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Forget Ray Tracing, this is what next gen should look like.

JordanN

Banned
This mad lad is only using an iPhone to control a semi-realistic girl in real time.

Imagine the game possibilities when anyone can control an avatar like this.



 
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Abriael_GN

RSI Employee of the Year
You mean next-generation should look like something that really doesn't look like much better (if any) that Death Stranding on PS4?

Guess you're shooting low. :messenger_smirking:

PS: This kind of feature is already implemented in Star Citizen.
 
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Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
Interesting.

That makes my mind run wild. Just imagine having a game that uses this kind of interface, and VR at the same time. Crazy.
 
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JordanN

Banned
Best thing about this tech, there is no uncanny valley.

Usually when I see photoreal humans animate more humanly, I get a sense of disgust. But not here.

The eyes actually feel alive instead of just giving off that "blank" stare that is common with CG characters.
 
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Hendrick's

If only my penis was as big as my GamerScore!
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JSoup

Banned
I expect Next-Gen to be a little bit more than FaceRig (>>> 2014 <<<) with ray tracing :messenger_confused:


Honestly, I find FaceRig kinda neat. The people who use it all the time use it well and it's not offputting at all, surprisingly.
A more advanced version of it sounds like fun.
 

I_D

Member
This is probably a pretty good indicator of what next-gen games will look like, as far as facial animation goes.
Some games will look better; some will look worse, but this is probably a pretty good estimate of the average game throughout the coming generation.

As far as ray-tracing goes, though, this isn't even remotely close to what's to come.
 
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