It's not really low effort, it's between the original games and a HD-2D remake (which starts to get old by now).So a million per game on average (probably slanted to the more popular games obviously). Not bad for overpriced low effort stuff I guess. Rather play the originals.
The originals are full of bugs with half the conditions there not working as intended. If the graphics are similar and the sound is similar, but there are quality of life improvements and the games work as intended for once with decades worth of balancing and bug squashing, I would rather go with the pixeled edition. I would never go to the SNES version where you can't even run.Rather play the originals.
another Plus for the remasters is the quality of life improvements and the cheats where you don't have to grind as muchThe originals are full of bugs with half the conditions there not working as intended. If the graphics are similar and the sound is similar, but there are quality of life improvements and the games work as intended for once with decades worth of balancing and bug squashing, I would rather go with the pixeled edition. I would never go to the SNES version where you can't even run.
My two gripes are:
that they'll most likely have most of the original censorships that fans have moded out over the years,
and that all those SquareSoft remasters in general are still very bloody expensive!
They reuse the same rodin psp/ffxiii/ffxiv (and now ffxvi) font in every damn thing, its snnoying. If it's not that, it's mobile a generic chinese/jp character typeface of times new roman…So I just looked on the Steam page and the UI design is...
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Which aspects of these remasters would you say required more than a low amount of effort to develop?It's not really low effort, it's between the original games and a HD-2D remake (which starts to get old by now).
And we don't have many examples of this kind of treatment, the most recent one is Sonic Origins I believe (which was a bit of a disappointment as it doesn't have the original score of Sonic 3)
I haven't played them but from what I understood: the general speed, the 16:9 aspect ration, the isometric view, the shadows for better perspective, and all other tweaks that help the gameplay.Which aspects of these remasters would you say required more than a low amount of effort to develop?
So a bunch of low effort tweaks to avoid having to do the high effort work required to really modernize the sprite presentation.I haven't played them but from what I understood: the general speed, the 16:9 aspect ration, the isometric view, the shadows for better perspective, and all other tweaks that help the gameplay.
I'm not an FF fan though, I only played FF7 Remake/Rebirth so far, and the FF XV and XVI demo and bought FF XVI
These are far from low effort, and this release made all 6 of those games accessible to anyone who wants to play them. If you care to understand the work that went into these, check out this video.So a million per game on average (probably slanted to the more popular games obviously). Not bad for overpriced low effort stuff I guess. Rather play the originals.
Thanks. Low effort, ugly and inconsistent going by the video.These are far from low effort, and this release made all 6 of those games accessible to anyone who wants to play them. If you care to understand the work that went into these, check out this video.
Okay dude. Low effort trolling, but I'll play along.Thanks. Low effort, ugly and inconsistent going by the video.
Few games in the role playing genre can boast the pedigree and lineage of the Final Fantasy series. Tracing its roots all the way back to 1987, the series has endured in the hearts of fans and critics alike. But for the longest time there was no convenient and consistent way for players to enjoy all of the earlier titles - with the various ports and re-releases of these formative games being scattered across multiple systems. Luckily this has now been remedied by the Final Fantasy pixel remasters.
VI is good.Thanks. Low effort, ugly and inconsistent going by the video.
Why? That game was ass when it released and borderline unplayable today.give us Mystic Quest Square
is it really that bad the only real criticism I heard was it was too easy compared to the other entriesWhy? That game was ass when it released and borderline unplayable today.
Play it. It's terrible and it has nothing to do with its difficulty.is it really that bad the only real criticism I heard was it was too easy compared to the other entries
I know some people complain about how cheap the remasters feel, but at least they're the closest to the originals without ruining them or forcing in some awful new art direction.
It's a solid score, all things considered. Honestly, the music alone is worth the purchase.
Now we just need SE to share updated sales numbers for FFXVI... they haven't said a word since the 3 million at launch.
What game? On pc, I experienced zero stutters.6 million copies and they still can't get off their ass and fix the stuttering.
I guess he's referring to the 70fps/60fps thing? That animations don't match refresh rate and so sometimes skipped a frame in animation?What game? On pc, I experienced zero stutters.
V is my favorite FF by far. Great characters, fun story that's not the focus (gameplay is) and some very iconic music and moments.These games are awesome and I loved this version. The quality of life features were welcome!
I still need to beat V and VI. Maybe I'll fire them up during the holidays.
I'm sure the release on Xbox bumped those numbers to 10-11 million.I know some people complain about how cheap the remasters feel, but at least they're the closest to the originals without ruining them or forcing in some awful new art direction.
It's a solid score, all things considered. Honestly, the music alone is worth the purchase.
Now we just need SE to share updated sales numbers for FFXVI... they haven't said a word since the 3 million at launch.
I would but it doesn't have a re-release and I don't do emulation soPlay it. It's terrible and it has nothing to do with its difficulty.
Interesting, sounds like they were going for their own Super Mario All-Stars version of the older Final Fantasy games.They brought back the original pixel art artist (who worked on most of the original games) to recreate all the sprites. They also made them all visually consistent across all 6 games so the 8 bit games don't look worse than the16 bit ones.
They re-orchestrated the entire soundtrack, update some of the battle systems, rebalanced the stats. They even fixed the biggest complaint from the release - the font in the menus.