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Really enjoyable article so thought I'd share
It's also an excuse to post all those strange and forgotten games you played as a child
I remember putting dozens of hours in the NES puzzler Kickle Cubicle
When I was ten years old, most of the computer games I played on my Commodore 64 were not very good. They werent the classics we all remember; they mostly werent Impossible Mission or Way of the Exploding Fist (though I did play those too, I wasnt a barbarian).
Every week my mum would take me to Wythenshawe library in South Manchester where you could rent games for 10p each. The best ones were constantly unavailable, so Id grab what I could weird titles no one else wanted.
Later, in the 1990s, the success of consoles like the Snes, Mega Drive and PlayStation and the relative low cost of developing and distributing software, led to a huge proliferation of offbeat, idiosyncratic games that may have been useless compared to the accepted classics of the era, but were often all we had when Auntie Jane misunderstood our birthday or Christmas lists.
For me, that meant evolutionary titles like Mega Lo Mania, which helped invent the real-time strategy genre, or Runabout, a Japanese vehicle destruction game which contributed toward the arrival of the open-world driving genre.
And did you ever play Interstate 76, the driving adventure set in an alternative 1970s? Or Ephemeral Fantasia, the Konami role-playing game which incorporated the companys guitar controller, allowing the player to serenade drunken sailors?
The history of video games, like all art forms, is littered with failed experiments and eccentric offshoots. It is peppered with things like multi-puzzle musical tie-in Frankie Goes to Hollywood and paranoid full-motion video (FMV) thriller Spycraft: the Great Game, one of the first titles to have its own dedicated website.
The accepted history of games is a rather tyrannical thing it wants us to believe that there was a narrative to game development; an accepted route from Pong to Portal.
When I look back, if Im honest, it often wasnt the big games that I got stuck into, it was the also-rans. It wasnt Street Fighter or Tekken, it was Ehrgeiz, Tobal No 1 and Toshinden. It wasnt Gran Turismo, it was GTI Club: Rally Côte dAzur and Sega Touring Car Championship. At the time, this wasnt because I was some sort of video game hipster, it was because I was reviewing games as an inexperienced freelancer and these were the ones I was offered. But through it I ended up havingsome very odd, memorable experiences.
The tyranny of video game history has a habit of devaluing the offbeat, nuanced and arcane. Games aimed at girls come off really badly in this re-evaluation process, because often, the people who get to decide what has merit and which genres were important often werent playing Barbie Fashion Designer or Rocketts New School or Crystals Pony Tale. But those games meant something to people; people spent hours playing and enjoying them.
Of course I put in reservation requests at the library for the big hits for Paradroid, Last Ninja and Summer Games II, and those were the games I asked for at Christmas. But the reality of gaming for me was the cast-offs on the shelves, and the budget games they sold at video stores and in newsagents. The Mastertronic, Firebird and Codemasters games. £1.99 for Super Robin Hood or Chiller or Clumsy Colin Action Biker. A lifetime of memories for a weeks pocket money.
The best games, in the end, are the ones you loved for their flaws, their charms and for the fact that you actually owned them and played them to death. History cannot take that from you
Really enjoyable article so thought I'd share
It's also an excuse to post all those strange and forgotten games you played as a child
I remember putting dozens of hours in the NES puzzler Kickle Cubicle