
Despite everything, I'm relieved that FFVII Remake reached our customers and was well-received. I think we've been able to play a significant role in broadening awareness of the key card format for future titles. I have absolutely no intention of demanding that all gamers accept key cards. I would simply be happy if people could understand that there are games that can only be released because the key card format made it possible.
Gross. He sounds like a used car salesman. The keycard doesn't do shit, and for people who actually want physical games it has little to no benefit. This is money saving feature by Nintendo that they are trying to sell as some savior. Imagine a single game using up HALF of the storage of your console...lol.
 
FF7R is like.. 90gigs?
Compress it to 64 GB ? You know, like when games were actually optimized to run on the each hardware ?
Make 128 GB cards ? Another solution.
And in both cases you don't require the customer to give up on his right to actually possess the game on the cart.

Rather than this, they take the easy way out because they don't want to bother compressing assets and optimizing for Switch 2. And come up with shit and excuses.

The speed at which you can stream from the cartridge is super high. 400 MB per second. How in the world can this be not fast enough to stream corridors ? All of this is BS and developers not making the slightest effort. This is all a play to try and endorse Game Key Cards, don't fall for it, unless you don't care about having the games on the physical media of course.
 
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I totally get the argument for having Switch 2 games like Star Wars Outlaws, Assassin's Creed Shadows and Final Fantasy VII Remake Intergrade on faster storage but I would still argue that there's no reason games cannot still ship fully on a physical cart that installs the data to the internal storage. That is a better option than a game key card in my opinion even if it costs more as you would still have a version of the game that would be playable long after Nintendo has switched off its servers. It might not be the up to date version but then the same is true of physical disc games on Xbox Series X|S (are there even any these days on this system?) and PS5.

I admit I bought Dragon Quest VII Reimagined on Switch 2 because I was impressed with the demo but it is really disappointing that this is a game key card, especially as it is only 6 or so GB in size. Kind of makes owning it feel a bit pointless. This could have easily shipped on a physical cart had the 8 GB size been available and I doubt the loading times would have been impacted much either as the PC runs fast even from a mechanical hard drive.

I want to keep my Switch 2 storage space free for updates and DLC and want the games themselves to be entirely on a physical cart.
 
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What a load of BS.

That PS4 HDD speed really did wonders back then.

Game Key Cards can fuck off. And even if you need that internal storage speed, what prevents you from putting your entire game on a real card so it can then be installed on the internal storage ?

And then they tell us this BS here :

Yeah right, you are totally not doing this to have greater margins lol.

200w.gif


The ps4 HDD causes eternal loading screens and texture streaming problems, it was the cause of the infamous "The Door" and many N64 quality texture problems.

There is one thing I agree on, the developers can put the entire game compressed in a game card to be then installed on the internal storage, but that will cost them way much than put the game on a Disc in other consoles. Gamecards simply cannot compete with Disc cost and will always to be cheaper to put the game on the cloud.
 
Gamecards simply cannot compete with Disc cost and will always to be cheaper to put the game on the cloud.
If this was true, all publishers would not be so keen on closing their stores. Because keeping available digital games is a potential infinite cost.

In any case, we get the video-game landscape we deserve. If people still buy into this scummy practices, then they will have to accept their glorious online restricted future. When nowadays kids will be adults and will want to experience again the games of their youth, they will all be fucked. As far as I am concerned, I can still easily buy fully working SEGA Saturn games.
 
Keeps retailers interested, which is the whole point.
I think people forget that a very sizeable chunk of revenue (at least for Nintendo and Sony) comes from their physical retail presence. Retailers absolutely love and want something to put on the shelf, especially if it drives foot traffic or actually sells. Game key cards are a compromise that allows for both parties to still get what they want.

Edit: Online is just as well, if a bit different. Retailers like Amazon, Gamestop, Bestbuy, and Target are more than happy to have a physical product to ship and sell to customers while specialty retailers like Limited Run Games, Play-Asia and Videogames Plus wouldn't even exist (or at least in the way we know it) without the existence of physical media to sell. So yes, even Online retailers heavily benefit from Phyical games (including Game Key Cards).
 
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If this was true, all publishers would not be so keen on closing their stores. Because keeping available digital games is a potential infinite cost.

In any case, we get the video-game landscape we deserve. If people still buy into this scummy practices, then they will have to accept their glorious online restricted future. When nowadays kids will be adults and will want to experience again the games of their youth, they will all be fucked. As far as I am concerned, I can still easily buy fully working SEGA Saturn games.

The games of their youth is Fortnite and Roblox.
 
Are we just going to ignore Cyberpunk runs fine on a cartridge?
Exactly... this sounds like total rubbish to me, the game cards are used because they are cheaper. I can buy the excuse from a smaller developer with a small file size game , not wanting to buy a larger capacity cartridge etc etc..
 
The games of their youth is Fortnite and Roblox.
Oh right. And back when we were kids, everybody was playing FIFA and not a single other game. And nobody right now is interested in revisiting these old games. This is why the second-hand market is non-existent, and not a single re-release of old games happen on modern consoles.
 
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What is the break down of RAW speed of all three storage options for the Switch 2? UFS 3.1 can deliver speeds up to 2000MB/s but what can the carts do? Also can the Switch 2, unlike Switch, take advantage of when/if micro SD express cards get faster read/write speeds over ~800 - 900 MB/s R/W?

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To add to this, is it possible to create a faster card that is more on PAR with micro SD express speeds?

Just watched the DF video and that initial load in to MK World being only 9 extra second isn't abysmal. I know data streaming may require faster speeds but Zacfoldor Zacfoldor 's suggestion of loading essential data to the SD express or internal storage is still a viable option. If I had to install a mandatory 10GB to my storage to run a game I'd rather do that than a whopping 70GB+ to run a game.
 
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That's a total lie. This guy gets more annoying every time he opens his mouth. I preferred it when Japanese people kept to themselves and stayed quiet.
 
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