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Final Fantasy VI expansion/remake: Potential future?

Duderz said:
In order to get Ultima, you have to make a sacrifice of either getting the best weapon in the game, or getting a relatively worthless Esper that teaches you Ultima. Once equipped, you then learn that spell at a 1X rate, no matter what.

You can also learn Ultima from the Paladin's Shield, unless I'm totally insane and am remembering wrong. That's even more impratical than the other way though.
 
soundwave05 said:
I'm pretty sure the same team that does FFIII DS will do the inevitable FFIV/V/VI remakes also, probably using the same engine as well.

This is what I'd most like to see. If they do a bang-up job on FFIII DS though...well, if a PS3 FFVI remake were announced, it'd certainly have my interest no matter what. :P

EDIT: I didn't know that, Philia. Wasn't the Paladin Shield what you get for wearing the Cursed Shield 255 times? If so, I'm not sure you can get Ultima from it. It's been quite some time. :P
 
Duderz said:
As far as I recall, you get enough characters to make 2 full parties in order to go down the Phoenix Cave and retrieve Locke.

Locke is one of the last characters you need to get.

And KOTR would kill Sephiroth in under 3 minutes if it wasn't so damn long.

EDIT: And jet, both Nomura and Kitase (well, more Kitase) had some involvement in FFVI. Nomura with the monster designs (and Setzer and Shadow), and Kitase was one of the heads of development.

Full party? I am sure it would be hard but you can just as easily get through with four members. Two of the parties would just have one member.
 
Duderz said:
EDIT: And jet, both Nomura and Kitase (well, more Kitase) had some involvement in FFVI. Nomura with the monster designs (and Setzer and Shadow), and Kitase was one of the heads of development.

he was co-director (with FFIX's Itou) and co-head of the production in general with Sakaguchi. Apparently Sakaguchi used FFVI as kind of a testing ground for Kitase's style. He was so impressed with the results and personality of Kitase that he gave him a much more critical role in FFVII, then practically gave him full-reign with FFVIII while The Gooch was off dickin' around with FFTSW.
 
You can get Locke with just Celes, Sabin, Edgar and Setzer.

So nope, he's not the last required character. The above 4 are the only required characters.

Maybe you need to actually go play FFVI again before keeping it on that pedestal of yours. Many people on this board do.
 
Vargas said:
Also, if you know where to fight (south of the Theatre House) you can learn Ultima in less than 10 minutes.

Best place is the lizards outside that one town. Miranda I think.

Until you're strong enough to take on Dino's in the forest north of the Veldt.
 
I don't mean to be the fly in your ointment Tabris, but Mash/Sabin isn't a required character, either. You don't have to get him, and Edgar's ending is different without getting Mash/Sabin.

The only required characters are Celes, Edgar, and Setzer. Tina/Terra will fly to the final battle due to the game's ending (and Kefka will make a "I've got a front row seat!" comment at her for flying to the tower).
 
And jet, both Nomura and Kitase (well, more Kitase) had some involvement in FFVI. Nomura with the monster designs (and Setzer and Shadow), and Kitase was one of the heads of development.

I knew I should've put a disclaimer that I already knew that shit. :P That doesn't fucking matter. Dirge Kitase and Kingdom Nomura better stick to their current garabge and leave FF6 alone. I can only imagine how much they would rape it. :\
 
jett said:
I knew I should've put a disclaimer that I already knew that shit. :P That doesn't fucking matter. Dirge Kitase and Kingdom Nomura better stick to their current garabge and leave FF6 alone. I can only imagine how much they would rape it. :\

your imagination must be pretty limited then, jett. :D
 
Red Scarlet said:
I don't mean to be the fly in your ointment Tabris, but Mash/Sabin isn't a required character, either. You don't have to get him, and Edgar's ending is different without getting Mash/Sabin.

The only required characters are Celes, Edgar, and Setzer. Tina/Terra will fly to the final battle due to the game's ending (and Kefka will make a "I've got a front row seat!" comment at her for flying to the tower).

Oh yeah, I guess you could skip Sabin. Doing Kefka's Tower with 3 people would be insane. 1 person per team.
 
Tabris said:
You can get Locke with just Celes, Sabin, Edgar and Setzer.

So nope, he's not the last required character. The above 4 are the only required characters.

Maybe you need to actually go play FFVI again before keeping it on that pedestal of yours. Many people on this board do.

This is getting ridiculous. Why would you go through the trouble of getting Locke with only 4 characters, in order to retrieve Ultima, in order to have those 5 characters learn it, so that the game becomes broken?

Your argument was that Ultima breaks the game. I'm saying that isn't true, unless you spend the ridiculous amount of time of having all the characters learn it.

