oh god no, I'd rather have a prime game7Th said:Iga is jobless now, they can get him to direct Metroid 3DS; he has more than enough experience, I think.
RPGCrazied said:2.5D WiiWare, I'd buy it.
I wouldn't go that far, but I'm not optimistic about seeing a new installment anytime in the next 3-4 years.Sn4ke_911 said:R.I.P.
Gravijah said:i will cut you
take that suggestion back
Gravijah said:i will cut you
take that suggestion back
Rafaelcsa said:I'd like a sequel to the gameplay ideas of Other M. An ironed out, more polished sequel with improved level design and better music would be my perfect idea of 3D Metroid. It'd be even better if the story was minimal this time, but, really, I didn't mind that much Other M's story. It was fine for what it was. Could have been a lot worse. Still, minimal story is definitely preferable.
I guess not many people agree, but I think Other M nailed how Samus' movement and the combat in 3D Metroid should be. The controls were amazing. It controls better than many games on HD consoles which use a bajillion buttons and combinations. It's definitely a great start to build a fantastic 3D Metroid on top of it. The game just needed less linear, more well thought-out level design (without artificial locking of doors and passages... I hate that). And also better music.
Polygons in a fixed-perspective game are just there for the sake of people who still think polygons are high-tech. Polygons aren't a proper substitute for drawings.ATF487 said:Why do people hate 2.5D so much?
7Th said:Iga is jobless now, they can get him to direct Metroid 3DS; he has more than enough experience, I think.
About a year before he made Harmony of Despair, apparently. He might be making 3DS Castlevania, but they moved his office to the storage room and there seems to be some sort of mixup with his paycheck.Foffy said:When did IGA get canned? Last I heard there was a rumor he was working on a 3DS Castlevania game.
Apparently there was some sort of a rift between Sakamoto and the guy who produced the Prime games. Sakamoto initially just signed off on the Prime games and Nintendo tried to play up his involvement, but then the other guy started wanting credit for his work where credit was due, and then he started thinking that he was better than Sakamoto, so they butted heads a little. Sakamoto wanted to prove him wrong, but well...mantidor said:I'm still trying to figure out why in the hell did Sakamoto reached to Team Ninja for Other M. The interviews say that they had the experience with 3D that Sakamoto's team didn't had but there's plenty of 3D experience within Nintendo, why not use it? why not use Retro? Who knows what went behind curtains but it really feels it was a careless decision.
MisterAnderson said:So, was Other M bad? I'm out of the loop.
MisterAnderson said:So, was Other M bad? I'm out of the loop.
mantidor said:I'm still trying to figure out why in the hell did Sakamoto reached to Team Ninja for Other M. The interviews say that they had the experience with 3D that Sakamoto's team didn't had but there's plenty of 3D experience within Nintendo, why not use it? why not use Retro? Who knows what went behind curtains but it really feels it was a careless decision.
While it's unfair to blame Team Ninja for everything, specially the horrendous story and characterization, things like design, item placement and bits like that can be entirely blamed on them. They made a team that brought the worst of each part instead of the best. Well I guess at least Samus' animations were pretty cool.
Oh you joker you.Mama Robotnik said:It wasn't merely bad, it was toxic. The game was determined to destroy the respectability of Samus. She is now a badly-voiced fragile flower, frozen in terror at the mere sight of Ridley, and refuses to use her weapons (even when in immense danger) until a man says she can. It pollutes a magnificent franchise.
Its also shoddy, inferior to the eight-year-old Metroid Prime in every measurable way. It looks worse, it sounds worse, it plays worse, it has fewer new ideas, has a boring boring setting and has a lot (A FUCKING LOT) of cutscenes.
It shouldn't exist.
Is there any source for this?ruby_onix said:Apparently there was some sort of a rift between Sakamoto and the guy who produced the Prime games. Sakamoto initially just signed off on the Prime games and Nintendo tried to play up his involvement, but then the other guy started wanting credit for his work where credit was due, and then he started thinking that he was better than Sakamoto, so they butted heads a little. Sakamoto wanted to prove him wrong, but well...
Zeal said:complete reboot. hyper realistic style, grand scale, and 0 anime influences. Samus returns to her roots as a loner and uncompromising bounty hunter.
think Halo meets Children of Men in terms of visual design and mood.
-Celtroid: Toon shaded 3D Metroid a la Wind Waker. Complete with cute monsters and everything. Made by Aonuma and Koizumi.
when does this happen?Mama Robotnik said:It wasn't merely bad, it was toxic. The game was determined to destroy the respectability of Samus. She is now a badly-voiced fragile flower, frozen in terror at the mere sight of Ridley, and refuses to use her weapons (even when in immense danger) until a man says she can. It pollutes a magnificent franchise.
Its also shoddy, inferior to the eight-year-old Metroid Prime in every measurable way. It looks worse, it sounds worse, it plays worse, it has fewer new ideas, has a boring boring setting and has a lot (A FUCKING LOT) of cutscenes.
It shouldn't exist.
ruby_onix said:About a year before he made Harmony of Despair, apparently. He might be making 3DS Castlevania, but they moved his office to the storage room and there seems to be some sort of mixup with his paycheck.
Mercurystream is probably fired too though.
Google tells me that the guy I was thinking of is Kensuke Tanabe. I recalled him saying something to the effect of 3D Metroid belonging to him now, but looking at it again it looks more harmless.EmCeeGramr said:Is there any source for this?
During the development and post release of Other M, the internet really tried to play up some kind of dramatic "rivalry" or "resentment" between Retro and Sakamoto (and usually tried to put a racial/nationalistic spin on it too), yet there was never really any proof outside of wild speculation or incredibly stretched readings of interviews. Like the myth that Sakamoto said that the Prime games weren't canon.
Other M may have been a huge misstep in many ways, but this part of it always bothered me.
IGN: So after Metroid Prime Hunters can we expect a move back to a 2D Metroid on the Nintendo DS any time soon?
Kensuke Tanabe: The 2D traditional Metroid game designs are produced by Yoshio Sakamoto, and I'm responsible for the 3D series. Mr. Sakamoto is thinking of lots of ideas. (laughs).
Isn't this what Other M is though?drohne said:let sakurai do a 3ds rail shooter in which samus grinds rails and literally never stops saying 'the baby'
apana said:-Celtroid: Toon shaded 3D Metroid a la Wind Waker. Complete with cute monsters and everything. Made by Aonuma and Koizumi.
Kilrogg said:Kind of agree with Mama Robotnik.
No Yoshio Sakamoto, no stupid storyline, limited hand-holding/linearity, good difficulty. It's surprising how close these are to my expectations for Zelda...
Oh and good atmosphere. The sound effects and music in games like Metroid 2 really made them. I was so scared everytime I would encounter a Metroid!
Failing a new 2D Metroid, I want that Metroid 2 remake, except not plagued with all the problems of modern 2D Metroid (Fusion/Zero Mission).