Composer: Scntfc American
Platform: PS4, PC
Genre: Action / Arcade / Rogue-lite
Price: $19.99 (preorder $15.99 with PS+)
Release Date: August 4 (NA PS4), TBA (EU PS4), TBA (PC)
Download Size: 2.4 GB for the initial download and a 2.4 GB patch
80’s spaceship anime and arcade-gaming meld with ultra-modern physics and A.I. in a skill-demanding, procedurally generated rogue-lite adventure! Be the hero in a world that oozes classic Saturday morning anime but plays like a tough, modern, tactical shooter. Try to survive the hostile environments of deep space, battling warring factions full of unique and cunning enemies. Unlock ever more powerful upgrades as you learn the secret of the GALAK-Z, and die and die again as you valiantly struggle to become the ultimate pilot – finally good enough to beat what GALAK-Z throws at you!
Per 17-Bit's fact sheet on the game:
- “Rogue-lite” structure with hand-tuned, procedurally assembled level elements and enemy placement mean every episode playthrough is unique, but persistent rewards mean no death is wasted (and you will die).
- A deep, nuanced control system allows for total control over your ship or mech (did we mention your ship can transform into a giant robot with a move set of its own?)
- Cyntient A.I.-powered enemies analyze, communicate about, and react to their environment and the player’s behavior for intense dogfights
- Evil Imperials! Deranged Space Pirates! Transforming robots! Itano Circus missile swarms! EXPLOSIONS! LIFE! LOVE! DEATH! DEATH AGAIN!
The ways to approach gameplay are huge, and how you choose to play will ultimately be up to your style of play! Be warned though, although the official fact sheet states "no death wasted," if you die before finishing the entirety of a five episode season, you will must restart at the first episode of that season. This means you can have a nicely upgraded ship, get yourself killed and have to start back at square one (the exceptions are if you have five Crash Coins, you can restart a mission that you've died on and try to recover your lost gear, and Crash Coins, Blueprints and other career unlock persist across deaths). So don't go rushing in. The game rewards patience and strategy. The controls are fairly simple, but it will help you to familiarize yourself with them.
- Wasn't there a Vita version in the works? What happened to that?
There was, but it has been cancelled.
- Where is the European version?
Yesterday (Aug. 2), Jake from the 17-Bit team came onto GAF and said they were hoping to get final word on the European launch today (Aug. 3rd).
- Also, where is the PC version?
The PC version is slated for later this fall.
- I just can’t wait for the game to drop. What should I do until then?
Catch up on your anime yo. Sit down and watch (or rematch) Macross for starters! I’d say Robotech is a great alternative, but nah. Screw Harmony Gold and their legal shenanigans. Voltron and Yamato/Starblazers are also cited as influences of the game so those might also be worth your time!
- When are reviews going up?
Impressions/preview coverage of the review build are embargoed until Monday (Aug. 3rd) at 9am PST, and reviews themselves are embargoed until Tuesday (Aug. 4th) at 9am PST.
- PSN sucks, I can't find the game on the store, help!
Follow this link to find it on the USA PSN.
- Is preload up in NA?
- Got anything else to add?
Two quick words of thanks. First, thanks to MattKeil for coming up with our [URL="http://www.neogaf.com/forum/showpost.php?p=173093330&postcount=244”]awesome OT title[/URL]. Second, thanks to 17-Bit themselves. Usually I have to go track down artwork and screenshots from developer’s sites and review outlets. However, after a quick email I sent their way, 17-Bit graciously sent me the art asset pack which saved me a ton of time.
Polygon - 9/10: http://www.polygon.com/2015/8/5/9102179/galak-z-review-ps4
The occasional technical hiccup aside, Galak-Z is a brilliant take on so many different genres, but it's the game's roguelike innovations that make it soar. Some lesser entries in the genre use permadeath as a blunt tool, wielded to tack some artificial length onto a repetitive slog. Galak-Z is going to kill you back to a season premiere constantly, but not for lack of content — it's part of a laser-focused intent to make Galak-Z as tense and thrilling a game as can possibly be.
Galak-Z is the very definition of awesome. Playing it makes me feel like the badass intergalactic pilot I always dreamed of being as a kid, and I love it even more because it makes me work for that ecstasy. No battle is scripted, nothing is choreographed – my skills do all the talking. 17-Bit’s physics-based space roguelike is a truly special experience on PS4, one that has the potential to become the flagship indie title on a platform bursting with incredible creations. It rewards patience, skill and creativity, and absolutely deserves your time regardless of your relationship with ’80s anime or 2D shooters.
With a very well designed gameplay, excellent use of its environments and hard challenges, Galak-Z: The Dimensional becomes one of the best modern roguelikes with fresh elements, nice presentation and extremely fun and addictive gameplay.
But in the end, Galak-Z is about learning as you go, and making the best of what you have. It's a layered, complex system, and even now, 20 hours after I started it, there are upgrades I haven't found, techniques I haven't practiced, and possibilities I haven't considered. Galak-Z pummelled me, knocked me to the ground and kicked me when I was down. But when I finally got the upper hand, and beat the final season with only a sliver of health left, the victory was all the more rewarding.
A rogue-lite with more substance than most, Galak-Z is equal parts brutal and beautiful. If you can hang in long enough to conquer the steep difficulty curve, what lies within is a rewarding, nostalgic trip.
I wish Galak-Z: The Dimensional wasn't so fragmented, because the core experience is a treat for roguelike and space combat fans alike. Even 15 hours through I was still seeing new items and upgrades, which is a testament to its lasting power, warts and all -- I just need to take breaks from the tedium every so often.