Publisher: Square Enix
Distributor(s): (JP) Square Enix / (WW) Gumi Asia
Price: Free (with IAP)
Platforms: iOS & Android & Amazon app
An original free-to-play mobile RPG in the vein of classic Final Fantasy adventures, featuring sprite based graphics, turn based combat and familiar characters from other popular Final Fantasy titles.
Welcome to the thread!
To answer your question, well... yes, sort of.
Brave Exvius is a new Final Fantasy game, in the style of the SNES titles (IV, V, VI). That said, the game plays considerably different from the SNES titles, outside of combat. Combat in FFBE is equivalent to the Wait Mode ATB in these games (everyone acts individually in their team's turn before the opposing team gets their turn). In story and event modes, the player's team always goes first. In arena mode, the team that goes first is randomly chosen at the beginning of each new turn.
There is an original story with original characters. As the game is meant to last for several years, the story is considerably drawn out and may appear to be very slow moving (it at all) at first. As one progresses farther in Story Mode, the story becomes considerably more interesting. Please keep in mind that the story really doesn't begin to really get rolling until four or five islands into the game (Dirnado Isle or Olderion Isle), which can be a considerably long time for a new player. Please bear with the story until then.
The game is belongs to a genre known as gacha, or lottery-style game. In this game, not only are there original characters, but the player also has the be ability to pull characters from other Final Fantasies (both heroes and villains) to join them on their team. This is a major draw of the game. On the flip side, as a lottery-style game, the more desirable or popular characters are often quite hard to obtain, and attempts at pulling for them cost a premium currency (lapis) in the game. A fair amount of lapis given to players over time for various events in the game (Brave Exvius is unusually generous in this regard compared to other games in this genre). Addiitional lapis can be purchased for real-world currency to fund additional activities in the game (refilling energy) or for more attempts at pulling rare units from the slot machine.
Various activities are also inserted into the game from time to time, that offer unique equipments, materia, spells, and so on that are not found in the story mode of the game. These can take the form of a dungeon from another Final Fantasy, an exploration of some kind, or a trial against a powerful boss (which is what everyone in the thread is passionate about at the moment as that is this week's challenge).
In this regard, you could think of this as a single-player MMO, as new content is constantly added to the game weekly and new chapters are being added to the story monthly.
If you want to give the game a try, the community would be more than glad to support you on the way. We are pretty passionate about helping GAF succeed here, each in our own ways.
Harnessing the power of the crystals, mankind prospered, nations flourished.
But just as day gives way to night, that era of peace proved but a fleeting illusion.
Now, as their world stands on the precipice of ruin, two young knights summon visions
to their side as they strike out on a journey to chase the shadows.
Unit Tier List
Exviuswiki.com Unit Rankings
Altema.jp Japanese version tier list
Some top tier units: (30.9.2016) Lightning | Exdeath | Chizuru | Firion | Vaan...
Noteworthy: Most of the units that have 5*
Good Trust rewards: Zidane | Bartz | Luna | Cecil | Miyuki
Currently the easiest known rerolling method involves using a dummy facebook account.
1. Progress through the game until you get 5 Rare summon tickets and do the character pull from "Once a day Featured Summon" banner, it costs 250 Lapis. Then use 5 Rare summon tickets at "Featured summon" (click Summon 500 Lapis and choose Ticket Summon)
2. Login to your dummy facebook account and sync the game with it
3. log out of that facebook account and start the game again from the start
4. Once you get your desired character link it to your real facebook account and enjoy the game.
*game accounts are permanently tied to your facebook account, you should use a dummy facebook account for rerolling purposes.
Trust is a stat that indicates the level of confidence between you and a unit. To raise a unit's trust percentage, clear quests using the unit or fuse it with an identical unit. Maxing out trust grants you a reward. Trust rewards can be rare weapons, spells and skills in the form of materias. Every unit has an unique trust reward.
Vortex Of Desires
Once a day, you can unlock certain dungeons that are useful for farming awakening materials, crafting materials and leveling units. You can unlock one of the dungeons once per day and use it as many times as you want. If you want to unlock another dungeon, you will have to either wait until the next day or spend some lapis.
Chamber Of Creation - crafting materials
Chamber Of Awakening - materials for awakening units
Chamber Of Experience - for unit exp
Chamber Of Riches - Gil drops
You can obtain espers by defeating the ones that appear in the main story or through various events.
