Evangelion Unit-01
Master Chief
I never had a N64 growing up. Lost every single GameCube game save three times (don't want to talk about it-but can report that all my siblings are still alive). Skipped most of the Wii era as I was too busy playing Halo and navigating high school/college; the girls didn't want to date me for my Nintendo games (they didn't seem interested in my Halo either...weird). So might as well be a fresh run for me.I love how I legitimately get hyped for new footage of these games, like I haven't played them a thousand times, lol.
I'm so excited, though. Two weeks has never felt this slow.
I understand. I will always go for an official release as well.See, this is what I'm thinking in the back of my head in those 'just emulate it!' threads, but without a gaming PC, I can't really chime in.
I'm always hearing about bugs, weirdness, and stuff that's off in these emulators, and that isn't something I want to mess with. I want an official release that, pardon the Apple propaganda, just works.
I think you'll really like Sunshine. It's the roughest 3D Mario in some places, but it is an awesome sequel to Mario 64, that takes all the exploration and fun of that game to the next level.
For what it's worth, N64 Emulation has taken a huge step forward in recent months actually but it has been a notoriously difficult system to emulate. This collection will still be emulated but official emulators should in theory be more accurate. Then again even Nintendo's emulators have had problems-Majora's Mask on GameCube comes to mind. Unfortunately, we still don't have cycle accurate N64 emulation and if we did it would require a decently powerful PC. What I find particularly disappointing is when unofficial community driven emulation efforts end up being better than the official emulation releases. Nintendo is generally pretty good about delivering an adequate experience but other companies fall short in this area often. That said, neither unofficial or official emulation can overcome certain issues inherent to emulation like input latency.
This is why I feel like FPGA is the the future. Essentially hardware level emulation. IMO, this is the best way to simultaneously preserve the experience as it was and simultaneously deal w/ problems like scaling. I wish Nintendo would work on their own FPGA solution.