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Former Gearbox dev: "We only did MP-portion of Aliens!". SEGA: "NOPE"

Forever

Banned
Jul 7, 2010
6,717
0
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Yeah, from what I'm reading here, fuck gearbox for shitting out a half assed game. They're better than this.

I let them slide after Duke Nukem Forever because that was 3DR's game, but the fact that they're shitting on a good franchise and simultaneously shitting on one of the few good publishers in the industry, plus the fact that they obviously focused more on Borderlands (which they own the IP of and make more money on than most people realize) is frankly straight up dickish of them.

Feels like they were running a ponzi scheme on SEGA.
 

Bedlam

Member
Oct 4, 2011
5,604
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It's remarkable how much of a PR desaster this whole thing has become for Gearbox. They really need to think over their production pipelines and marketing strategies.

Poor SEGA. They were really patient with A:CM and all they got was this turd.
 
Aug 30, 2009
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Still bummed out about this. The Aliens franchise has so much potential. This could've been a fantastic FPS with an amazing cinematic and intense single player campaign.

Terrible.
 
Jan 29, 2007
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Fuck Sega suing Gearbox, the developers slandered in the process should be the ones nailing them to the wall. What a shit fest this is turning out to be.
 

Polk

Member
Feb 28, 2008
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Wasn't this game basically been in development for the entire generation?
in developement might sugest that they worked on it whole time, I wouldn't be surprised if it was on hiatus for long time since 2007. Either that or Sega loves burning money on projects that goes nowhere.
 

Zarx

Member
Jun 9, 2012
1,085
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New Zealand
Some of the responses to this baffle me. So a random forum poster claims to be ex-Gearbox employee says development was troubled and Gearbox didn't work on the single-player. Gearbox acknowledges the other studios that helped develop the game explain in rough terms how the work was split up and say that they did all the preproduction work, but also maintain their position of lead developer and continue to do PR. SEGA says that Gearbox was lead developer and that the other studios assisted with production which is standard practice, aka exactly what Randy said.

And somehow this all becomes Gearbox is trying to distance themselves from the game and at the same time SEGA is somehow preventing this by saying the exact same thing as them?also that they somehow ripped off SEGA as if SEGA wasn't fully aware what studios were involved in development on the game, SEGA was probably the one that arranged for the outsourcing to speed up development and a game turning out poorly is not grounds to sue otherwise devs would get sued every other week. The only party trying to distance Gearbox from the game is the ex-employee who has no reason do defend Gearbox.

The game is still being promoted as a Gearbox game, Randy is still tweeting about it on twitter. The game like just about every other AAA game these days had a lot of the production work outsourced to studios with a history of doing outsourcing work. And at the end of the day the game just isn't very good. Do we really need these crazy conspiracy theory's about Gearbox scamming SEGA or trying to sweep it under the rug while also promoting the game.

I guess this is why game PR usually keeps a tight lid on this kind of thing. In other words this is why we can't have nice things like developer transparency.
 

AOC83

Banned
May 29, 2012
4,102
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Do we really need these crazy conspiracy theory's about Gearbox scamming SEGA or trying to sweep it under the rug while also promoting the game.

It´s pretty obvious at this point, that the whole game is a scam, there is absolutely nothing crazy about it. It was solely made to rip people off.
 

Wiktor

Member
Dec 27, 2004
17,252
14
1,635
I think it's obvious Gearbox screwed Sega over by putting all their time and money into the Borderlands series, and stringing the Aliens game along until they had no choice but to ship something.

I would be surprised if that was the case. I mean..that's exactly how Sega got screwed with first Warhammer Online, so it would be weird if they didn't see it coming the second time.
 
Jan 29, 2007
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I would be surprised if that was the case. I mean..that's exactly how Sega got screwed with first Warhammer Online, so it would be weird if they didn't see it coming the second time.

"There's an old saying at Sega. I know it's at Silicon Knights, probably at Sega that says, fool me once, shame on... Shame on you. Fool me... You can't get fooled again!"
 