Adding espers to your party has several merits, such as stat bonuses(1%) and making magic, ability, and summon magic possible.
Once you've filled up the summon gauge espers can be summoned in battle, launching devastating attacks or granting buffs to your whole party.
Test your skills by using party of max 5 units and battling your way thru enemies. Colosseum has 3 different difficulty levels.
BGN / INT / ADV
Harder difficulty opens when you have cleared easier.
https://www.youtube.com/channel/UCwLWX13ISaixx_p_DRAlwhg - GAF user @Valentus BE youtube channel with helpful videos
https://www.reddit.com/r/FFBraveExvius/ - best english source for information regarding units, espers, spells, skills, trust rewards etc.
https://exviuswiki.com/Main_Page - wiki has a lot of info
https://lapis-news.gumi.sg/en/help.php - Official guide for game mechanics
https://www.finalfantasyexvius.com - official website
https://twitter.com/FFBE_EN - official twitter account
New 13.10.2016 Google docs friends ID list, quote to reveal:
Wall of shame
iOS Switch Control
If you're an iOS user and don't want to bother with emulators in order to automate your TM farm, this post hopefully answers some questions on how to set up your phone to do it. Setting up Switch Control for TM farm is a bit tricky due to the limitations they have, so if you don't even know what they are it'll probably seem a lot more complex at first than it actually is.
What is a Switch Control?
First, here's Apple's official support article about switch control: https://support.apple.com/en-us/HT201370
To explain it shortly, Switch Control is a way to control your phone with a switch and a recipe. A switch is an action you do, and it can be a full screen tap, moving your head or doing a page flip swipe on the screen. A recipe is a pre-recorded set of actions, like taps on a screen. Thel limitation for a recipe is 5 taps and 10 seconds, which is why it gets a bit tricky. You can't automate a single run of Earth Shrine in one recipe, for example.
Here's a screenshot of my recipe, visible on screen:
The circles on screen are some of the prerecorded taps I've done. The switch for this recipe is a full screen tap. So every time I tap once on the screen, the recipe will proceed through the prerecorded taps. If I tap 10 times, they will queue up and repeat once for every tap I've done on the screen while the controls are running. I'm not sure if there's a limit to how many taps you can queue, but it's probably pretty high.
Now, on to the taps themselves and why are they where they are. It's a bit difficult to explain, but there are 3 taps you need to be able to do:
-Tap 1 will navigate the menus by tapping on the most center item. This will either select the Earth Shrine entrance stage, or select a friend. In battle, it'll attack with unit 1.
-Tap 2 is positioned so that it'll hit the "Next" button in the stage completion screen, and the "Depart" button after you select a stage and a friend. It will also attack during battle, like the other taps.
-Tap 3 is basically the same as 2, but it's a bit lower. As you can see from the screenshot, it should hit the "Next" button in the mission screen, and overlap with the "Next" and "Depart" buttons.
The order doesn't matter that much, but the quickest to navigate the menus is 1-3-2. Entrance (1) - Next (3) - Select Friend (2) - recipe restarts - Depart (2).
Any of the taps will also advance the game in areas where a tap is required.
Lastly, this switch control needs to be started on the stage selection screen, when you select Earth Shrine on the map.
Creating a Switch Control
Ok, so how do you make one of these? This is mostly covered by the article but here's a quick rundown:
First, go to Settings > General > Accessibility > Switch Control > Switches
Add a new switch. Choose Screen > Full Screen > Tap
Add a new recipe. Choose Recipes > Create New Recipe. Give it a name, and assign it the full screen tap switch. Now, you'll need record the taps blindly on the screen. It'll most likely take a few tries, but luckily is pretty quick to test.
Once you're done, set it as the launch recipe.
Lastly, go back to the Accessibility menu. Scroll all the way down and set the Accessibility Shortcut to Switch Control.
Now, if you did everything correctly, you can triple click the home button and the Switch Control should turn on. Tap on the screen and it should start repeating. You're done. Get those TMs!
A few limitations
-You'll need to be full on friends in order to TM farm. None of the taps will interact with the add friend popup.
-You'll most likely need to monitor the control in order to not run out of energy or if there's an interruption. Just triple click and turn the control off.
-You need to have room in your material inventory.
-If you want to turn the switch control off while you have taps queued, you need to turn the screen off from the side/top button and triple click from the lock screen. Otherwise the control will play all queued taps before turning the control off.
edited 23/11 to reflect some of the UI changes made in the previous patch.