Doing some more research myself about this version and yeah, I think I'm out until a big discount or will pick it up used.
I have experienced the story of the game a couple times already so the original creators circlejerking their near 30 year old game and updating the story is not for me. I will also be playing in Japanese so the new English translation and voice acting, cut-scenes etc mean nothing to me. This appears to be Square's biggest selling point for this version but it would be bottom on my list of priorities.
What I was interested in was potential new content, new scenarios, new jobs but it seems we are not getting that and they have also cut the WotL content too. Okay, it's not such a big deal on a first play through I will accept. But for me, Tactics is actually at its heart an awesome SRPG sandbox, so new maps, battles, jobs, characters are all fun tools to play around with and give the game loads of replayability. We know they are basically going to nerf Orlandeau for the new version but why? It's not like you HAD to choose him. He was there if you wanted to use him and really you could make the original game as easy, hard, fast-paced, specialised or whatever else however you wanted it to be. I don't have faith in Square updating the difficulty to be anything more than buffing enemies and nerfing characters and moves since I doubt they do can much more than that with the resources they have left of the original game.
The updated map graphics and sprites look so amateurish yeesh. It seems they have no ability to actually go in and redo the sprites properly because of lost source code and assets, so instead they are slapping a filtered upscale and applying depth of field to every shot and calling it a day. It's not offensively ugly but it's close, very close.
Which all brings me back to the point that the only thing this game's creators seem care about is showing everyone how awesome they were and giving themselves a pat on the back for how incredible they think their original story and characters are. Maybe WotL wasn't made by them but them but who the fuck cares about their massive egos and their pride.
And no, I'm not paying full price for a basic-ass emulated PS1 version that's included with this version.
Game's main selling points:
+++Expert/Hard mode (available from the start) - Can possibly change the feel of the entire 50-100 hours of the game, at least all the gameplay. Biggest issue with game is how easy it breaks, but that's also one of the draws. Still, breaking the game on expert should still be fun to do.
++VA (is it more than just English? I'm not sure, think so?) - if you've played it a few times already, why wouldn't you want to see a new take on it? Seems like it'd beat just replaying the same thing again. I think they even got the FFVII Remake VAs when appropriate? Not sure.
++ Class rebalancing (kinda works in to the hard mode) - Archers can be a 2/10 class instead of a 1/10 class!
+PC version probably will get mods (unofficial I suppose) - Fix the graphics and add in removed classes!
+Play w/o emulation on PCs - Good for people who don't like to do stuff on their PCs more than necessary.
+State of the Realm (whatever it's called, the Amazon Prime feature where you pause the game and get all the info on every character on the screen and how they are all politically related etc)
+ NPCs still banter when added to party, supposedly this is a huge flaw in the game, that all the characters become silent when added to the party.
+/- If it sells well, you might get a sequel or a port of FFT:Advance
+/- New CG - hey it's new, if nothing else.
- New chocobo death sounds - Why?
Probably more, but I think it's a fair bit of effort. I'm personally also excited to be able to play through with my daughter for her first time - she loves quite a few of the numbered FF games, along with some tactical games like Fire Emblem, so it should be a good time.