• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Final Fantasy Pixel Remaster Series has sold over 6 million copies worldwide

So a million per game on average (probably slanted to the more popular games obviously). Not bad for overpriced low effort stuff I guess. Rather play the originals or older ports or better yet fan mods (if you really care about the bugs the games used to have). The new graphics use butt ugly pixel art even though they didn't have to be made to 8-16bit specs and they are inconsistent shoving some 3D (so called HD-2D) or VA in some scenes yet not others and taking elements from different past versions (NES/SNES/GBA/PSX/PSP/etc.) that don't fit together (and don't include all past extras either). Obviously they're no longer on cartridge so they put some real instruments rather than midis etc., but whatever, that also makes them inconsistent with the rest of the presentation tbh. Also broken battle speed settings and they're not without their own bugs, issues and necessary mods 🤷‍♂️
 
Last edited:
So I just looked on the Steam page and the UI design is...

team america vomit GIF
 
I know some people complain about how cheap the remasters feel, but at least they're the closest to the originals without ruining them or forcing in some awful new art direction.

It's a solid score, all things considered. Honestly, the music alone is worth the purchase.

Now we just need SE to share updated sales numbers for FFXVI... they haven't said a word since the 3 million at launch.
 
So a million per game on average (probably slanted to the more popular games obviously). Not bad for overpriced low effort stuff I guess. Rather play the originals.
It's not really low effort, it's between the original games and a HD-2D remake (which starts to get old by now).

And we don't have many examples of this kind of treatment, the most recent one is Sonic Origins I believe (which was a bit of a disappointment as it doesn't have the original score of Sonic 3)
 
square need to crank up smaller games with lower production cost, in so they could recover more budget. their AAA is too big in cost but took longer and has more risks
 
Rather play the originals.
The originals are full of bugs with half the conditions there not working as intended. If the graphics are similar and the sound is similar, but there are quality of life improvements and the games work as intended for once with decades worth of balancing and bug squashing, I would rather go with the pixeled edition. I would never go to the SNES version where you can't even run.

My two gripes are:
that they'll most likely have most of the original censorships that fans have moded out over the years,
and that all those SquareSoft remasters in general are still very bloody expensive!
 
The originals are full of bugs with half the conditions there not working as intended. If the graphics are similar and the sound is similar, but there are quality of life improvements and the games work as intended for once with decades worth of balancing and bug squashing, I would rather go with the pixeled edition. I would never go to the SNES version where you can't even run.

My two gripes are:
that they'll most likely have most of the original censorships that fans have moded out over the years,
and that all those SquareSoft remasters in general are still very bloody expensive!
another Plus for the remasters is the quality of life improvements and the cheats where you don't have to grind as much
 
So I just looked on the Steam page and the UI design is...

team america vomit GIF
They reuse the same rodin psp/ffxiii/ffxiv (and now ffxvi) font in every damn thing, its snnoying. If it's not that, it's mobile a generic chinese/jp character typeface of times new roman…
 
Last edited:
It's not really low effort, it's between the original games and a HD-2D remake (which starts to get old by now).

And we don't have many examples of this kind of treatment, the most recent one is Sonic Origins I believe (which was a bit of a disappointment as it doesn't have the original score of Sonic 3)
Which aspects of these remasters would you say required more than a low amount of effort to develop?
 
Which aspects of these remasters would you say required more than a low amount of effort to develop?
I haven't played them but from what I understood: the general speed, the 16:9 aspect ration, the isometric view, the shadows for better perspective, and all other tweaks that help the gameplay.

I'm not an FF fan though, I only played FF7 Remake/Rebirth so far, and the FF XV and XVI demo and bought FF XVI
 
I haven't played them but from what I understood: the general speed, the 16:9 aspect ration, the isometric view, the shadows for better perspective, and all other tweaks that help the gameplay.

I'm not an FF fan though, I only played FF7 Remake/Rebirth so far, and the FF XV and XVI demo and bought FF XVI
So a bunch of low effort tweaks to avoid having to do the high effort work required to really modernize the sprite presentation.

HD-2D isn't required either. There are countless examples of games with high res sprites and proper animation.
 
Last edited:
So a million per game on average (probably slanted to the more popular games obviously). Not bad for overpriced low effort stuff I guess. Rather play the originals.
These are far from low effort, and this release made all 6 of those games accessible to anyone who wants to play them. If you care to understand the work that went into these, check out this video.
 