NoirVisage

Banned
Sep 12, 2011
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"There's an old saying at Sega. I know it's at Silicon Knights, probably at Sega that says, fool me once, shame on... Shame on you. Fool me... You can't get fooled again!"
I don't know what you're saying but somehow that accurately represent modern Sega.
 

Shiggy

Member
Jun 10, 2004
26,711
1
1,665
Some of the responses to this baffle me. So random forum poster claims to be ex-Gearbox employee says development was troubled and Gearbox didn't work on the single-player. Gearbox acknowledges the other studios that helped develop the game explain in rough terms how the work was split up and say that they did all the preproduction work, but also maintain their position of lead developer and continue to do PR. SEGA says that Gearbox was lead developer and that the other studios assisted with production which is standard practice, and is also exactly what Randy said.

And somehow this all becomes Gearbox is trying to distance themselves from the game and at the same time SEGA is somehow preventing this by saying the exact same thing as them?also that they somehow ripped off SEGA as if SEGA wasn't fully aware what studios were involved in development on the game, SEGA was probably the one that aranged for the outsourcing to speed up development. The only party trying to distance Gearbox from the game is the ex-employee who has no reason do defend Gearbox.

The game is still being promoted as a Gearbox game, Randy is still tweaking about it on twitter. The game like just about every other AAA game these days had a lot of the production work outsourced to studios with a history of doing outsourcing work. And at the end of the day the game isn't very good. Do we really need these crazy conspiracy theory's about Gearbox scamming SEGA or trying to sweep it under the rug while also promoting the game.

I guess this is why game PR usually keeps a tight lid on this kind of thing. In other words this is why we can't have nice things like developer transparency.

Thanks for having at least some reasonable posts in here.


But then posts like this come again:

Really, Gearbox? Shifting the blame elsewhere instead of acknowledging your failings? For shame.

 
Feb 23, 2012
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“Absolutely not, the game has been developed by Gearbox Software. Other studios [like Timegate] helped Gearbox on the production of single and multiplayer.”

The game was absolutely not developed by other studios but the other studios did develop the game.

LOL
 

Riddy

Member
Jan 17, 2013
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390
South Florida, USA
I wouldn't say Pitchford is "tweaking" about it..he's RT'd a single post in regards to the game. That's hardly "tweaking". Gearbox hasn't said a single thing in their defense, even after Sega outright said they we're the ones holding the entire ship the whole time. That sounds like pleading no contest to me. There's being reasonable and waiting for more information, and then there's turning a blind-eye to obvious problems.

But I guess there will always be a white knight somewhere...

The game was absolutely not developed by other studios but the other studios did develop the game.

Helped = Developed...??
 
Apr 21, 2010
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As if Sega would not know what was going on, they probably okayed it.

The first clue is realizing Sega barely cares about game development anymore.
 
Feb 23, 2012
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Helped = Developed...??

Pitchford is already on the record as saying TimeGate developed a portion. It's the size of that portion which is up for debate. Denying that portion exists at all now is just silly.

I wouldn't be surprised if Sega had no idea the percentages of who made what.
 

alexandros

Banned
Jan 30, 2012
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But then posts like this come again:

I read the post you linked to carefully and... yes, you're absolutely right. It was foolish of me to assume that the words of a random internet person actually represent Gearbox and I humbly apologize.
 

Riddy

Member
Jan 17, 2013
508
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South Florida, USA
Pitchford is already on the record as saying TimeGate developed a portion. It's the size of that portion which is up for debate. Denying that portion exists at all now is just silly.

I wouldn't be surprised if Sega had no idea the percentages of who made what.

Wasn't denying a portion exists, and I agree. I was just confused on where you got developed from helped, as those are two completely different connotations. Sega is saying Timegate helped with Gearbox with *their* job. That's how I read that anyway.

Whether you believe Sega or not is irrelevant, the fact is Gearbox has yet to say a single thing, and for someone like Pitchford who would go on camera at every opportunity to talk about how amazing this was going to be, it is very suspect that he's all of a sudden very quiet.

