My copy of the game arrived yesterday. I was awake until 1 am playing and I am nearly done with the first two acts of the game. Playing on hard classic. The AI still seems as dumb as rocks though. A few units feel unfairly strong (though IIRC these are the same problem areas for Gaiden) but for the most part it is fine. Though from what I remember of Gaiden the first two acts were pretty smooth sailing.
Some quick tips:
Villager promotions. Perhaps you can find some ideas in the village? (those choices seem good though personally I deviated slightly [choice]
also making Kliff a mercenary because Mercenary line is so good
). Also you may live to regret not making Faye [choice]
. Why? [details/reasons]
She learns physic (ranged healing) early on and potentially learns an exclusive spell very late in the game. Plus her support with Alm gives her +hit which helps with nosferatu
. I know it seems like an odd choice
considering you got Silque a second before your first Mila Shrine
Retreat is incredibly cheesy. Enemies killed stay dead. It is nerfed slightly compared to Gaiden because you have to wait until turn 3 and NPCs won't vanish.
Great game, nice story, the cast of the characters is handsome and
it's not like usual FE where you recruit a new unit and it disappear completly in the story/plot.
Other than that, gameplay wise the maps are almost ALL horrible to manage, just huge empy places where there is no strategic values other than the terrain effects.
The 90% of my playthrough were, put heroes on woods --> wait enemy --> destroy enemy with ranged units and finish them with melee ones (sometimes opposite depending by the counter of the enemy units)
I had a lot of feels when playing it, it was like play a old gba FE game in the end.
I hope that intsys will continue this trend and not the "waifu" collection madness
This game is fantastic and everything I had hoped for. It's greatly amusing how much higher the production values are than Fates or Awakening, despite this being a remake instead of a headliner entry. And all of the additions (such as the prologue) feel right at home, far more than the additions in 11 or 12 did.
Subscribed. Got the game yesterday, the deilvery man just puit the package at my front door. I am living at the lowest floor of a 7 floor building, who in their right mind thinks it's a good idea to put a package in front of a door where anyone could just grab it? Did the first few battles so far and should be finished with the first act/chapter/whatever of Alm's story within the next 1-2 battles I think.
So far, I really like it. It's quite a bit different from other FEs, which is refreshing.
The game seems to have sidequests. There is a woman in Ram that tells me to kill 20 bandits in the shrine. So, when I kill 20, do I finish this? Do only the ones in the shrine count? Also, is there a counter or something? I killed 9 in the shrine so far and another 6 or so in the battle after you're done with the shrine.
Finished downloading the game. Kinda anxious about how I'm gonna feel about it. A lot of my excitement for the game sorta tumbled once I found out that despite all the various improvements they made, they didn't bother with the key issue that Gaiden had - the maps. Story and production values are all well and good but hoping I don't wind up feeling like the game and strategy component of the game is a chore. The actual act of battling in FE can really only get you so far.
It's a stand-alone story, with only a few minor references to other games (cameos and allusions). It's set in the same world as Shadow Dragon / Mystery of the Emblem / Awakening, but on a different continent.
There's a couple of quirks to levelling in Echoes:
1. Standard growths are not very good. Expect a lot of +1s/+2s.
2. XP gain is tied strictly to class level rather than an internal overall level. A Lv. 19 Villager has a rougher time levelling than a Lv. 20/5 Mercenary. 20/20 takes a -lot- of grinding.
3. Usually, promotions add the difference between the two bases of a class, so a Lv. 20/20 unit would always be better than a 10/20 unit sans horrible luck. Here, promotions put you up to the base of a class at most. Promoting from Lv. 20 typically yields nothing. Due to the marginal levelling gains compared to early promotion gains, it's just much saner to promote early.
4. 20/20 just takes a lot of grinding and grinding suuuucks in this game. Believe me. I've actually done it. >.>
Not really? Enemy HP is huge compared to other entries, so it mostly comes down to focus-firing 2-3 guys a turn and abusing bad AI.
EDIT: Finished the game a few weeks back, but replaying in English now.
General impressions: worst combat and map design across the series, with really awful cutscenes... Significantly improved character interactions, music, art, and UI. Basically everything that isn't the actual gameplay.
All in all, leaves me pretty hopeful in regards to the Switch game.
EDIT 2: The English VO is really fucking strong. Even VAs I'm not usually a huge fan of are putting in solid work.
Posting my review today since I got it over the weekend, and needed more time past the embargo lift date. Going to post it with the subtitle, "A little less bow chika bow-wow, and a little more wow." So sue me.
It seems to be but serenesforest does not mention double stat gains. They are still a rare drop from a brigand (0.01%) but they don't appear in their inventory and come in an initially unusable form. The rings are still helpful but quite as broken as they were.