Psychological Intellect
Banned
I really hope there is no auto attack
Or we can turn it off.
Or we can turn it off.
for what verendus said... I undertand that you cant switch weapons if you have the attack button pressed.
Well, it better be a town that is even better than a boss fight.
I thought it was holding the attack button while you switch weapons when performing combos?
L1 to implement switch as beginning of combo
Circle press to attack
L1 to implement switch
Circle press to attack
L1 to implement switch
Circle press to attack and then hold for chain
L1 to implement final switch
Circle press for attack
Can you see the pause in the gif after the third switch after the first attack with it? That's where I'd press and hold for the remaining chain.
SasukeYo random question, anyone know the name of Noct's haircut?
Not really, you can button mash as many times as you want but there's still a buffer between the actions depending on how long the animations take.
If you're talking about controls, this allows more control for just one button. That one button to attack is very versatile. I understand liking pure, twitch-based gameplay but I don't think the 'control' is the issue here.
Oh shit. I suppose it's possible they could know by now when it will release (or by the time the demo releases, but they promised something special so I think they'd need to know by now). That would fit though. I could see them doing that and it would be wondeful!I take it that the demo surprise will be the release date.
BELIEVE.
By control I meant that there will be a bigger disconnect between me holding down the attack button while Notics's doing fancy stuffs than me mashing the attack button while Notics's doing fancy stuffs. I'd feel my in-sync with my character if each of his actions correspond to each of my button presses. Holding it will just makes me feel off.
By control I meant that there will be a bigger disconnect between me holding down the attack button while Notics's doing fancy stuffs than me mashing the attack button while Notics's doing fancy stuffs. I'd feel my in-sync with my character if each of his actions correspond to each of my button presses. Holding it will just makes me feel off.
You should stop thinking about this game as an action title and more as an expanded version of FF12, probably.
I would love to finally hear something about Robert Ferrari's involvement in the character design. Really interested how it came about.
You should stop thinking about this game as an action title and more as an expanded version of FF12, probably.
I would love to finally hear something about Robert Ferrari's involvement in the character design. Really interested how it came about.
Yeah, I don't think it's fair compare XII and XV, either.I definitely do not agree that you should think of what they themselves are calling an action-RPG more in the terms of FFXII, one of the most strategic games in the series.
My guess is he took Nomura's work and anglicized the characters.
But XII is no where near an action RPG though.
This is a valid complaint.By control I meant that there will be a bigger disconnect between me holding down the attack button while Notics's doing fancy stuffs than me mashing the attack button while Notics's doing fancy stuffs. I'd feel my in-sync with my character if each of his actions correspond to each of my button presses. Holding it will just makes me feel off.
This is a valid complaint.
I think a simple workaround would be to have an option. Either have "Chain" as on or off. It's a little thing, but it would then allow button bashing, but also more continuous play for those who don't feel like pressing circle all the time. Easier to grind with "Chain" on though. I wonder how feasible that would be.
I'd wait for more information from SE anyway. My information is dated, and who knows what they've done since then, or will end up doing in the future. I want to say their demo will be most indicative of the final product, but then I remember that FFXIII thing someone pointed out...
Supposedly, according to the current director, this game is no longer an action game. And if we're gonna have autoattack and autodefend buttons, then I won't be considering it an action game either.
Supposedly, according to the current director, this game is no longer an action game. And if we're gonna have autoattack and autodefend buttons, then I won't be considering it an action game either.
Tabata said:Yes. Attacks are also performed by pressing the attack button. In which case, he will automatically attack for you. This is an Action RPG but it is really easy to execute various techniques.
The Sasuke ._.Yo random question, anyone know the name of Noct's haircut?
Someone on Reddit has a question.
[]from alphadog3939 sent 18 minutes ago
I was following the neogaf thread on ffxv, and you popped in and thanked the person who linked to the reddit thread that had the translations.
Anyways, would you mind private messaging the member 'Verendus' ? He gave some details in that thread and he's apparently an insider. Would you mind asking him when the game is planning on releasing - at least what he's been hearing?
I would, but I don't have an account.
[]to alphadog3939 sent 15 minutes ago
Verendus has been asked that question before and he doesn't know. He doesn't have any guesses either.
[]from alphadog3939 sent 2 minutes ago
was he asked that recently though? if so, do you have a link?
This is a valid complaint.