Let me point out that I am not saying Gearbox intentionally screwed over Sega. I don't think they did, and frankly I don't give two ****s. I am merely referring to Gearbox employees saying Timegate handled Single player while Sega says the contrary. If would be awful if Gearbox was throwing Timegate under the bus for something that was their fault.
 

Catchpenny

Member
Jun 8, 2004
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Wait, people in here are still suggesting that the outsourcing was not known to Sega? ...

I'm sure Sega knew about it, but they might not have known the extent of it. Or maybe they do know and just wanna give the FU to Gearbox. Gearbox was in a very different position when they took this job, pre-Borderlands. Don't forget that 2K also dumped Duke Nukem into their lap, a job Gearbox likely couldn't say no to. At that point the priorities look like this:

1) borderlands 2 borderlands 2 borderlands 2
2) let's get duke nukem out the door so 2K will give us money for borderlands 2
3) hey, brothers in arms isn't doing so hot anymore, but it's ours and people sure liked that inglorious basterds movie
4) shit, we still gotta do aliens. we're barely out of preproduction and sega is running out of patience.

So you outsource most of the content creation to other studios, and put a small group of your guys on making maps and balancing MP. Then you drag things out with Sega and hit enough milestones that they keep cutting checks.

I don't think Gearbox screwed Sega over in some machiavellian scheme. I do think Colonial Marines would have turned out better if Randy had made it a high priority.
 

Shiggy

Member
Jun 10, 2004
26,711
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I'm sure Sega knew about it, but they might not have known the extent of it. Or maybe they do know and just wanna give the FU to Gearbox. Gearbox was in a very different position when they took this job, pre-Borderlands. Don't forget that 2K also dumped Duke Nukem into their lap, a job Gearbox likely couldn't say no to. At that point the priorities look like this:

1) borderlands 2 borderlands 2 borderlands 2
2) let's get duke nukem out the door so 2K will give us money for borderlands 2
3) hey, brothers in arms isn't doing so hot anymore, but it's ours and people sure liked that inglorious basterds movie
4) shit, we still gotta do aliens. we're barely out of preproduction and sega is running out of patience.

So you outsource most of the content creation to other studios, and put a small group of your guys on making maps and balancing MP. Then you drag things out with Sega and hit enough milestones that they keep cutting checks.

I don't think Gearbox screwed Sega over in some machiavellian scheme. I do think Colonial Marines would have turned out better if Randy had made it a high priority.

Before Colonial Marines was cancelled in 2008, they already had some outsourcing. When the game was restarted in mid-2009, they had to re-build the team for the game. Sega knew pretty well which parts were outsourced and what the extent of internal development was. No matter what, Gearbox was responsible for the general supervision and creative vision of the project.


And a Timegate employee about the first mission:
 

ekim

Member
May 2, 2012
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If Gearbox is outsourcing stuff, they are still responsible for whatever outcome in the face of SEGA.
 

IdreamofHIME

Member
Sep 14, 2010
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The campaigns pacing, level design and the general controls feel so much like Duke Nukem Forever, that I believe Gearbox had a bigger hand in both than many actually think.
 

Zarx

Member
Jun 9, 2012
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New Zealand
gearbox where everyone else franchise goes to die except for borderlands

So they killed Half-Life with the expansion packs for 1, killed Halo with a PC port of the first game and killed Duke Nukem by buying IP after 3D Realms died after trying to make one game for 12 years.

Wow if that is what you call death more franchises should die at their hands.
 

8bit

Knows the Score
Jun 7, 2004
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Before Colonial Marines was cancelled in 2008, they already had some outsourcing. When the game was restarted in mid-2009, they had to re-build the team for the game. Sega knew pretty well which parts were outsourced and what the extent of internal development was. No matter what, Gearbox was responsible for the general supervision and creative vision of the project.


And a Timegate employee about the first mission:

One person was pretty much responsible for the entirety of the first mission?
 

