LectureMaster
Gold Member
In the light of Ragnarok, I actually decided that I want to play through the whole GOW series chronologically in release order.
As I was checking the release timeline, it really strikes me that how closer the earlier games released next to each other.
Granted, starting from last gen, games naturally take more time to make as they gets more complicated technically, but for the non-open world story-driven games from Santa Monica or Naughty Dog, over time, the developers also deliberately aimed to deliver a larger volume game which requires longer developing time. For instance, while the classic Uncharted 2 was a sweet 10 hour linear adventure, naughty dog's latest TLOU2 can easily require you 25 hours just to finish the main story; similarly, the Greek trilogy of GoW average around 9 - 10 hours each game, the new North mythology's main story is around 25 - 30 hours.
Meatier games mean more time to get immersed and longer enjoyment of a well crafted work, however it comes with the key downside - the waiting time is much longer. Ragnarok, which is heavily dependent on the framework from the last game, still takes more than 4.5 years to bake while the old Greek games pretty much came out every two years. One reason is clear - the new GOW games have much more side contents in terms of exploration, RPG elements, and side activities.
Had they not including the full nine realms in Ragnarok, the game could have probably come out sooner to meet the original 2021 targeting time. Cory Barlog said Ragnarok is the conclusion of the North mythology because he did not want a trilogy that requires more than 10 years. Definitely true if each game is simply getting bigger. But would you rather take a trilogy just over 6 years if that means each individual game was just an essential, compact core experience of the story (less of extra exploration or side contents)?
As I was checking the release timeline, it really strikes me that how closer the earlier games released next to each other.
Granted, starting from last gen, games naturally take more time to make as they gets more complicated technically, but for the non-open world story-driven games from Santa Monica or Naughty Dog, over time, the developers also deliberately aimed to deliver a larger volume game which requires longer developing time. For instance, while the classic Uncharted 2 was a sweet 10 hour linear adventure, naughty dog's latest TLOU2 can easily require you 25 hours just to finish the main story; similarly, the Greek trilogy of GoW average around 9 - 10 hours each game, the new North mythology's main story is around 25 - 30 hours.
Meatier games mean more time to get immersed and longer enjoyment of a well crafted work, however it comes with the key downside - the waiting time is much longer. Ragnarok, which is heavily dependent on the framework from the last game, still takes more than 4.5 years to bake while the old Greek games pretty much came out every two years. One reason is clear - the new GOW games have much more side contents in terms of exploration, RPG elements, and side activities.
Had they not including the full nine realms in Ragnarok, the game could have probably come out sooner to meet the original 2021 targeting time. Cory Barlog said Ragnarok is the conclusion of the North mythology because he did not want a trilogy that requires more than 10 years. Definitely true if each game is simply getting bigger. But would you rather take a trilogy just over 6 years if that means each individual game was just an essential, compact core experience of the story (less of extra exploration or side contents)?