KOTR, on the other hand, once you go through the insane requirements of getting it, is good to go.

Either way, you can argue that any "ultimate spell" breaks any game, if you're willing to devote the time to it. Ultima, once you get it, doesn't break anything.
 
You don't have to wait to get Locke last or later. He's recruitable as soon as you get the airship. Pretty fun to do it that way, too.

Tabris said:
Oh yeah, I guess you could skip Sabin. Doing Kefka's Tower with 3 people would be insane. 1 person per team.

It can be fun though, although the endings for all the characters kinda sucks with just the portrait and stuff for 3/4 of them.
 
Tabris said:
Best place is the lizards outside that one town. Miranda I think.

Until you're strong enough to take on Dino's in the forest north of the Veldt.

I remember fighting the Cactuars and those huge worms. They give a ton of points. 5 and 10 a piece, I think.
 
Duderz said:
This is getting ridiculous. Why would you go through the trouble of getting Locke with only 4 characters, in order to retrieve Ultima, in order to have those 5 characters learn it, so that the game becomes broken?

Your argument was that Ultima breaks the game. I'm saying that isn't true, unless you spend the ridiculous amount of time of having all the characters learn it.

KOTR, on the other hand, once you go through the insane requirements of getting it, is good to go.

Either way, you can argue that any "ultimate spell" breaks any game, if you're willing to devote the time to it. Ultima, once you get it, doesn't break anything.

Except it does break the game. Same as KOTR.

It's easy to learn (Lizards or Dinos), can be gained a lot earlier than KOTR, has the same mechanics as materia (next character can use it once learned, 1 materia can be duplicated once learned for other players) and breaks the game the same (makes every boss very easy). Ultima is a one-turn kill for all bosses except last and maybe one or two others, just like KOTR.
 
I'm pretty convinced that a Final Fantasy VII Remake is in development for PS3 and will be announced as part of a 10th Anniversary type thing for 2007.

FFIV/V/VI Remakes will be on the DS.
 
Tabris said:
Except it does break the game. Same as KOTR.

It's easy to learn (Lizards or Dinos), can be gained a lot earlier than KOTR, has the same mechanics as materia (next character can use it once learned, 1 materia can be duplicated once learned for other players) and breaks the game the same (makes every boss very easy). Ultima is a one-turn kill for all bosses except last and maybe one or two others, just like KOTR.

I guess we'll have to disagree on that point. Saying Ultima is a game breaker like KOTR is something I just don't believe in.

I don't recall Squaresoft changing Kefka in the U.S. version of FFVI to make him survive a single Ultima like what was done for Sephiroth when pitted against KOTR.
 
soundwave05 said:
I'm pretty convinced that a Final Fantasy VII Remake is in development for PS3 and will be announced as part of a 10th Anniversary type thing for 2007.

FFIV/V/VI Remakes will be on the DS.

Bah to a FFIV remake. V and VI sure. I also agree with the FFVII remake in 2007.

That would be a nice year for the PS3. FFVII remake, Metal Gear Solid 4 and maybe even GTA4.
 
FFVII Remake at the beginning of '07 (1-31-07 for the exact 10 Year Anniversary date) and FFXIII at the end of the (fiscal) year would be fucking huge.

I'll believe it when I see it, though. :)
 
Vargas said:
Bah to a FFIV remake. V and VI sure. I also agree with the FFVII remake in 2007.

That would be a nice year for the PS3. FFVII remake, Metal Gear Solid 4 and maybe even FTA4.


I think Square will remake the old Final Fantasy games on the DS ... but the order may be switched (kinda like how Nintendo handled the GBA ports of the Mario Advance series). So I dunno, perhaps FFV or FFVI could be remade next, since FFIV was just recently put on GBA.

Square-Enix's PS3 workload may boil down something like this ...

2006- FFXII/Maybe some kind of PS3 launch title
2007- FFVII Remake
2008- FFXIII or new DQ
2009- FFXIII or new DQ

Depending on how dev schedules go I guess.
 
If they remake it, I demand that it be on PS3 and they make it have cutting-edge graphics as well as adding at least 15 hours of new material... If all they are going to do is put it on a handheld, add some little character portraits, touch up the text a little and add a dungeon or two, then leave it alone, please.
 
A lot of the bosses in the last place in 6 have over 9999HP. Ultima doesn't kill many bosses in one use, especially not in there. But it does 9999 a lot sooner than other spells.

Ah, one turn (4+) uses. Yeah it tends to kill some that way. I prefer the sword and Meteo.
 
kevm3 said:
If they remake it, I demand that it be on PS3 and they make it have cutting-edge graphics as well as adding at least 15 hours of new material... If all they are going to do is put it on a handheld, add some little character portraits, touch up the text a little and add a dungeon or two, then leave it alone, please.

