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Forza Horizon 2 · Review Thread

shinnn

Member
AusGamers: Forza Horizon 2 Review - Is this an Unexpected GOTY?

http://www.ausgamers.com/news/read/3476020/forza-horizon-2-review-is-this-an-unexpected-goty


MC rating seems lower then you would expect from the general tone of reviews. A lot of "best racing game in years", and just 86 on MC.

Looks like the contradictory XB1 launch still affecting people's perception about the console.

On a side note, just noticed the FM5 score dropped to 79 after some swedish reviews (I think it launched there recently).
 

Dawkins

Member
Man, this game is so "current gen"... Style over Substance.

Everything in this game is pretty cool except the most important aspect: the driving and the track design is utterly boring.

They got the right cars, the graphics look good, it's the first game since Need for Speed 3 that finally gets the "Supercars on mediterranean coast tracks" thing right instead of driving in the same boring industrial cities over and over again.

The thing is, that despite everything looks right, it just isn't fun. The track design is horrible, you just float forward and you don't even have to steer much.

Very similar to Need for Speed: HP game from 2010 you mostly drive straightforward while the track design simulates turns.

The thing is: you can keep the same line till the end of the race and just drive straightforward through a lot of turns.

The cars handle more like big roadtrains and when you steer on your gamepad, the cars start to do what you want one second later.

Where has the good old, instant arcade steering gone?
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Man, this game is so "current gen"... Style over Substance.

Everything in this game is pretty cool except the most important aspect: the driving and the track design is utterly boring.

They got the right cars, the graphics look good, it's the first game since Need for Speed 3 that finally gets the "Supercars on mediterranean coast tracks" thing right instead of driving in the same boring industrial cities over and over again.

The thing is, that despite everything looks right, it just isn't fun. The track design is horrible, you just float forward and you don't even have to steer much.

Very similar to Need for Speed: HP game from 2010 you mostly drive straightforward while the track design simulates turns.

The thing is: you can keep the same line till the end of the race and just drive straightforward through a lot of turns.

The cars handle more like big roadtrains and when you steer on your gamepad, the cars start to do what you want one second later.

Where has the good old, instant arcade steering gone?

what gaming website do you work for?
 
Man, this game is so "current gen"... Style over Substance.

Everything in this game is pretty cool except the most important aspect: the driving and the track design is utterly boring.

They got the right cars, the graphics look good, it's the first game since Need for Speed 3 that finally gets the "Supercars on mediterranean coast tracks" thing right instead of driving in the same boring industrial cities over and over again.

The thing is, that despite everything looks right, it just isn't fun. The track design is horrible, you just float forward and you don't even have to steer much.

Very similar to Need for Speed: HP game from 2010 you mostly drive straightforward while the track design simulates turns.

The thing is: you can keep the same line till the end of the race and just drive straightforward through a lot of turns.

The cars handle more like big roadtrains and when you steer on your gamepad, the cars start to do what you want one second later.

Where has the good old, instant arcade steering gone?

This reads like you tried a single car on a single track with steering and breaking assists on. how many championships have you finished?
 

T.O.P

Banned
Man, this game is so "current gen"... Style over Substance.

Everything in this game is pretty cool except the most important aspect: the driving and the track design is utterly boring.

They got the right cars, the graphics look good, it's the first game since Need for Speed 3 that finally gets the "Supercars on mediterranean coast tracks" thing right instead of driving in the same boring industrial cities over and over again.

The thing is, that despite everything looks right, it just isn't fun. The track design is horrible, you just float forward and you don't even have to steer much.

Very similar to Need for Speed: HP game from 2010 you mostly drive straightforward while the track design simulates turns.

The thing is: you can keep the same line till the end of the race and just drive straightforward through a lot of turns.

The cars handle more like big roadtrains and when you steer on your gamepad, the cars start to do what you want one second later.

Where has the good old, instant arcade steering gone?

What game are we talking about here? O_O
 
Man, this game is so "current gen"... Style over Substance.

Everything in this game is pretty cool except the most important aspect: the driving and the track design is utterly boring.

They got the right cars, the graphics look good, it's the first game since Need for Speed 3 that finally gets the "Supercars on mediterranean coast tracks" thing right instead of driving in the same boring industrial cities over and over again.

The thing is, that despite everything looks right, it just isn't fun. The track design is horrible, you just float forward and you don't even have to steer much.

Very similar to Need for Speed: HP game from 2010 you mostly drive straightforward while the track design simulates turns.

The thing is: you can keep the same line till the end of the race and just drive straightforward through a lot of turns.

The cars handle more like big roadtrains and when you steer on your gamepad, the cars start to do what you want one second later.

Where has the good old, instant arcade steering gone?

Start with disabling traction and stability control, disable assisted braking and optionally turn on simulation steering. If that's not enough, disable ABS too. This game simulates actual car physics so you get real car handling. Most of that is very hidden with the default assists. If you still feel like you can "keep the same line till the end of the race and just drive straightforward through a lot of turns" then surely your daily driver is a self driving prius from google.
 
