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Gaikai teasing a big E3 announcement

iceatcs

Junior Member
Wow, Unlimited backwards and forwards DD compatibility is nowaday possible. Cheap solution - cloud computing.

Sony need to put all the possible available of PSX PSP PS2 PS3 PSV games and allow free 24/7 access/stream for PSN+ users. PS4 can be run on older device by steaming.
 
Yeah, I was wondering that too. Was disappointed it wasn't coming to PS3 but it'd be great if I could play it over Gaikai. Is that even possible though?

it's feasible. anything that runs on PC *could* be offered through a gaikai client, and PS3 is powerful enough to be a gaikai client. the nature of the deal though... who knows at this point.
 

Karak

Member
Would love to see this...with games it is prepared for. Many of the PS3 games I have played would feel very weird with additional lag for no reason and I have an insanely good connection. The lag is just there. Nothing you can do about it But as an additional service this is good stuff.
Also man at the bandwidth caps. There has got to be a way to fix that particular issue because so many people have caps its insane. Or even hidden caps that they aren't told about until the service provider bitches.
 
Hmmm not bad actually, though Rayman Origins worked fine, Dragon Age II wasn't a good experience on my connection.

would have thought something like Rayman would have been unplayable with the lag involved with streaming.



Gaikai do have a few demos on there main site. I should try a few more.
 
We don't know yet, but Gaikai just announced a partnership with Scaleform for custom UI for multiple devices.
Scaleform on PS3 in 2007 so it's OpenVG 2D vector graphics unless it's been updated to use CairoGL.


Scaleform GFx contains several core systems: a vector-to-triangle tessellation engine with a patent-pending, edge anti-aliasing algorithm that uses subpixel triangles to smooth the edges; mesh cache to manage tessellated triangle data; vector-graphic based font system that uses a single texture to dynamically cache glyphs on demand; optimized ActionScript 3[5] and ActionScript 2 virtual machines with garbage collection; memory and performance analyzers; audio support via a wrapper with FMOD, Wwise and other audio engines; and XML and CSS support.
So not in a browser but using browser libraries in addition to the above.
 

SparkTR

Member
Yeah, I was wondering that too. Was disappointed it wasn't coming to PS3 but it'd be great if I could play it over Gaikai. Is that even possible though?

Probably down to the developer and how far Sony wants to go to protect their 'walled garden'. Gaikai supplies the hardware and infrastructure, Sony has to supply the content. Whether they want to keep everything Playstation certified and QA assured is something I'm interested in.

Gaikai do have a few demos on there main site. I should try a few more.

More than a few, their entire business is supported by those demos as they don't sell games or licenses from the website like Steam and Onlive.
 

Boss Man

Member
Yeah, I was wondering that too. Was disappointed it wasn't coming to PS3 but it'd be great if I could play it over Gaikai. Is that even possible though?
Technically? Totally possible.

Dunno about how likely it is / isn't to happen for whatever reasons though.


BTW, this is almost 100% certainly not going to be something done through the browser. This will likely be an app or something.
 
K

kittens

Unconfirmed Member
Hyped! Can't wait to see how this shakes up the console biz.
 

iceatcs

Junior Member
Yeah, I was wondering that too. Was disappointed it wasn't coming to PS3 but it'd be great if I could play it over Gaikai. Is that even possible though?

It should no problem technically.

But there might be problem with licence/lawsuit. Esp big corporate companies love court so much.
 
You can try Saint's Row The Third: http://www.gaikai.com/games/saints-row-3
Alice Madness Returns: http://www.eurogamer.net/gaikai

The also have demos embedded into Facebook: https://apps.facebook.com/gaikai-games/

I just tried the rayman demo.


It was actually pretty playable and I was playing over Wifi.


Not ideal and I could still feel a little bit of lag but nothing more then what you sould get playing on a real shitty LCD or typical touch screen lag.


Impressive. I couldn't see myself playing a full game over it but it could work good enough for demo's and casual stuff.


Only major problem is the video compression is a bit gnarly but I guess thats the trade off.
 

Elios83

Member
This could be huge if it gives access to a huge library of games at the only cost of the PS+ subscription on both PS3 and Vita.
 

patsu

Member
Yeah, although I still have doubts about running PS3 software off cloud hardware, unless Sony is getting a little more involved on the technical side than I'd imagine they will.

