Expanded info from earlier:
Stats used in Beta
* HP, MP, and TP, which were raised by physical bonus points in the alpha, will now go up automatically.
* Strength, Vitality, Dexterity, Mind, Intelligence, and Piety will be raised by physical bonus points.
* Fire, Ice, Wind, Earth, Lightning, and Water elemental properties will be raised by elemental bonus
* Agility, Charisma, and Luck have been scrapped
* Physical and elemental bonus points will be earned when physical level raises.
Destroying body parts
By damaging or destroying a monsters body parts or an enemys weapon during battle, a few things can happen. In some cases, they will be unable to use certain special attacks, the number of items dropped will increase, or the drop rate for certain items will increase.
Actions must be set to the main- or sub-weapon
* The action bar has been increased to 30 slots. Each action has an action cost which is used when set to the action bar, and even if you still have slots left in your action bar, you cannot go over your action cost.
* Actions must be set to the main- or sub-weapon. For example, phalanx, a move related to the shield, will most likely need to be set to the shield in your sub-weapon slot.
* There are three pages of slots for actions, for a total of 30 slots.
* There is a page of 10 slots for special class characteristics.
* There is a page of 10 slots for crafting abilities.