I really wanted to play this much earlier than I did, and boy do I wish Id played this earlier. It is so adorable. I love the charcoal artstyle, and I love the colours used for the two main characters (their colours stand out because the rest of the game is tastefully done in black, white, and grey). It is such a fascinating puzzle-platformer with the right amount of difficulty. I havent finished it yet, but I like it so much that I want to put it on my honourable mentions list.
Dokuro is about a little skeleton working for this huge Dark Lord. The Dark Lord falls for a princess and subsequently captures her. The little skeleton protagonist, who was originally handsome human prince, doesnt take too kindly to folks to kidnap girls, so he goes through the process of freeing her. The game takes these little narrative tidbits and forces them into game concepts. For example, you may drink potions which allow Dokuro to transform into his princely form for a while in order to get through puzzles he cannot otherwise get through when hes a small little skeleton. Thus, the game requires the player to ration how long he or she may use Dokuros transformations for, and how he or she may be able to utilize both forms to get through levels as efficiently and quickly as possible (while trying to collect little coins).
Throughout each stage, Dokuro must go through puzzle-platforming and light combat in order to protect the princess who Dokuro seems to adore. The princess will walk through any path you lay out for her, or run when confronted with an enemy, and its up to you to prevent any mishaps from occurring. She wont walk into pits. Sometimes you need to use chalk colours to create ropes or other things to get through a stage (which is done using the touch screen). Sometimes you need to switch into the princely form to carry the princess to safety bridal-style.
If you feel like you arent doing a good job with a puzzle, you can always restart. You can also skip ahead if you feel like youre stuck on a puzzle. While its a critical thinking-oriented puzzle-platformer, it still allows players who dont feel that theyre up to the challenge at that point in time to skip ahead. Its accessible without dumbing down its base formulae. Its cute, its quirky, and it provides the right amount of challenge. The controls are tight as well.
Oh, and the soundtrack? I realize what GhaleonQ was trying to emphasize in the SotY thread now. Yasuhiro Kawasaki, the composer for the SNES classic Illusion of Gaia, composed the soundtrack, and you can probably hear the evidence for that too. Lots of whimsical piano and recorder stuff and its so gosh darn cute.
I realize that this comes off as a genuine writeup for a GotY contender, but Im simply so sad that I didnt play this before and I enjoy it very much that I would have added it to the list in some capacity. I think its one of the most underrated games of 2012.
Every single Vita owner should play this. Every single one.
Nocturnowl calls the stuff I omit and post later "Ending DLC"/Game of the Year Editions, and it wouldn't be a running joke between us if I just write whatever I want and multipost without worrying about limits.
1. Diablo 3 - when it came out, the first playthrough through the entire game as well as Nightmare and Hell was easily the most enjoyable 20h+ gaming experience I've had in years. I've waited a long time for this game, and the first instance when I've felt any kind of disappointment was when I hit Inferno - and most of my complaints from back then have been adressed. The game is indeed out of beta and it's an amazing experience - and I've been a Diablo 2 fan for a long, long time.
2. The Secret World - an MMO that truly defends itself as a single player title. Amazing mood and theme.
3. Soul Calibur V - Once you're able to get past the roster changes, it's easily the best Soul Calibur game created. And it's been an amazing series.
4. Journey - the most beautiful and enchanting gaming surprise ever. The only reason it's not my GotY is because it was so short. Not that I think it should have been longer, it was perfect. But still, the whole experience qualified more for the best movie of 2012 rather than the best game.
5. Guild Wars 2 - it deserves its place. The freshest MMO experience since WoW mechanic-wise.
6. Sound Shapes - love me some good music that compliments the gameplay, and in SS, music *is* the gameplay!
7. Tekken Tag Tournament 2 - best Tekken since 3. 'Nuff said.
8. Borderlands 2 - need to get back to this game!
9. Gravity Rush - Right after Sound Shapes, the best Vita game I've got.
10. Playstation All-Stars Battle Royale - a fun and interesting take on Smash Bros, only with better cast.
I was kind of padding to get to ten games, but I do believe that Sims 3 Seasons was good enough to make the list. The snow effect is just so well made. The other is just an honorable mention for having the coolest save destroying bug in 2012. Save corruption by means of Zombie Apocalypse. That's just too funny. Although, I'm beginning to wonder if I'm one of the few people on GAF who actually likes The Sims. Or if I'm just one of the few admitting to it.
