Wonko_C
Member
In what way are controllers designed specifically for VR weird?This weird stuff guarantees that VR wont become mainstream any time soon.
In what way are controllers designed specifically for VR weird?This weird stuff guarantees that VR wont become mainstream any time soon.
In what way are controllers designed specifically for VR weird?
I don't understand why Sony didn't make bands which attach hands to controller, like in Valve Index controllers, so you are able to fully unclench the palm to imitate something like throw/release of some object or waving and so on. Feels like big oversight since they have finger tracker in this thing,
So.... Valve Index controllers basically. Got it.
I don't understand why Sony didn't make bands which attach hands to controller, like in Valve Index controllers, so you are able to fully unclench the palm to imitate something like throw/release of some object or waving and so on. Feels like big oversight since they have finger tracker in this thing,
I don't understand why Sony didn't make bands which attach hands to controller, like in Valve Index controllers, so you are able to fully unclench the palm to imitate something like throw/release of some object or waving and so on. Feels like big oversight since they have finger tracker in this thing,
Those features sound really good, it's effectively merging index features with an oculus like design and Dual sense haptic feedback combo, basically, these look like the best official VR controllers for any headset right now.
Hm, what features do these have that the Oculus Touch controllers don't? They seem to be almost exactly the same thing. Except for the adaptive triggers I guess.
What is this picture supposed to mean?
knuckle like finger tracking, can't find the source tho, besides the "finger tracking" in the PSblog post.What is this picture supposed to mean?
There are clearly things about that prototype video that didn't make it into the final controllers. No need to confuse the two.
Yeah, you are probably right about that one. There is the adaptive triggers and haptic feedback over the touch ones tho, so that's an improvement.Yeah, that video of the prototype was very much like the Index controllers.
However what Sony just announced was almost exactly like the Oculus controllers. At some point Sony changed directions.
You seem to be assuming that everything in that prototype video is going to be in the PSVR2 controllers. That's obviously not the case.
Yeah, you are probably right about that one. There is the adaptive triggers and haptic feedback over the touch ones tho, so that's an improvement.
Touch's haptics are really not comparable to the Dualsense in my opinion, they just feel like regular rumble.Oculus controllers have haptic feedback but not adaptive triggers.
Another feature I hope that Sony copies from the Oculus controllers is battery life. This is some black magic shit here. I used my Quest 2 every day and the batteries that came in the controller lasted a solid month. I don't know how they do it but the battery life is almost unbelievable.
I agree. Based on the description they only track thumb, index, and middle fingers so you still have 2 fingers to hold the controller. Seem awkward and uncomfortable to me. I would have to try.I don't understand why Sony didn't make bands which attach hands to controller, like in Valve Index controllers, so you are able to fully unclench the palm to imitate something like throw/release of some object or waving and so on. Feels like big oversight since they have finger tracker in this thing,
PlaystationVR 2 when it hears you talk about getting a Series X
Maybe to get ahead of the leaks? We know that devkits for their new VR headset are being sent to developers as we speak.Why the **** is Sony revealing these controllers in March of 2021?
Console game controllers went through their weird phase too until they settled down into their current form.When compared to typical gaming controllers.
They can do that with every finger like the index and al have the adaptive triggers which are another way to input as well when used correctly besideds the haptic feedback.
Edit: can't find the source video of the finger tracking, but sounds and looks like it.
They're probably revealing the device later this year for a launch spring next year. It's all marketing, we're talking about it. Also, it makes sense to discourage leaks since these babies are probably shipping to developers soon.Why the **** is Sony revealing these controllers in March of 2021?
Question is not if I can customize controller if I want this bands, but if it will be there by design and developers will be able to do things I described, like in case with Index controllers.That's a fairly trivial change. Lots of "Knuckles Straps" type products are widely available that do this for Oculus controllers ...
So there will 100% definitely be some for the PSVR2 controllers if you want them.
The Valve Index costs $1000.Question is not if I can customize controller if I want this bands, but if it will be there by design and developers will be able to do things I described, like in case with Index controllers.
If it's really just 3 fingers sensor on the buttons without full palm tracking, absence of bands makes sense and it is really a bummer that Sony doesn't realise full potential of controllers we have now.
exactly. Oculus finger detection is fantastic and actually don't glitch as much as index controllers. and pricePeople complaining about the simplified Quest style finger tracking vs the Index are ignoring the fact that a pair of index controlers will cost you 400 dollars. Even if they were half the price it would still be too much for a very specific feature that few games would use. I'm glad that there is at least some form of finger tracking for what will certainly be a consumer friendly price .
I'm hoping even if Sony doesn't make it support PC, you just plug it into the USB-C port of your PC and SteamVR adds support for it just like they did for the DualShock 4 and DualSense controllers. No need for external software like iVRy/TrinusPSVR this time around.I wonder if Sony will allow you to run it on PC this time? I'd love to have some finger tracking controllers.
The sony controllers are still prototypes, we don't really know if it will not have this capability .I don't understand why Sony didn't make bands which attach hands to controller, like in Valve Index controllers, so you are able to fully unclench the palm to imitate something like throw/release of some object or waving and so on. Feels like big oversight since they have finger tracker in this thing,
Where is it said that announced controllers are prototype? Why would they present something which is not final design?The sony controllers are still prototypes, we don't really know if it will not have this capability .
It said it had finger detection so I'm not sure why you would have finger detection if you couldn't open your hand.
Doom 1 in VR with motion controls is pretty awesome, feels like a true next step and doom is an awesome game to showcase that because it was pretty much the first (semi) 3D FPS.Just imagine Doom Eternal in VR....
The Doom on the PSVR was wild as well. I was impressed that I can move my head and look behind a pipe and see parts of the world you otherwise could not in a standard FPS experience, and the scale was amazing.Doom 1 in VR with motion controls is pretty awesome, feels like a true next step and doom is an awesome game to showcase that because it was pretty much the first (semi) 3D FPS.
The Doom on the PSVR was wild as well. I was impressed that I can move my head and look behind a pipe and see parts of the world you otherwise could not in a standard FPS experience, and the scale was amazing.
VFRDoom 3 or VFR?
Because PSVR used light up dildos for controllers. It's a big step up, and they look really nice. PSVR was also the highest selling VR unit IIRC though Quest has probably outsold it by now.Weird seeing people here so impressed by the design as if Rift, Quest, and multiple other PC VR designs haven’t already been doing this already.
If Sony presented some “knuckles” like controller solution, then I would think this was something closer to being remarkable.
Honestly I'm more interested in the concerts/theater features. I can see them making virtual theaters for movies, events, etc as patented.
NO MORE SHITTY MOVE CONTROLLERS LET'S GOO