Man, this game is so "current gen"... Style over Substance.

Everything in this game is pretty cool except the most important aspect: the driving and the track design is utterly boring.

They got the right cars, the graphics look good, it's the first game since Need for Speed 3 that finally gets the "Supercars on mediterranean coast tracks" thing right instead of driving in the same boring industrial cities over and over again.

The thing is, that despite everything looks right, it just isn't fun. The track design is horrible, you just float forward and you don't even have to steer much.

Very similar to Need for Speed: HP game from 2010 you mostly drive straightforward while the track design simulates turns.

The thing is: you can keep the same line till the end of the race and just drive straightforward through a lot of turns.

The cars handle more like big roadtrains and when you steer on your gamepad, the cars start to do what you want one second later.

Where has the good old, instant arcade steering gone?

One man's junk is another man's treasure.
 

Raven77

Member
Start with disabling traction and stability control, disable assisted braking and optionally turn on simulation steering. If that's not enough, disable ABS too. This game simulates actual car physics so you get real car handling. Most of that is very hidden with the default assists. If you still feel like you can "keep the same line till the end of the race and just drive straightforward through a lot of turns" then surely your daily driver is a self driving prius from google.

Don't most of these cars come with traction control, stability control, and ABS on by default in the real world? Do people who race these cars turn these these off as well when racing in real life?

Sorry not much of a car guy. I guess my question is, if in the real world someone would have those things on, why would you have to turn them off for a "true" racing experience?
 

sam777

Member
Man, this game is so "current gen"... Style over Substance.

Everything in this game is pretty cool except the most important aspect: the driving and the track design is utterly boring.

They got the right cars, the graphics look good, it's the first game since Need for Speed 3 that finally gets the "Supercars on mediterranean coast tracks" thing right instead of driving in the same boring industrial cities over and over again.

The thing is, that despite everything looks right, it just isn't fun. The track design is horrible, you just float forward and you don't even have to steer much.

Very similar to Need for Speed: HP game from 2010 you mostly drive straightforward while the track design simulates turns.

The thing is: you can keep the same line till the end of the race and just drive straightforward through a lot of turns.

The cars handle more like big roadtrains and when you steer on your gamepad, the cars start to do what you want one second later.

Where has the good old, instant arcade steering gone?

Think you played a different game.
 
Man, this game is so "current gen"... Style over Substance.

Everything in this game is pretty cool except the most important aspect: the driving and the track design is utterly boring.

They got the right cars, the graphics look good, it's the first game since Need for Speed 3 that finally gets the "Supercars on mediterranean coast tracks" thing right instead of driving in the same boring industrial cities over and over again.

The thing is, that despite everything looks right, it just isn't fun. The track design is horrible, you just float forward and you don't even have to steer much.

Very similar to Need for Speed: HP game from 2010 you mostly drive straightforward while the track design simulates turns.

The thing is: you can keep the same line till the end of the race and just drive straightforward through a lot of turns.

The cars handle more like big roadtrains and when you steer on your gamepad, the cars start to do what you want one second later.

Where has the good old, instant arcade steering gone?

Did you mean to post this in the Driveclub review thread?
I kid.
 

VE3TRO

Formerly Gizmowned
They can restrict speed since you can't use the car to it's full potential. I have everything disabled but I will sometimes put on TCS for certain cars because they become wild.

Man, this game is so "current gen"... Style over Substance.

Everything in this game is pretty cool except the most important aspect: the driving and the track design is utterly boring.

They got the right cars, the graphics look good, it's the first game since Need for Speed 3 that finally gets the "Supercars on mediterranean coast tracks" thing right instead of driving in the same boring industrial cities over and over again.

The thing is, that despite everything looks right, it just isn't fun. The track design is horrible, you just float forward and you don't even have to steer much.

Very similar to Need for Speed: HP game from 2010 you mostly drive straightforward while the track design simulates turns.

The thing is: you can keep the same line till the end of the race and just drive straightforward through a lot of turns.

The cars handle more like big roadtrains and when you steer on your gamepad, the cars start to do what you want one second later.

Where has the good old, instant arcade steering gone?

Sure you don't have auto steering on? It helps going into corners for novices but can be a pain in the ass if you play driving games a lot. You should check out the difficulty settings because by default everything is on and makes the game boring. Disable everything until you find a sweet spot.
 

Izuna

Banned
Man, this game is so "current gen"... Style over Substance.

Everything in this game is pretty cool except the most important aspect: the driving and the track design is utterly boring.

They got the right cars, the graphics look good, it's the first game since Need for Speed 3 that finally gets the "Supercars on mediterranean coast tracks" thing right instead of driving in the same boring industrial cities over and over again.