That's what I'm talkin' about! :D

My imagination has gone over the scenes time and time again, but hot damn, there are so many awesome scenes in FFVI I'd love to get the proper cinematic treatment from Square's talented designers. Little sprites twirling around and mode 7 just doesn't cut it any more. The poisoning of Doma, the Vector escape, the rise of the Floating Continent and birth of the World of Ruin, Kefka destroying cities, Celes' suicide attempt, just to name a few. I'd also love to see Naora and Minaba's versions of the cities- Figaro, Zozo, Jidoor,, Miranda, the Opera House, etc. We've already seen what Narshe and Vector intended to look like, as well as certain scenes like the Magitech invasion on Narshe, a part of the Vector escape, etc., on the Anthology version of FFVI, but those were just tempting little teasers.

They could even toss in an HD-juiced up version of the original 16-bit as a nostalgic hand-job to all the unbendable 'old schoolers'. :D
 
FFVII will get a PS3 remake, but I think that's it.

Remakes are going to be too expensive in the future with the level of visuals you're talking about.

FFIV-VI are likely only going to be remade on the Nintendo DS.
 
soundwave05 said:
FFVII will get a PS3 remake, but I think that's it.

Remakes are going to be too expensive in the future with the level of visuals you're talking about.

FFIV-VI are only going to be remade on the Nintendo DS.

we can dream, can't we? :)

Again, the basic point behind this thread was to point out that many people in the Square-Enix office apparently had/have the desire to do more with FFVI- be it in a remake, sequel, whatever, who knows? It was interesting to hear that it was second only to FFVII as far as desire for expansion.

Frankly, I'm more surprised they didn't want to do a Final Fantasy V-2: Faris and the Jive Talking Dragon.
 
Red Scarlet said:
A lot of the bosses in the last place in 6 have over 9999HP. Ultima doesn't kill many bosses in one use, especially not in there. But it does 9999 a lot sooner than other spells.

Ah, one turn (4+) uses. Yeah it tends to kill some that way. I prefer the sword and Meteo.

I never used Meteo. But I had my Locke attack 8 times with the Illumina, which was a pretty deadly combo.

If a Final Fantasy VI remake were to occur, more than anything else I'd want a fully orchestrated soundtrack. If Square feels like they need to add a vocal theme, then use "Time Wanderer" from FF: Pray. No JPop!

I'd also prefer no FMV, but this may be too much to ask for, even in the next gen. Show me Doma being poisoned, Figaro descending into the sand, Terra transforming and going nutso, the World of Ruin...all in real-time.

I'm sort of divided over this, but I'd want a new translations. Ted Woolsey's translation works fine for the sprites - the different animations add so much. But with fully 3D characters, etc., a lot of that will be lost. Imperial soldiers saying that Terra can wipe out an entire army in under 3 minutes (OMG!) seems a little silly this day. This is the one aspect that I trust Square in.

What I'm not sure over is voices. Since this game has so much Romanticisim / Victorian visuals in it, put actors from Britain in. Worked brilliantly for DQVIII.

Have characters look pretty much the same as they do in the FMVs from Anthology. I thought those were extremely close to Amano's drawings, while not going over the top.
 
FFVI remake on the DS with FFIII-engine would be more than fine by me (throw the original version in there too).

I'd love to have a copy that I can play anywhere on the go.

I hope they just do FFVI next, after FFIII, and then do FFIV and FFV later on.

Also I dunno ... I kinda like the super-deformed charm of the older Final Fantasy games ... I'm not sure I'd want to see a FFVI remake with full-grown/realistic looking characters ala the FF7 PS3 demo.
 
soundwave05 said:
Also I dunno ... I kinda like the super-deformed charm of the older Final Fantasy games ... I'm not sure I'd want to see a FFVI remake with full-grown/realistic looking characters ala the FF7 PS3 demo.

I would imagine (and hope) they would be based on the Amano designs, ala Anthology. I really don't see a reason they'd change them. I mean, it's not like Amano isn't popular in Japan. :D
 
Duderz said:
I never used Meteo. But I had my Locke attack 8 times with the Illumina, which was a pretty deadly combo.

If a Final Fantasy VI remake were to occur, more than anything else I'd want a fully orchestrated soundtrack. If Square feels like they need to add a vocal theme, then use "Time Wanderer" from FF: Pray. No JPop!

I'd also prefer no FMV, but this may be too much to ask for, even in the next gen. Show me Doma being poisoned, Figaro descending into the sand, Terra transforming and going nutso, the World of Ruin...all in real-time.