I think a simple workaround would be to have an option. Either have "Chain" as on or off. It's a little thing, but it would then allow button bashing, but also more continuous play for those who don't feel like pressing circle all the time. Easier to grind with "Chain" on though. I wonder how feasible that would be.
I'd wait for more information from SE anyway. My information is dated, and who knows what they've done since then, or will end up doing in the future. I want to say their demo will be most indicative of the final product, but then I remember that FFXIII thing someone pointed out...
I'm exactly the same. I basically forced my way through Kingdom Hearts. I probably only changed my style for the boss fights where I kept being killed. Mostly it was keep bashing attack, then spam magic, then attack.Yeah, I mean I'm not going to panic and declare everything's ruined. I'm sure the current system (if it's as we expected) will work well and feel nature after a couple of hours but it's never hurt to have more option and I don't think allowing button mashing should be that hard of a request considering the nature of the combat system.
Some time I just get the urge to shut my brain off and just mashing things to death in a game that's not Dysnasty Warriors
That's exactly what I want.I'm exactly the same. I basically forced my way through Kingdom Hearts. I probably only changed my style for the boss fights where I kept being killed. Mostly it was keep bashing attack, then spam magic, then attack.
The more I think about it, the option would be pretty great. Chain on or off. If the rest of the mechanics are the same, this would be the simple fix. You satisfy everyone. Animations can remain the same. It's just the control aspect of that one thing. Plus, lots of people grind in RPGs. Having that option would be brilliant for that. Easier to grind with Chain on. But you can play the rest of the game without it if you want. At the same time, those who want to take it easier, and not get too complex, can still keep it turned on.
If this is doable, it'd be brilliant.
On the opposite end of the spectrum, they remove presses completely and you're left with holding attack and using L1 occasionally. Or they remove switch too, and you just hold attack, and switching is done for you.That's exactly what I want.
On the opposite end of the spectrum, they remove presses completely and you're left with holding attack and using L1 occasionally. Or they remove switch too, and you just hold attack, and switching is done for you.
But I don't think they're that insane.
On the opposite end of the spectrum, they remove presses completely and you're left with holding attack and using L1 occasionally. Or they remove switch too, and you just hold attack, and switching is done for you.
But I don't think they're that insane.
On the opposite end of the spectrum, they remove presses completely and you're left with holding attack and using L1 occasionally. Or they remove switch too, and you just hold attack, and switching is done for you.
But I don't think they're that insane.
I can see it now: 'The auto-combat button is made so the game will be more accessible to the casual market. Please be exited.'
I'd love to believe that there some shred of sanity left at Square but after letting Toriyama roam free for 3 games straight, I don't know what to believe anymore.
Yo random question, anyone know the name of Noct's haircut?
lol
How about a control scheme for casuals and the hardcore ? everyone would be happy.
I don't know unfortunately.Hey Verendus, do you know if the resolution/framerate issues in this build are due to it being early or just running a devkit in the dev mode? I know dev mode kills performance in some cases and just want to get a feel for where they are in the engine development, goals, and progress.
Removing manual weapon switching would be horrible and make no sense at all.
It's all about that one-button battle system.
great reference ;P
Square Enix awarded US patent for single-button action RPG battle system:
http://www.neogaf.com/forum/showthread.php?t=804363
(dont enter picnic mode people haha)
I'm exactly the same. I basically forced my way through Kingdom Hearts. I probably only changed my style for the boss fights where I kept being killed. Mostly it was keep bashing attack, then spam magic, then attack.
The more I think about it, the option would be pretty great. Chain on or off. If the rest of the mechanics are the same, this would be the simple fix. You satisfy everyone. Animations can remain the same. It's just the control aspect of that one thing. Plus, lots of people grind in RPGs. Having that option would be brilliant for that. Easier to grind with Chain on. But you can play the rest of the game without it if you want. At the same time, those who want to take it easier, and not get too complex, can still keep it turned on.
If this is doable, it'd be brilliant.
He's doing some side characters I believe.
That's not what I heard. He said that it will be less like KH combat but still very much an action game
He said it was no longer as KH-esque as it once was, apparently, but it is very much still an action game.
Beaten!
We haven't actually had good side characters in FF for a while..
I hope that means they are taking care of them now.
Supporting characters always add charm to the game and the story.
Why is everybody expecting the evolution of KH in this game and not in the next KH game?
I'll be glad if this doesn't play like KH since, you know, that series is still a thing with a new game coming out.