Dark Schala said:At first, I didnt want to include this on my list because I felt that after a few weeks with it, it outstayed its welcome and lost much of its lustre (especially since I was not purchasing the DLC for it). But then I remember my honeymoon phase with this game. You see, I played this game a lot with my brother watching (I play a lot of games with my brother watching, but this ones interesting). My brother cant hear the music, but if I hook up the right speakers to the 3DS, he can feel the bass if I put his hand up to it. I did this because my brother watched me play through most Final Fantasy games in some capacity. We used to have one of those floor-model TV sets with the knobs and everything, and he used to lie or sit on the floor and listen to the TV with the sound vibrations. So, I guess it was some sort of weird experiment of mine to see if he remembered anything in terms of the sounds with Theatrhythm. To be honest, the experiment didnt exactly work as intended (I think hes only had music therapy just a few times, so that might explain it), but he seemed to have remembered a lot of the Final Fantasy X scenes when I played through that portion of the game.
I love seeing all of these Darkness II nominations. This was probably my biggest surprise of the year, particularly since I dislike the FPS genre.
Same here. The game itself was short and didn't drag. It tells a story and closes it at the right time.
My brother cant hear the music, but if I hook up the right speakers to the 3DS, he can feel the bass if I put his hand up to it. I did this because my brother watched me play through most Final Fantasy games in some capacity. We used to have one of those floor-model TV sets with the knobs and everything, and he used to lie or sit on the floor and listen to the TV with the sound vibrations.
1. Virtue's Last Reward ; This thrilling game was full of plot twists that really kept me on the edge of my seat. I really enjoyed the sense of mystery it gave.
2. School Days HQ ; Happy moments, sad moments, scary moments, hilarious moments. School Days manages to invoke a lot of emotions, and I couldn't help caring for the characters. Well, some of them, anyway.
3. Rose Guns Days ; I liked the theme and setting for this game's story.
4. ef - the first tale. ; ef is very pretty, and the story is not half bad either.
5. Deardrops ; Quite different to Overdrive's earlier game, Kira Kira, but a lot of fun all the same.
6. Dengeki Stryker ; It was interesting to see a slightly more action-packed Overdrive game. I liked the animated sequences.
7. Kairo ; Quite an unusual game, but a lot of fun. I enjoyed figuring out the solutions to the puzzles.
8. Resident Evil: Revelations ; It was nice to see the series return to its survival horror roots, whilst keeping some of the elements of the newer games.
9. Theatrhythm Final Fantasy ; As a fan of rhythm games and as a fan of the Final Fantasy series, how could I not enjoy a game that brings the two together?
10. Katawa Shoujo ; An ambitious project, but one the developers managed to pull off very well. Not perfect, but I liked the story and characters.
2011. Ghost Trick: Phantom Detective ; Ghost Trick did a really good job of combining narrative with puzzle-solving. It's not often that a puzzle game can invoke so many emotions.
(I think I'm supposed to mention that I live in the United Kingdom since I mentioned imported games, so there you go.)
Pick up the first game, the gameplay isn't that great (especially the gunplay), but the story, environment and characters are all top-notch. It adds a lot to the second game.1. The Darkness II (PC) ; Preface: Didnt play the first game.
I've PM'd everyone (afaik) that had formatting mistakes in their post. A decent chunk of people have responded back, so I'm hoping that means a good amount of votes will be counted that otherwise would have been ignored.
It's probably best to say what it is when PMing them, especially if either you or them ain't on-line all day what with time getting so tight. I'm not seeing anything outside of the first game's title, and I'm not even sure that's even one (and it's very meta due to which game it is).
1. Zero Escape: Virtue's Last Reward ; 999 was an almost intellectual exercize for me: puzzles, hyper-clever game design tricks, and a plot that was so well-done it came out on top in the media it exists in by actually making more sense the more you knew and the more you thought on it.