Pretty much every other one of their platforms' software could be run off commodity cloud hardware now, though. And perhaps, importantly, PS4 software too.

I imagine this will start relatively small though. If they're going to make PSone and PS2 games available on these kind of service, they're probably going to have to go through the same rigmarole around licensing individual games as they did for PSone classics on PSN. So it'll probably take a while to build the catalog - assuming it is a single growing catalog, and not a changing mix of games each month or something. I wonder if minis licensing was more flexible, if it'd allow them throw up more games more easily.

Yeah, I would imagine this to be a SEN service rather than a PSN service. Running PSOne, PS2 and PSP games can be the initial focus. Then work on PS3 ones after the new service has gained momentum and established itself. Hopefully by that time, the server tech improvement leap makes emulating PS3 easier.

PS4 is a virgin design, so they can pretty much make it future-proof with respect to cloud gaming.
 

lucius

Member
Depends on the details, could be anything from decent to great, I am hoping for some streaming of PS1/2 games included with Plus. I can't see how anyone should be against it, seems like it will be optional thing, nobody is forcing you to get Live or Playstation Plus yet many gamers like the multiplayer or free games those offer.
 

Dunk#7

Member
Can somebody explain how the details of cloud gaming works?

I do not understand how there is not major input lag with your inputs having to fly across the interwebs and be processed before the video output on the server can respond and be transmitted back to the user's device.

The current internet infrastructure across the globe cannot support this technology at the current moment can it?

I also still do not understand how the data centers could handle large amounts of people adopting cloud gaming. A previous poster mentioned that one server was capable of handling 12 instances of WOW, but that isn't even a graphics intensive game. The current video cards on the market could not be split very many ways before the quality would be drastically reduced.

I am just confused as to how all of the data can be transmitted and processed quickly enough given the current technology available and the infrastructure we have to work with.
 
Can somebody explain how the details of cloud gaming works?

I do not understand how there is not major input lag with your inputs having to fly across the interwebs and be processed before the video output on the server can respond and be transmitted back to the user's device.

The current internet infrastructure across the globe cannot support this technology at the current moment can it?

I also still do not understand how the data centers could handle large amounts of people adopting cloud gaming. A previous poster mentioned that one server was capable of handling 12 instances of WOW, but that isn't even a graphics intensive game. The current video cards on the market could not be split very many ways before the quality would be drastically reduced.

I am just confused as to how all of the data can be transmitted and processed quickly enough given the current technology available and the infrastructure we have to work with.

Look at these articles and video:
http://www.theverge.com/2012/5/15/3022233/nvidia-geforce-grid-gtc-2012

http://www.gamasutra.com/view/feature/6413/flying_into_the_cloud.php

http://en.wikipedia.org/wiki/Cloud_gaming

http://en.wikipedia.org/wiki/Cloud_computing

http://www.youtube.com/watch?v=0oTHFh9aprE

http://computer.howstuffworks.com/cloud-computing/cloud-computing.htm
 
I don't know why, but my average internet connection is not able to run the demos.

Ok, the connection is quite slow, but I've never had any problem on streaming, and I'm in the top 1/3 of connection speed on my country, so maybe is a matter of server distance.

1971464274.png


I hope that Gaikai can improve this, or this won't work for the average PS3 user, in most countries.
 

gofreak

GAF's Bob Woodward
crazy thought. what if they used this for *forwards compatibility*? there's no reason they couldn't. sell streaming versions of PS4 games to the existing PS3 userbase that hasn't upgraded. i wonder what that would do for the userbase transition.

at the very least you could demo PS4 games right to PS3 users in their own homes.

+1

That's a very good idea, in terms of sampling games anyway.

Ditto for PSVita. A part of me thinks that any PSN-only games (PS3 and PS4 ones) could be put up on the catalog for access from PSVita/PS3...it would possibly fit Sony's philosophy about more 'casual' content being available off the cloud.

Don't think you'd get that as a freebie on top of PS+ though, access to full PSN catalogs. I can see two tiers emerging if they really go gung-ho on this.
 
Oh boy.. I really hope this isn't true. I think the idea of it is cool, I just hope the megaton announcements are some big new games.
 

