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First-person mod for Mass Effect: Andromeda, with FOV slider, is now available for download


Mar 4, 2019
Last month, we informed you about the amazing first-person mods for Mass Effect 2 and Mass Effect 3. And today, we are happy to report that a brand new first-person mod, from a different modder, has been released for the latest part in the Mass Effect series, Mass Effect Andromeda.

Created by modder ‘wavebend’, this mod adds a fully-featured, toggleable first-person mode, and does so while leaving the default third-person camera intact. What this ultimately means is that players are free to switch between first and third perspectives on the fly while exploring hubs or during combat.

Now contrary to the previous first-person mods for Mass Effect 2 and 3, this one for Andromeda appears to be working great. Not only that, but there is also a FOV slider that PC gamers can adjust, something that we were not expecting to find in a mod.

As the modder noted, the first-person combat is fully animated, finely tuned for all actions, and grants 178 degrees vertical range of view. Cutscenes, conversations, and a handful of actions are played in third-person, however, first-person is automatically reactivated upon completion if it was active prior.

Furthermore, when players are in combat in the vanilla third-person mode, all of the default gameplay systems are unaffected, such as side-switching or auto-cover. However, in first-person mode, side-switching is disabled and crouching for cover is manually toggled using the side-switching button.

In short, this is a must-have mod for all Mass Effect: Andromeda fans and you can download it from here. Players will also need to install Frosty Mod Manager. Once you have downloaded them, you’ll simply have to drag the .zip directly into the FMM mod panel, double-click to apply mod, press “Launch” to run game.

Looks actually pretty good, but too bad the game is garbage lol.


Jul 26, 2018
I think all modern action games should have hybrid first and third person perspectives (with no peeking). Its a preference thing, and every game where I got the choice I like to mix and match the perspectives. Doesnt matter if a game is intended to be played in one mode. Players will be the judge of that. Skyrim doesn't have a very robust third person mode, but it made a big difference to me due to being able to see the surroundings and my character navigating.

Allowing the players to use different perspectives have more benefits besides what is just functional for combat or whatever.