The embargo is up today, so good news for all across the land: Sega is bringing Yuji Naka and Prope's debut to the States. Let us tap to celebrate:
Sega had the localized game on hand at their event in New York last week and it was a treat to see. A preview and some impressions for ya:
Lets Tap Comes to America, Brings Amazing Theme Song With It
Heres the score: Lets Tap is a four-player mini-game collection with five modes. The entire game is played by placing the Wii remote face down on a cardboard box (or any flat surface really) and tapping on the box. The least game-like of the modes is a visualizer; tap on the box and watch fireworks explode over a weird cityscape or see ripples wave across a pool of water. Silent Blocks is similar to Jenga and Rhthym Tap is not unlike Taiko Drum Master. The meatiest modes of the bunch are Tap Runner and Bubble Voyager. Runner is a sprint-race and obstacle course mode thats far more visually and aurally appealing than it has any right to be. The trailer above really doesnt do it justice, theres just something hypnotic about it. Bubble Voyager is a sidescroller. You tap to keep your titular character a classic little Naka character if there ever was one afloat and to avoid obstacles.
I sat in on a demo of the fireworks visualizer, Tap Runner, and Bubble Voyager. The visualizer was certainly attractive, almost like a level of Rez you just float above instead of travel through, but it didnt look like something you would ever try more than once. Both Tap Runner and Bubble Voyager looked fun, but really must be played with a group to get the most out of.
Im ecstatic theyre bringing it to America but Im not sure how successful Lets Tap will be for Sega. The core gamer market will be interested in Lets Tap based on Nakas name alone, but the game is very light on content, not to mention devoid of a significant single player mode. Since Prope and Sega havent added any additional modes to the North American version, the game will be an even harder sell if it releases above a budget price. The other hurdle is getting it out to casual gamers and families. The games are simple and I can imagine them being addictive in a group setting, but the games abstract visuals just arent what the mainstream Wii audience looks for. Ill be picking it up no matter what, but Im a videogame fanatic. Im not sure who else will.
I'll update with press release and assets when they come out later today.
Link to the preview, where there's an old trailer. Old trailer still rules thanks to theme song: http://www.nerve.com/CS/blogs/61fps...merica-brings-amazing-theme-song-with-it.aspx