Nibel

Member
Wasn't soembody from Gakai saying that the big news at E3 will be that one of the big three won't publish another console or something?..
 

iceatcs

Junior Member
But are we really sure Sony will partner Gaikai for something to use cloud computing?

What if it is nothing to do with Sony. Or VG24/7 are complete wrong with Sony rumour.
 

Spiegel

Member
I don't know why, but my average internet connection is not able to run the demos.

Ok, the connection is quite slow, but I've never had any problem on streaming, and I'm in the top 1/3 of connection speed on my country, so maybe is a matter of server distance.

1971464274.png


I hope that Gaikai can improve this, or this won't work for the average PS3 user, in most countries.

That's weird. I'm from Castellon (ONO 15MB) and I've tried Dead Space 2, Saint's Row and NFS. NFS was very laggy but the other two ran pretty smooth.

But I remember Gakai not working here when I tried to play some months ago.
 

B.O.O.M

Member
Sure games you get to play a level hit a checkpoint and watch a commercial or 3, sounds uber exciting.

Yes because that's exactly this thread is about >_> Listen we have no idea how this is going to play out but that patent has no connection (at least for now) with this news.
 

Derrick01

Banned
Hey guys remember when Sony announced the name of their E3 conference:

'The Future Of Gameplay And Innovation'

Don't know what cloud gaming would have to do with the gameplay part at least. Unless we're considering blurry viewing areas and the potential of our internet cutting out on our single player games as gameplay.
 

Dicer

Banned
Yes because that's exactly this thread is about >_> Listen we have no idea how this is going to play out but that patent has no connection (at least for now) with this news.

Gotta cover costs somehow...

But hey, I got yelled at when I said stuff like retail specific items would happen way back in the day, people called me crazy for it, and well here we are.

With all the things happening with games coming off the digital shelf because of an exploit and then never coming back I don't see how this can be seen as a good thing right now. Sure it sounds nice to download anything and be able to play it, until the day they take it off the "shelf" and if you don't think that patent has no bearing on this, you are just shortsighted.
 

B.O.O.M

Member
Gotta cover costs somehow...

But hey, I got yelled at when I said stuff like retail specific items would happen way back in the day, people called me crazy for it, and well here we are.

With all the things happening with games coming off the digital shelf because of an exploit and then never coming back I don't see how this can be seen as a good thing right now. Sure it sounds nice to download anything and be able to play it, until the day they take it off the "shelf" and if you don't think that patent has no bearing on this, you are just shortsighted.

And I think you are jumping to conclusions without actually having a good reason to do so here. What I'm saying is you can probably dig up many patents that are favorable in nature and say they are connected to this yet-unknown move by sony, but it really wouldn't make sense now would it? Now I'm not saying I know how they will cover any costs related to this (My guess is it's something to do with PS+) but for now let's just go with what we know when we are speculating things.

No matter what this is there will be a portion who is against it (there always is) But if they come out swinging and do a good job hyping this feature plus w/e else they have for their show, they definitely can steal the thunder from Nintendo
 
That's weird. I'm from Castellon (ONO 15MB) and I've tried Dead Space 2, Saint's Row and NFS. NFS was very laggy but the other two ran pretty smooth.

But I remember Gakai not working here when I tried to play some months ago.

Gaikai has been rapidly expanding datacenters. They thrive on feeback. The collect a lot stats as well so they can expand.
 
Please correct me if I'm wrong but:

PROS -
Backward compatibility without need of emulation
Forward compatibility without need of expensive hardware
Possibility for newer, less consumer risk payment methods for games

CONS -
Bandwidth limit/cap easily reached
Possible input lag & reduction in fidelity where hz matters (FGC, FPS, etc.)
Service agreement and/or possible contractual obligation (most definitely ads involved)

I don't know what I'm speculating here, so please clarify anything I'm wrong about. Thanks.
 
Please correct me if I'm wrong but:

PROS -
Backward compatibility without need of emulation
Forward compatibility without need of expensive hardware
Possibility for newer, less consumer risk payment methods for games

CONS -
Bandwidth limit/cap easily reached
Possible input lag & reduction in fidelity where hz matters (FGC, FPS, etc.)
Service agreement and/or possible contractual obligation

I don't know what I'm speculating here, so please clarify anything I'm wrong about. Thanks.

