Semicolons not dashes need to be before the comments.1. FTL - one of the only games this year that made me want to play more, not less.
2. The Walking Dead - would have easily been number 1 if they had fixed their bugs. They didn't so it isn't.
3. XCOM - lacked a bit of polish but was surpised by how good it was.
Comments need to be on the same line with a semicolon after the game title.1. Journey
Great game. Love the way it connects players together, even though you know nothing about your partner. Also one of the best looking games this year.
Really enjoyed this game. Gives you seemingly infinite amount of ways you can take on the task in front of you. I also enjoyed the artstyle.
3. XCOM: Enemy Unknown
This is a straight up video game, and that's why I love it. Incredibly challenging, but at the same time rewarding, I'm looking forward to spending more time in this game.
4. The Walking Dead
Best example of making a video game with an episodic structure. One of the better written games of 2012. Gameplay is okay, but the story is worth the ride.
5. Dust: An Elysian Tail
One of my favorite game types I are Metroidvania games, and Dust is a good one. Gameplay is simple, but rewarding, and it is surprisingly well written.
6. Mark of the Ninja
Another great 2D action game on the Xbox 360, Mark of the Ninja is tight gameplay wise. By far the best game by Klei Entertainment. Really good.
7. Halo 4
This is a Halo game, make no mistake about it. But it's a really good Halo game, and a nice debut from 343 Industries.
8. Spec Ops: The Line
In an era where pretty much every shooter seems to glorify war, Spec Ops deals with the dark side of war, and does so in a surprisingly mature way. Really worth the play.
9. Max Payne 3
Another hit from Rockstar. Really fun shooter. Very pretty too. I really liked the look of the game.
10. Mass Effect 3
Yeah the ending was a poorly written mess, but the lead up to it was a fun, if flawed experience.
Honorable Mentions: Fez, FTL: Faster Than Light, Kid Icarus: Uprising, Tekken Tag Tournament 2, Xenoblade: Chronicles
Damn Lissar I was gonna draw something but then it turns out i was lazy
Love the Botanicula drawing, really captures the look and feel of that game. Wish I could do something like that, but I don't think I'd be able to accurately convey what Sins of a Solar Empire: Rebellion is like with stick figures.
1. Journey ; I played through Journey six times and each trip was better than the last. Each time was different due to the fact that you get thrown into this world with a random person you know nothing about. The person could abandon you and go their own way, fall down a cliff never to be seen again, or stick by you until the end. The game made me feel curiosity, excitement, fear, sadness, and ultimately a bitter sweet joy. Despite being a linear experience, the game still manages to provide a sense that you are exploring a world and civilization that is bigger than you are. This, along with wonderful music and visual design, has made Journey my game of the year.
2. Superbrothers: Sword & Sworcery EP ; This is a game that is a music album in game form. The music, world, and gameplay are inextricably tied together into one cohesive experience. Interesting mechanics like Twitter connectivity and gameplay tied to the cycle of the moon make this game unique, as well as gorgeous pixel artwork.
3. Sound Shapes (PS3) ; Another game where the idea of a music album in game form is used. What is different in the case of Sound Shapes is that there is a level editor where you can remix the sounds and graphics into new compositions. I made quite a few levels and found myself completely addicted to the experience. I hope they come out with new albums as DLC, because this is a game I could easily see myself coming back to again and again.
4. Tokyo Jungle ; The premise to Tokyo Jungle is simple: you are an animal, try to survive. My first few outings in the game showed that I did not have what it takes to even pass down my genes to the next generation, dying after only a few years. With randomized elements to the game it insured every game was unique. There is a sense of desperation that I have never felt with any other games. There were times I knew I would die soon, but tried to survive just a few years more. I wouldn't lie down and die so easily. That's what describes Tokyo Jungle: desperation and survival. (Also trying to eat lions with pomeranians.)
5. Botanicula ; The only way I can describe this game is adorable. From beginning to end just once mass of cute. Which may or may not be high praise depending on your taste. I loved all the little creatures that there were to discover, and how they all behaved in unique ways. Of course, coming from Amanita Design this game was guaranteed to be both beautiful and have a great soundtrack, which it provides in spades.
6. Zero Escape: Virtue's Last Reward ; After playing 999, I didn't know what to expect with VLR. It wasn't a game that seemed to need a sequel, but got one anyway. And despite my issues with how the game ends, I am glad that they did. The puzzles were fun, the characters were interesting, and the mystery intriguing.
7. Resonance ; I've enjoyed all of Wadjet Eye's games, and their latest is no different. This time they bring an interesting new mechanic to the point and click genre with the long and short term memory systems. I loved this new way to interact with the world and characters, and hope to see it make a return. The game also uses four different characters that you can control at once, which sometimes can make things a tad confusing, but was enjoyable overall.
8. They Bleed Pixels ; I'll admit, action platformers aren't typically my thing, but the visual design and music made this a game I had to have despite my unfamiliarity with the genre. Despite the extremely difficulty (especially for someone inexperienced) I find myself enjoying the game immensely.
9. Phantasy Star Online 2 ; Having played the original PSO on Dreamcast and quite a bit of the series since then I eagerly awaited PSO2. It's everything I could have wanted in the game and playing it with friends is quite enjoyable. I can't wait for the English version so I can play with others and not have to be a translator.
10. The Secret World ; Having one MMO on my list is odd enough, but two is something I never would have expected. As a fan of Ragnar Tørnquist, I was initially torn about the game. I loved his The Longest Journey games, and the setting and story with The Secret World looked right up my alley. But I have never enjoyed MMOs, and couldn't see it being different with this one. I'm glad I did decide to play it after it went B2P, since the game is very enjoyable despite its flaws. The battle system is dull, but the quests they have in the game are very good. They are connected to the world and story, and they don't make me feel like I'm doing make-work for experience points. I can't wait to see more of the game.
No love for some of the indie hits this year?There is a chance Dishonored will be edited in, as I haven't touched it yet, and it's on the shelf waiting, but I seriously doubt I'll get to it any time soon.
1. Dota 2 / The Walking Dead ; Not sure if the former counts since it's still in beta but regardless, my most played game all year. TWD because it's the first game to genuinely almost move me to tears. My options might not have mattered often through the game but what I played felt catered to me.
Zia's list is amazing, if only for the reason that it took some passion from outside of gaming to penetrate the indie bubble. FIFA 13 is indeed great, not sure why it never occurs to me to add the year's best football game to any of my lists considering the time I spend with them every year. No love for Dear Esther and FTL considering there's a free spot left? I also would've thought Hotline Miami would finish higher on your list. Cactus <3