These are far from low effort, and this release made all 6 of those games accessible to anyone who wants to play them. If you care to understand the work that went into these, check out this video.
Thanks. Low effort, ugly and inconsistent going by the video.

Awesome original pioneering 8bit jrpg, vs naff rpg maker bs.
 
Last edited:
These games are awesome and I loved this version. The quality of life features were welcome!

I still need to beat V and VI. Maybe I'll fire them up during the holidays.
 
Thanks. Low effort, ugly and inconsistent going by the video.
Okay dude. Low effort trolling, but I'll play along.

Literally in the first 45 seconds of the video:
Few games in the role playing genre can boast the pedigree and lineage of the Final Fantasy series. Tracing its roots all the way back to 1987, the series has endured in the hearts of fans and critics alike. But for the longest time there was no convenient and consistent way for players to enjoy all of the earlier titles - with the various ports and re-releases of these formative games being scattered across multiple systems. Luckily this has now been remedied by the Final Fantasy pixel remasters.

They brought back the original pixel art artist (who worked on most of the original games) to recreate all the sprites. A low effort job would be to use the original ones that were created to look good on CRTs that look really bad on modern screens. But because this isn't a low effort job, they decided to recreated them so they look good on screens people actually have today. They also made them all visually consistent across all 6 games so the 8 bit games don't look worse than the16 bit ones.

They re-orchestrated the entire soundtrack, update some of the battle systems, rebalanced the stats. They even fixed the biggest complaint from the release - the font in the menus.

I write all that because someone is going to come here, read your post, believe you, and miss out on some very good ports, when you clearly do not know what you're talking about, haven't played the game, did not watch the video, or are just trolling to feel like you're part of the discussion.
 
Played through V and II of these remasters and they were fantastic. Bought Vi to try to get through it again since its held in such high regard of the 2D games, but I fell off it again. I really dont understand rhe love for it. For me its the weakest. I dont like any of tge characters or how you get abilities and the general flow of battles. V was the best.

I tend to favor the FF games that actually use the job system.
 
They should have a smaller studio focusing on pixel Final Fantasy games, while the bigger studio do the mainline titles. The thirst is real.
 
I know some people complain about how cheap the remasters feel, but at least they're the closest to the originals without ruining them or forcing in some awful new art direction.

It's a solid score, all things considered. Honestly, the music alone is worth the purchase.

Now we just need SE to share updated sales numbers for FFXVI... they haven't said a word since the 3 million at launch.

The pixel remaster ost for FF6 is absolutely beautiful .
 
I love the collection despite the issues and have physical on Switch and digital on Steam (and FF V/VI on iOS). Alongside DQ, some of my favorite retro JRPGs.
 
Last edited:
I bought 4,5,6 on iOS so I always have them on me.
I still actually like the GBA version of 6 the best with all the added stuff but the OG version is fine.
 
I went with the Southeast Asia version because I couldn't find the ESRB one at a good price (and before the reedition came). Haven't played them yet (though I finished 6 on SNES). I started 1 on the NES or Famicom mini IIRC but handheld is much convenient.

What game? On pc, I experienced zero stutters.
I guess he's referring to the 70fps/60fps thing? That animations don't match refresh rate and so sometimes skipped a frame in animation?
 
Have the Android Pixel Remaster ports been updated to match the slightly later console versions, or are they still lacking ?

Was tempted to grab them for my new Ambernic handheld.
 
These games are awesome and I loved this version. The quality of life features were welcome!

I still need to beat V and VI. Maybe I'll fire them up during the holidays.
V is my favorite FF by far. Great characters, fun story that's not the focus (gameplay is) and some very iconic music and moments.
 
I know some people complain about how cheap the remasters feel, but at least they're the closest to the originals without ruining them or forcing in some awful new art direction.

It's a solid score, all things considered. Honestly, the music alone is worth the purchase.

Now we just need SE to share updated sales numbers for FFXVI... they haven't said a word since the 3 million at launch.
I'm sure the release on Xbox bumped those numbers to 10-11 million.
 
They brought back the original pixel art artist (who worked on most of the original games) to recreate all the sprites. They also made them all visually consistent across all 6 games so the 8 bit games don't look worse than the16 bit ones.

They re-orchestrated the entire soundtrack, update some of the battle systems, rebalanced the stats. They even fixed the biggest complaint from the release - the font in the menus.
Interesting, sounds like they were going for their own Super Mario All-Stars version of the older Final Fantasy games.

I did not know this, thank you.
 
Top Bottom