I think you are on point if the rumors are indeed true. However, Sony could offer PS4 streaming demos on PS3 to get people to upgrade to PS4 since it is heavily rumored to run on x86 hardware.
 

patsu

Member
I think you are on point if the rumors are indeed true. However, Sony could offer PS4 streaming demos on PS3 to get people to upgrade to PS4 since it is heavily rumored to run on x86 hardware.

Heh, if they do that, I'd recommend that they allow us to stream our own games locally to all our devices in the house too. ^_^
 

Boss Man

Member
Predictions:

The technology will exceed everyone's expectations.

The features will not be nearly as crazy as some people are hoping for. (PS4 games, PC games, etc. on your PS3 and Vita)
 

Cat Party

Member
I'm certainly interested to see what this is all about, but it's another one of the moves where I have to wonder what in the hell the point of it is.
 
K

kittens

Unconfirmed Member
These rumors have seriously multiplied my E3 hype. Very curious.
 
Ugh, I wanted it to be OnLive; those guys are the real deal.

Gaikai is a lot more open and specialises in white-label services so others can build their own cloud gaming services. The first two they have announced is with LG (http://www.theverge.com/2012/1/10/2697705/lg-cinema-tv-streaming-gaikai-games-pictures-video) and Nvidia (http://www.theverge.com/2012/5/15/3022233/nvidia-geforce-grid-gtc-2012) . Gaikai will also be the first to use the new Geforce GRID GPU architecture that was made for cloud gaming to reduce latency. Gaikai also has a lot more datacenters than OnLive does. Gaikai currently has their demo service, but they have been making moves way beyond that with their recent announcements.

Also, it takes no effort for Publisher to put games on Gaikai since Gaikai uses out of the box PC games. Even though OnLive also uses PC games, they have to be ported to OnLive's SDK which requires manpower. Porting multiplayer games to OnLive can be a pain as in the case of Warhammer 40k: Space Marine which had it's multiplayer show up over half a year after the single player was available.

http://www.gamesindustry.biz/articl...ming-streaming-coming-to-gaikai-within-months
"To give you an example The Witcher II was given to us and them at the same time. We went live with Witcher II immediately and now four or five months later they still don't have that live, and that's because they have to touch the code. The whole structure of Gaikai is about not touching the code. When we show World of Warcraft it's the real thing, it's not like we had to go and tweak it to get it to work. That means that every game in history remains compatible with our solution."

With Gaikai up and running on such a huge global network, some in the games industry are pointing towards a possible acquisition of the company by one of the big format holders to incorporate cloud gaming into the next generation of home hardware. But Perry suggests that regardless of his own compay's future, all big businesses that have a reliance on triple-A product would be foolish to ignore the possibilities of cloud gaming.

"You do not want to be the console that can't do this. You do not want to be the retail website that doesn't have playable games on it. You don't want to be the gaming website that you can't buy a game from," he said.
 
I'm more curious as to how they are going to price the service.

In the world of streaming, paying for individual items seems...outdated.

Services like Netflix, Spotify, Rdio, Hulu, etc. are successful because content is "unlimited". I just pay a fee per month, and I can try out/play whatever I desire. Sure, I don't "own" the content when it's done, but "ownership" in this modern digital economy is completely overrated. I think the public is slowly waking up to this fact.

With Sony looking to unify their SEN platform, it only makes sense to me that they see this as a "Games Unlimited" platform, similar to "Music Unlimited" and "Video Unlimited"

Would be nice if they managed to package all of this content together and pay one fee per month for all of the services. It would be another great way for them to leverage their catalog in films, music, and games to entice people to gravitate towards their service rather than the service of others.

If the service is pay per item, I'm not going to be interested. But if they position this as the "Netflix for games" I could really see them having huge success, provided the service has little to no lag and decent video quality.
 

Boss Man

Member
why do you think it wont include PC games? it's possible with the technology
I know, it just seems too far-fetched for some reason. I expect that they're using Gaikai's technology for something(s) specific, not just allowing you to play PC demos on your PS3's web browser.
 

Karak

Member
Simply due to the way these services do work it seems to me that whomever they don't originally partner with can just go and sign as well. Especially Gaikai's.
 
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