Forza 5 graphics downgraded since e3?

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Jan 23, 2010
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#56
lol I'll just pay attention to Blim's Gamescom videos, or all the other awesome gamescom videos of this up on youtube that prove this is nonsense, thank you very much.

For people to not even be paying attention to the evidence that's present tells you all you need to know. Game looks amazing. :)
 
Jun 20, 2005
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#60
Interior lighting looks downgraded as well.

Posted it in the other thread, but if you check 2:10 of the original E3 vid to 4:00 of the new one, focus on the dash and how there's an AO effect, as well as how it gets gradually and subtlety lit up as the car goes around the corner. In the new vid it's very flat in comparison.
 
Mar 29, 2013
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#68
I'll reserve judgement until I see the final product.
Yeah, plus comparing footage from a stream seems just wow.
I agree... even with the Ryse glitches and pop ins
not the overall combat which could be up for debate
... they could still anchor out these problems before the final product more so with Forza as they seem less of a big deal
...just jaggies
especially with the fact that their gameplay is not suffering at all since its a racer

could be a alpha build as well... they could still tune down a bit of these lens flares though :/

Edit: oh and the comparison of different tracks and different compressed videos... one from a stream and a youtube video doesn't help either
time will tell
 
Jan 23, 2010
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#74
Yea, do yourselves a favor and watch some actual high quality footage of the game from Gamescom.

http://www.gamersyde.com/news_gc_more_forza_5-14500_en.html

or this.

http://www.gamersyde.com/news_gc_forza_5_gameplay-14463_en.html

Awesome hood reflections especially at 2:17.

Check out lighting and shadows inside car at 3:17

Well we know that the twitch stream was using horrible compression. Even the loading screens had jaggies.
Autovista (something we know has no jaggies) also had jaggies ;)
 
Jul 2, 2011
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#76
It went from Forza 5 to Forza
5

Hard to compare environments between a city location and a real-life track in the first place. Its even harder to use Laguna Seca.

Laguna Seca looks like that
shit
in real life too



Not to mention you're using Youtube streams to compare
 

Orca

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Aug 6, 2011
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#77
Well we know that the twitch stream was using horrible compression. Even the loading screens had jaggies.
Someone said earlier the twitch stream was 480p upscaled to 720p.

This thread is laughable. Comparing compressed and non-HD YouTube streams of different tracks? There are enough legit Xbox One complaints, no need to manufacture more.
 

Xav

Member
Dec 12, 2006
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#78
I hear you have to download a massive day one update for the game, maybe that's where the rest of the graphics went.

I'm kidding, I like Turn 10. They're one of the few good things about Microsoft, I trust them to deliver a quality game all around.
 
Apr 13, 2011
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#82
Jun 30, 2004
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#84
I don't think that Youtube videos showing different tracks are a good way to make such claims.
Still, going from PC based dev kits to actual hardware might require some tweaks/changes (not necessarily downgrades).
Just wait until the game is out.
 
Aug 23, 2009
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#86
I don't think that Youtube videos showing different tracks are a good way to make such claims.
Still, going from PC based dev kits to actual hardware might require some tweaks/changes (not necessarily downgrades).
Just wait until the game is out.
Forza 5 was never shown on a PC devkit, this is a troll thread. There are plenty of videos from last week at gamescom that show what the game looks like, but console warriors have to stoop down to posting a YouTube video of a poor twitch stream to try and win some points.
 
Sep 14, 2010
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#96
Don't know about the whole motion blur thing, but the cockpits look identical just with different lighting. Not comparing the road/track detail since it's different track.
 
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