First ten minutes of Street Fighter V's story mode (Spoilers)

Tripon

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May 24, 2013
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https://www.youtube.com/watch?v=aAUkBwWF6BM

From the senior director of digital platforms at Capcom.
Answering some of the questions that came up here and in earlier threads.

All cutscenes are rendered in real-time using UE4 engine. There are no pre-rendered, pre-recorded footage here.

Per yesterday's announcement, there are five main chapters. Each chapter contains several sub-chapters that's further broken down per event/encounter/cutscene. You'll be able to select any sub-chapter from the chapter select menu upon completion. For example, if you want to experiment with 'Rog or Juri's move set again, you can jump right back into that segment.

Difficulty - there's normal and 'new game plus' hard difficulty mode. The latter will be unlocked after you complete normal difficulty. Normal should be a breeze for anyone experienced in Street Fighter, and this is by design. We wanted everyone, and I mean everyone including first time SF players, to experience the story 'til the end. The production value put into this mode I think is certainly worth it, and we'd want every player to experience it. Though I will say the latter boss encounters can become a bit challenging as the AI difficulty will increase a bit. "The Baby" might struggle here too. (Shhhh...I'm a scrub. I had to retry certain segments like 3 times ^^;)

The real challenge for you guys/gals here will be the extra difficulty mode. The AI ramps up significantly right from the get-go. I would consider this the main mode for experienced SF players. Expect lots of retries!



Correct. VO is selectable between English and Japanese through voice option. It's integrated into the VO menu that is also used for the prologue story.
 

Chase17

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Jun 4, 2014
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Not going to watch this so I can go in clean, but the posts about it looking ridiculous (in a good way) pleases me greatly.

Could be what gets me back into the game. Or really just into a game since I didn't even really play it too much at release.
 

Sn4ke_911

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Any scene with Juri in it?
 

Neoxon

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Jul 28, 2013
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Charlie: "Vega"

Subtitle: Bison
Vega is the Japanese name for Dictator, but the English subtitles say Bison since that's Dictator's name for the rest of the world.
  • Dictator = US Master Bison = JP Vega
  • Claw = US Vega = JP Balrog
  • Boxer = US Balrog = JP Mike Bison
 

WaterAstro

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Vega is the Japanese name for Dictator, but the English subtitles say Bison since that's Dictator's name for the rest of the world.
  • Dictator = US Master Bison = JP Vega
  • Claw = US Vega = JP Balrog
  • Boxer = US Balrog = JP Mike Bison
Umm I was making fun of it. Everyone should know that.
 

Gestault

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Oct 18, 2012
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All things considered, this is looking pretty good to me. Tailored animations/mo-cap, full VO, and unique lighting, props and positioning to make environments feel different from just the normal game backgrounds.
 

Dinjoralo

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Nov 22, 2014
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This looks way better than the character story modes led me to believe it would be. And everyone's gonna be playable, including the DLC characters that aren't in yet!
 
Vega is the Japanese name for Dictator, but the English subtitles say Bison since that's Dictator's name for the rest of the world.
  • Dictator = US Master Bison = JP Vega
  • Claw = US Vega = JP Balrog
  • Boxer = US Balrog = JP Mike Bison
Um... thatsthejoke.gif

Can't wait for this, mostly so PC modders can get Balrog, Urien, and Juri semi-playable to mess around with outside of story mode. They won't be balanced but I'd have fun just fooling around with them. :p

But they should really add an option to make the story mode (and character story mode) fights have options for more than 1 round.
 

Sojgat

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Jan 29, 2012
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Lacks the kind of cinematic action sequences the Netherrealm story modes feature. The characters basically just stand around talking and then do a fight pose.

It doesn't seem completely awful, but I expected more.