Danne-Danger

Member
Oct 23, 2006
8,893
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Sweden
Really poor form to blame TimeGate, at least they have a couple of great recent FPS games under their belt. Anyone who saw the old Pitchford hype videos could smell gearbox's influence from a mile away, he seemed pretty hyped for it then!

And SEGA dropped Obsidian's Aliens RPG for this... tsk tsk.
 

Kydd BlaZe

Member
Aug 13, 2007
3,611
112
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steamcommunity.com
I'm sure Sega knew about it, but they might not have known the extent of it. Or maybe they do know and just wanna give the FU to Gearbox. Gearbox was in a very different position when they took this job, pre-Borderlands. Don't forget that 2K also dumped Duke Nukem into their lap, a job Gearbox likely couldn't say no to. At that point the priorities look like this:

1) borderlands 2 borderlands 2 borderlands 2
2) let's get duke nukem out the door so 2K will give us money for borderlands 2
3) hey, brothers in arms isn't doing so hot anymore, but it's ours and people sure liked that inglorious basterds movie
4) shit, we still gotta do aliens. we're barely out of preproduction and sega is running out of patience.

So you outsource most of the content creation to other studios, and put a small group of your guys on making maps and balancing MP. Then you drag things out with Sega and hit enough milestones that they keep cutting checks.

I don't think Gearbox screwed Sega over in some machiavellian scheme. I do think Colonial Marines would have turned out better if Randy had made it a high priority.
Probably one of the more sensible posts in this thread.

I honestly think that this is exactly what happened during the development process for Colonial Marines. Gearbox had like 4 different projects going on all at once, and seemingly had the bulk of their focus on Borderlands 2. They were spreading themselves too thin, and perhaps bit off a bit more than they could chew. Sega more than likely brought in Nerve Software and TimeGate Studios to speed things up as Gearbox couldn't get the game out of the door. Thus, with all of these studios in the mix sort of rushing to get the game to store shelves, it turned out to be a mess.
 

scytheavatar

Member
Jul 30, 2008
2,561
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Why does Gearbox accept these shit games to pile on their resume? This and Duke Nukem.

They saved Duke Nukem Forever because they were big fans of the franchise and didn't want to see the years of effort put into the game go to waste. The game was 90% completed by the time they rescued it IIRC, and the game ended up being profitable so it wasn't that bad of an investment.

As for Aliens most people here seem to think that Gearbox took Sega for a ride and used money on the game to develop Borderlands 2 instead. The damage Gearbox took to their reputation over Aliens is probably made up by the success of Borderlands 2, so I doubt Gearbox minds much as long as Sega doesn't sue their ass off.
 

Zarx

Member
Jun 9, 2012
1,085
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New Zealand
They saved Duke Nukem Forever because they were big fans of the franchise and didn't want to see the years of effort put into the game go to waste. The game was 90% completed by the time they rescued it IIRC, and the game ended up being profitable so it wasn't that bad of an investment.

As for Aliens most people here seem to think that Gearbox took Sega for a ride and used money on the game to develop Borderlands 2 instead. The damage Gearbox took to their reputation over Aliens is probably made up by the success of Borderlands 2, so I doubt Gearbox minds much as long as Sega doesn't sue their ass off.

Randy Pitchford and Brian Martel (2 of the founders of gearbox) worked on Duke Nukem Forever at 3D Realms before they founded Gearbox. And a bunch of their employees had also worked with or at 3D Realms and they picked up some of the Triptych Games team that were working on the game as well. So yea they had a lot of history with the franchise and the game it's self. They only worked on it for about 8 months with a small team mostly just collecting all the assets together and final "polish" from the sound of things (they said several times they didn't want to mess with the game and wanted to put out the game that was already made) and they outsourced the console ports and multiplayer maps to Piranha Games (to keep things on topic lol).
 

Ryuuga

Banned
May 4, 2006
6,527
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Ontario, Canada
Wasn't even aware this game came out until I saw that patch note mural in the other thread. Also weren't they hyping up the Wii-U version extensively only to have it delayed? Is this the beta?