- Jan 10, 2017
Nintendo LifeThe slice of Fire Emblem: Three Houses that we’re actually allowed to report on as part of today’s previews is only one early chunk of the game, but what becomes clear pretty early on is how this increased focus on out-of-battle options really helps to open up the series while also playing to its strengths. It’s an incredibly deft piece of additive sequel design. Much of this was present in the series before, but the school setting and design tweaks amps everything up to eleven.
GameinformerThere's a whole lot to talk about here, and we've barely scratched the surface of what the game has to offer. Games as large as this one can be an incredibly daunting prospect, but as mentioned above, we're now more excited than ever to play through the full thing and we think you should be too.
PolygonFor my first playthrough, I went for the Black Eagles from the Adrestian Empire. The first thing that struck a chord with me is how well the characters are written. Every personality oozes charm and are a joy from the moment they enter the screen.
EurogamerThere’s a ton to take in with Fire Emblem: Three Houses, and you can really spend hours diving through menus trying to grok this stuff. On the bright side, if you’re just looking to have a good time and enjoy the story, playing on Normal will make the game incredibly easy, letting you ignore most of the super intense nitty gritty features. For the rest of you, now’s a good time to study up.
GamesBeatSometimes, there's no better thrill than that of being lost. It's why I love those moments at the start of a big open world adventure when you set your first feet out in the wilds and see how far they stretch. After about a dozen hours with Fire Emblem: Three Houses, there's much that same sensation, only this time it's a giddiness that comes when you see how far its systems spread, how deep it runs and how bloody much of it there is.
KotakuAnd on the way, I’m having a great time delving into all of the school-bases systems. It makes developing and strengthening all of my characters a fun and thoughtful experience.
Structurally and visually, Three Houses feels like a significant leap for the franchise.
The moment I started Fire Emblem: Three Houses, I knew it was going to be problematic. With the opening cut scene, the first thing we see is a white flower. A fucking WHITE (probably male of course) flower. As I started shaking, I contemplated turning the game off and spending time with my therapy gerbil, Gabbers.