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Final Fantasy XV Director Hajime Tabata Explains The Reason Behind His Departure And Why DLCs Were Cancelled.

IbizaPocholo

NeoGAFs Kent Brockman
Dec 1, 2014
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ibiza
https://gearnuke.com/final-fantasy-xv-director-explains-departure-dlcs-were-cancelled/

When Tabata decided to leave Square Enix there was a discussion on who would take over the FFXV project and development, in the end it was decided that the future Final Fantasy XV DLCs would be cancelled.

Tabata stated that he’s personally very disappointed that the DLCs were cancelled and that he’s sorry to the fans looking forward to them.

CyberConnect2 President, Hiroshi Matsuyama, who was sitting aside Tabata in the segment mentioned that as a Final Fantasy XV fan he wanted Tabata to finish the development on the future content releases before quitting the company. Tabata answered that although he couldn’t take the project to end, he thought the work the team did was good.

Tabata mentioned that he decided to quit Square Enix because he just wasn’t as motivated in what he was doing anyone, he didn’t want to prove troublesome or hold back the development team.

Tabata again apologized that he was sorry that he couldn’t complete the promised Final Fantasy XV DLC but assured fans that his quitting the company was not related to Final Fantasy XV or its DLC. He confirmed that him and Square Enix ended their relationship on good terms.

The hiring process for the new company is going well with them having managed to hire several staff already.

Tabata mentioned headcount will continue to increase but they’ll continue with a small group in the future.

JP Games, Inc. is self funded and has not received any outside investment.

Tabata has thought about making a AAA game independently for other game companies.

He has ideas for some games but he can’t reveal them yet. As far as platforms are concerned Tabata wants his games to be multiplatform for consoles and PC as well as for smartphones.

Tabata mentioned struggles with AAA game development like his experience with Final Fantasy XV. He mentioned creating satellite studios in regions like Vietnam and Malaysia due to manpower shortage in busy seasons. Tabata explained the struggle to scale up these studios due to high investments and security concerns for high end PCs to use for development. He then changed the process to be cloud based which streamlined the development. Tabata mentioned that he wants to evolve making games similar to this example.

He mentions that although he wants to create large scale games, he will probably not hire a lot of developers in a single place. He wants to look into cloud based development or something similar.
 

cireza

Member
Jun 1, 2014
7,687
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no reason for Square Enix not to finish those PC mod tools :mad:
What money will they make by finishing the PC mod tools ?
I actually don't see a reason to make them in the first place...
 
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Nelsin

Banned
Nov 21, 2018
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What money will they make by finishing the PC mod tools ?
I actually don't see a reason to make them in the first place...
Its not always about money, sometimes its about holding up to your reputation.
 

PedroPanache

Member
Jan 15, 2011
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Square-Enix never really came to terms with development in the HD era. I'll raise a glass to the prolific genius of PS1 era Square. We never knew just how good we had at it. It's why, despite FFVII being in my top five of all time, I just gave an apathetic shrug when they announced the remake. A crowd pleasing PR announcement, but nothing more. I don't expect it to be particularly good.

After having a blast replaying FFX and X-2, I picked up XV on a whim. I really couldn't get into it. I got about 3 hours in and just gave up.
 

LucidFeuer

Banned
Jan 28, 2018
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Its not always about money, sometimes its about holding up to your reputation.

It is about money. It is about the money you do by having people continue to play and mod FFXV then post youtube videos, thus having people continuing to buy. It is about the money you do when the more people use FFXV, the more they advertise it, the more people buy it, the more you reach new people that will either buy this one of the next FFXV.

It is about consumer, reputation then money that they release the PC Mod Tool.
 

Enygger_Tzu

Banned
Jul 7, 2018
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The saddest thing about Tabata's departure; he was the biggest voice in favour of a mod scene for Luminous and PC porting for the FF series.

That is down the drain now, and I fear this is the biggest damage done to SE.
 

Cybrwzrd

Banned
Sep 29, 2014
8,058
14,865
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Square-Enix never really came to terms with development in the HD era. I'll raise a glass to the prolific genius of PS1 era Square. We never knew just how good we had at it. It's why, despite FFVII being in my top five of all time, I just gave an apathetic shrug when they announced the remake. A crowd pleasing PR announcement, but nothing more. I don't expect it to be particularly good.

After having a blast replaying FFX and X-2, I picked up XV on a whim. I really couldn't get into it. I got about 3 hours in and just gave up.

FFVII Remake has the Nomura stank on it. He is a competent character designer, but his perfectionist nature makes him a terrible director.

If it plays at all like XV I won't even bother buying the remake. XV's combat made me stop playing roughly around the Titan fight and I never went back.
 

TeamGhobad

Banned
Oct 15, 2018
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u mean DLC that explains the world and should have been in the game to begin with...
 
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ethomaz

is mad because DF didn't do a video on a video of a video of a video on PS5
Mar 19, 2013
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Its not always about money, sometimes its about holding up to your reputation.
It is always about money,

Even increase or hold up your reputation is about money.

People thinks companies are philanthropics? They need to make money... it is the main goal of a company,
 
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Daymos

Member
Jul 26, 2013
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FFXV was just too ambitious with no clear goal. They wanted to make the biggest, most beautiful, most amazing westernized RPG of all time.. and ended up with a beautiful world-exploration simulator with some light combat and interesting characters who didn't really know what was going on (cuz no one really does).

I'm beginning to think games are best when they have 1 director from start to finish with a grand vision of EXACTLY what they want to make, then everyone else just works for them.. too many people combining 'great' ideas just makes crap in the end.