I'm sort of divided over this, but I'd want a new translations. Ted Woolsey's translation works fine for the sprites - the different animations add so much. But with fully 3D characters, etc., a lot of that will be lost. Imperial soldiers saying that Terra can wipe out an entire army in under 3 minutes (OMG!) seems a little silly this day. This is the one aspect that I trust Square in.

What I'm not sure over is voices. Since this game has so much Romanticisim / Victorian visuals in it, put actors from Britain in. Worked brilliantly for DQVIII.

Have characters look pretty much the same as they do in the FMVs from Anthology. I thought those were extremely close to Amano's drawings, while not going over the top.

Ah, I preferred Meteo to Ultima; Ultima was a little too powerful and Meteo was a bit weaker and easier to learn for everyone. I will *never* trade in the Ragnarok for the Lightbringer/Illumina though. No, never. HATEHATEHATE.

What I hope they enable again in the GBA version is to allow people to equip the Ultima/Atma Weapon again via that 'Merit Award' thing. Why they altered it for the US version I don't know..Relm with it equipped was awesome.

Hopefully they'll fix the 'absorb/evade' bugs.
 
I remember I had one game in FF3us where I was in a battle, then my screen went all weird coloured and crazy. I ended up finishing the battle, saving my game, restarting console. When I came back, I had like 99x of a bunch of items or just weird number of items.

That game had to be most glitched of all snes games.
 
Good ol sketch thing. Yeah, I had 7 extra Ultima Weapons on a save at the Floating Continent..that was neat.

Against some Adamanchyt guys (where you get Relm in the party) the game turned Lock into General Leo; I saw his magic casting animation! Then all my saves erased. :(
 
Red Scarlet said:
Good ol sketch thing. Yeah, I had 7 extra Ultima Weapons on a save at the Floating Continent..that was neat.

Against some Adamanchyt guys (where you get Relm in the party) the game turned Lock into General Leo; I saw his magic casting animation! Then all my saves erased. :(
I aquired the Ragnarok, the Illumina, and the funky sword magicite. My friends were in disbelief when i showed them that i had all 3 w/o using a GameGenie :lol

Ooh, i also saw Gen Leo's magic casting animation once. My saves didn't get erased though.
 
snitsky said:
He's not far off actually, I almost never use attack magic. Only on the few and far between elemental enemies that physical attacks aren't effective against.

I guess I can see how people would complain about "long, annoying random encounters" if you don't use your means to, you know, not make them long. Some of the characters just have no reason to ever be attacking.
 
jett said:
...no

No.

FUCK NO.

FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO. FUCK NO.

Nomura and Kitase better say the FUCK AWAY from FFVI.
.
 
Insofar as they are releasing ports of FFV and FFVI this year on GBA I would advise you kids to give up on the pipe-dream of remade 3D versions of either kthx
 
ff64-6.gif


if they do this on the ds, the world may come to an end.
 
A Link to the Past said:
Fact of Life:

SE needs to bring FFV, FFVI, CT, SoM and SD3 to the GBA.
Also... Actraiser, Ogre Battle, Tactics Ogre, Star Ocean, Soulblazer, Illusion of Gaia, Terranigma, Wonder Project J, Front Mission, Romancing SaGa 1-3, Makatoushi SaGa 1-2, Blue Wing Blitz, Wild Card, Chocobo's Mysterious Dungeon 1-2 and Dragon Quest 4-6.
 
Duderz said:
If a Final Fantasy VI remake were to occur, more than anything else I'd want a fully orchestrated soundtrack. If Square feels like they need to add a vocal theme, then use "Time Wanderer" from FF: Pray. No JPop!

FTW, I fucking LOVE that track. Have you ever heard the cut vocal for the game that's on Final Fantasy VI Special Tracks? It's....interesting.
 
Kobun Heat said:
Insofar as they are releasing ports of FFV and FFVI this year on GBA I would advise you kids to give up on the pipe-dream of remade 3D versions of either kthx
I'd rather get DS remakes of DQ4-6 anyway. :)
 
Red Scarlet said:
What would 4 be ported/remade from? 4 was only on the Fami/NES and PS1.
Probably along the lines of the PSone remake visually, hopefully a bit more cleaned up than the DQ7 engine though. Glorious sprite based DQ battles on DS is what I want. They could just go full on sprite based though, Slime Morimori 2 certainly looks good enough.

TOSE did a fantatsic job of updating DQ 1-3 for GBC though (FC based engine with the extra SFC content added plus some extra stuff), I'm sure they'd do something along the same lines for DQ4-6 on DS.
 
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