The thing is, that despite everything looks right, it just isn't fun. The track design is horrible, you just float forward and you don't even have to steer much.

Very similar to Need for Speed: HP game from 2010 you mostly drive straightforward while the track design simulates turns.

The thing is: you can keep the same line till the end of the race and just drive straightforward through a lot of turns.

The cars handle more like big roadtrains and when you steer on your gamepad, the cars start to do what you want one second later.

Where has the good old, instant arcade steering gone?

I think this review helps no one. I mean, if FH2 gave you easy drifts like Ridge Racer and explosions from Split/Second would you like it more?
 
Don't most of these cars come with traction control, stability control, and ABS on by default in the real world? Do people who race these cars turn these these off as well when racing in real life?

Sorry not much of a car guy. I guess my question is, if in the real world someone would have those things on, why would you have to turn them off for a "true" racing experience?

Yes, traction, stability, ABS are all normal on modern cars and oddly enough assisted braking would be too on some models. In a real car assisted braking is being used to avoid running into whatever is in front of or behind the car. In a Forza game, assisted braking will start slowing the car because the driving line says so. So if you're trying to go into a corner too fast assisted braking is going to kick in before you get there.

For real cars this stuff exists to try to save the driver from some panic situation or if they're getting a bit crazy. In the game all of these assists are there for the same reason but they exist more to support a person who wants to have fun with the game but doesn't necessarily understand the physics (or even want to) of how a car handles near the limits.

There are a lot of reasons for turning them off. For one, a lot of the cars would never have had those assists because of their age. The technology just didn't exist yet. ABS would be the most common, followed by traction control and then stability control. Personally I always leave ABS on regardless of the car because there just isn't enough feedback in the controller to know how the car is responding. Disabling the other stuff allows you to get a better feel for how each car responds. You get a really good representation of how a rear wheel drive car behaves differently from an all-wheel-drive car or front wheel drive. In a front drive car you can hit the e-brake and mash the gas around a corner. Pull that same shit in a rear drive car and you're going to spin out. With all of the assists on that's far harder to trigger.
 

skyfinch

Member
Man, this game is so "current gen"... Style over Substance.

Everything in this game is pretty cool except the most important aspect: the driving and the track design is utterly boring.

They got the right cars, the graphics look good, it's the first game since Need for Speed 3 that finally gets the "Supercars on mediterranean coast tracks" thing right instead of driving in the same boring industrial cities over and over again.

The thing is, that despite everything looks right, it just isn't fun. The track design is horrible, you just float forward and you don't even have to steer much.

Very similar to Need for Speed: HP game from 2010 you mostly drive straightforward while the track design simulates turns.

The thing is: you can keep the same line till the end of the race and just drive straightforward through a lot of turns.

The cars handle more like big roadtrains and when you steer on your gamepad, the cars start to do what you want one second later.

Where has the good old, instant arcade steering gone?

Wait, what?! Boring track design? Of all the racing games out there now, this has the most variety. From city streets, to rally type, and off road.

And the whole "float forward and don't steer much". What's this all about? Are we playing the same game?
 

shandy706

Member
Man, this game is so "current gen"... Style over Substance.

Everything in this game is pretty cool except the most important aspect: the driving and the track design is utterly boring.

They got the right cars, the graphics look good, it's the first game since Need for Speed 3 that finally gets the "Supercars on mediterranean coast tracks" thing right instead of driving in the same boring industrial cities over and over again.

The thing is, that despite everything looks right, it just isn't fun. The track design is horrible, you just float forward and you don't even have to steer much.

Very similar to Need for Speed: HP game from 2010 you mostly drive straightforward while the track design simulates turns.

The thing is: you can keep the same line till the end of the race and just drive straightforward through a lot of turns.

The cars handle more like big roadtrains and when you steer on your gamepad, the cars start to do what you want one second later.

Where has the good old, instant arcade steering gone?

There's absolutely no way this person played horizon.

There are comments in there that are factually wrong...let alone an opinion.
 

Gestault

Member
I'll say this about the Tom Chick review: whoever was his editor is hilarious:

"featuring weather and day-tonight [sic] cycles"

(sic) is something an editor throws in when quoting something with a typo. That's super passive aggressive for something written in-house. I also liked the implied criticism that the game only included cars the developer licensed.
 

eznark

Banned
I'll say this about the Tom Chick review: whoever was his editor is hilarious:



(sic) is something an editor throws in when quoting something with a typo. That's super passive aggressive for something written in-house. I also liked the implied criticism that the game only included cars the developer licensed.

Actually it looks like Tom threw that in, because it's how Forza refers to day-night cycles.
 

Gestault

Member
Actually it looks like Tom threw that in, because it's how Forza refers to day-night cycles.

He should have put it in quotes then, because elsewhere he was quoting marketing language, but not there, lol

Edit: Also, the official pages for Horizon 2 seem to refer to "day to night cycles" or "day-to-night cycles."
 
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