TheSeks said:I love the Gameboy simply because of Pokemon. So many memories of middle school trading for me. I can't believe the damn thing held on as long as it did. Released in '85, wasn't it? And people were still playing some games from it until 2000-2002?
RomanticHeroX said:I actually only played the first one, but it's pretty much an extension of the SNES original. It's very basic but that's why I like it so much, it's just the essence of what makes the series so appealing.
Stupacabra said:Trip World is great stuff, manages to have beautiful graphics with very little of the blurring issues GB games usually present. Quite short and easy, but always interesting and imaginative.
I also recommend Sunsoft's Looney Tunes game.
There are quite a few good Looney Tunes games on GB/C, actually. Martian Alert/Revenge were both hugely enjoyable, and Daffy Duck: Fowl Play is a gorgeously animated and tense platformer.
Thanks for posting this list. There are so many licensed titles on the Game Boy that are far better than they have any right to be, I'll certainly look into picking up Scooby Doo.ReyVGM said:*Awesome post*
drugstore_cowboy said:I bought one at launch with Lock 'n Chase or something iirc, got a PC Engine GT soon after but still came back to the GB up until finishing Link's Awakening, that crappy, blurry screen had a lot of character.
Cow Mengde said:You know, I was just wondering about this, but is the Gameboy COLOR as powerful or more powerful than the NES? I mean, I know it pumps out more colors, but at a lower resolution, so I don't know how the 2 stack up to each other.
The technical details for the console are as follows:
Main processor: Zilog Z80 (8-bit)
Processor speed: 4 or 8 MHz (two processor modes)
Resolution: 160 x 144 pixels (same as the original Game Boy and the Sega Game Gear)
Palette colors available: 32,768 (15-bit)
Colours on screen: Supports 10, 32 or 56
Maximum sprites: 40 total, 10 per line, 4 colors per sprite (one of which being transparent)
Sprite size: 8x8 or 8x16
Tiles on screen: 512 (360 visible, the rest are drawn off screen as a scrolling buffer)
Audio: 2 square wave channels, 1 wave channel, 1 noise channel, mono speaker, stereo headphone jack
ROM: 8 MB maximum
RAM: 32 KB
VRAM: 16 KB
Cartridge RAM: 128 KB
internal: 2 AA batteries, 30+ hours of gameplay
external: 3V DC
indicator: Red LED
4 buttons (A, B, Start, Select)
Serial I/O ("Link cable"): 512 Kbps with up to 4 connections in serial
Infra-red I/O: Less than 2m distance at 45°
The processor, which is a Z80 workalike made by Sharp with a few extra (bit manipulation) instructions, has a clock speed of approximately 8 MHz, twice as fast as that of the original Game Boy. The Game Boy Color also has four times as much memory as the original (32 kilobytes system RAM, 16 kilobytes video RAM). The screen resolution was the same as the original Game Boy, which is 160x144 pixels.
The Game Boy Color also featured an infrared communications port for wireless linking. The feature was only supported in a few games, however, and the infrared port was dropped for the Game Boy Advance and later releases. The console was capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768, and could add basic four-color shading to games that had been developed for the original Game Boy. It could also give the sprites and backgrounds separate colors, for a total of more than four colors. This, however, resulted in graphic artifacts in certain games. For example, sometimes a sprite that was supposed to meld into the background would be colored separately, making it easily noticeable.
alf717 said:The GBC CPU ran at 8MHz which compared to the NES only ran at 1.7897725MHz for NTSC and 1.7734474MHz for PAL.
Cow Mengde said:Are you sure? I recall reading that it was only 3Mhz or something around there. I think it was from EGM back in the day. Need to do more research to find out.
I can confirm this. In fact, I found out because I was going to overclock my GBC with an 8MHz crystal after overclocking my GBP with one only to find out that the GBC already uses one.sfog said:I believe the GB (and backward compatible GBC) stuff runs at 4, while GBC-exclusive stuff can run at 8.
Well people have tried it before, but I don't know of any completed projects, nor do I know if anyone is currently doing anything. If you'd like, I could upload you a file that I found on the internet a while back that contains partial games, FAQs, and other such relevant stuff. I've been itching to get into it myself, but I have a Mac and haven't been able to get anything to work on it, so I have to wait a month or so until I get a PC.Cow Mengde said:Ok, I did a bit more digging and it seems the wikipedia specs are correct. So much for going with EGM's numbers. I hope the homebrew folks will make GBC games one of these days like they're doing with the NES now. I think the system still has untapped potential.
womp said:The GB port of Lock 'n Chase is really great, as is Burger Time Deluxe. Two of my favorite GB games.
DMG-01 said:Well people have tried it before, but I don't know of any completed projects, nor do I know if anyone is currently doing anything. If you'd like, I could upload you a file that I found on the internet a while back that contains partial games, FAQs, and other such relevant stuff. I've been itching to get into it myself, but I have a Mac and haven't been able to get anything to work on it, so I have to wait a month or so until I get a PC.
I never got into Pokemon as a series, but I have fond memories of playing Red and Blue, and trading to get all the monsters.Thoraxes said:When I think of Dokey Kong Country 2, the original Pokemon games ... my body gets all hot and bothered-like.
NES Battletoads is where the real pain is brought.XLant said:GB4Life! To this day the home of the greatest portable pinball game
I never got into Pokemon as a series, but I have fond memories of playing Red and Blue, and trading to get all the monsters.
I've often looked back and wished I still had my spinach green Game Boy, if only to try for the 9,999,990th time to beat Battletoads. Never have I so enjoyed failing at a game.
My younger sister had this game, and I'm not afraid to admit that I played the shit out of it. I also think it defintely seemed like a Shantae predecessor as well.Azure Phoenix said:Thanks for posting this list. There are so many licensed titles on the Game Boy that are far better than they have any right to be, I'll certainly look into picking up Scooby Doo.
Pretty much all the best games seem to have been covered already, but I'll drop this gem in to the mix.
Sabrina The Animated Series: Zapped!
Baulk if you will, but Sabrina: Zapped is a very enjoyable platform game where your objective is to scour the levels for your classmates that have been turned in to animals and change them back to normal. Most notably it's by WayForward and shares so many similarities to Shantae in terms of visuals and gameplay that it could be classified as it's predecessor. The game also received a sequel called Sabrina: Spooked!, although I haven't managed to track down a copy so I can't vouch for that one.
drugstore_cowboy said:It was a great little game, I've always had a thing for portable maze games going back to those LCD Pac-Man watches through to Mini Munch/Epoch Man and G&W Squish.
Damn I want another handheld now.
No fucking way. Awesome.EvilMario said:For those interested in Trip World, which has been mentioned a few times in this thread as a quality, but tough to find Game Boy title, OFLC has rated Data East's Lock 'n Chase and Sunsoft's Trip World rated it last month, which means it may see a 3DS Virtual Console release.