The power of game demos is astounding. Whereas I feel the quality of game demos has degraded incredibly over the past few years, two recent demos- Kingdoms of Amalur: Reckoning and Resident Evil: Revelations- made me go from iffy and wait and watch to 'holy shit, day one purchase.' Amalur was, in any case, a game I would have bought, since I love Big Huge Games. Revelations on the other hand was a game I was planning on sitting out (especially because of the $50 price), but god damn has the demo got me sold.
With that said, the true topic of my discussion here is pertinent given recent restrictions on game demos (particularly Nintendo and their ridiculous implementation of play limits on game demos). It was something that was brought into even clearer contrast given how liberal the Amalur demo was and how restricted the Revelations demo was. Both were great, by the way- but both were approached in very different ways.
Game demos are powerful marketing tools, that much is clear. Over the years, however, they've been greatly degraded. Where once long ago I got a massive portion of the game to play without restrictions, or at least an experience tailor made for the demo, today I get a tiny portion of the campaign that is oftentimes (in Nintendo's case, at least) limited in the number of times I can play it. Now, not looking at it from a company's point of view (because we know there can be multiple 'justifications' as to why companies are doing this), and purely from a consumer's point of view... what is your stance on game demos and restrictions? Do you think it matters? Do you think it is justifiable? Do you actually LIKE there being restrictions?
For a game like Revelations, I doubt I'd play the demo 30 times... but what if there were a Smash Bros. demo tomorrow with 30 play counts? I'd be out of it by the end of the day!
As far as I am concerned, limits on game demos are perfectly inexcusable, but I wanted to know what all of you had to say on the matter.
With that said, the true topic of my discussion here is pertinent given recent restrictions on game demos (particularly Nintendo and their ridiculous implementation of play limits on game demos). It was something that was brought into even clearer contrast given how liberal the Amalur demo was and how restricted the Revelations demo was. Both were great, by the way- but both were approached in very different ways.
Game demos are powerful marketing tools, that much is clear. Over the years, however, they've been greatly degraded. Where once long ago I got a massive portion of the game to play without restrictions, or at least an experience tailor made for the demo, today I get a tiny portion of the campaign that is oftentimes (in Nintendo's case, at least) limited in the number of times I can play it. Now, not looking at it from a company's point of view (because we know there can be multiple 'justifications' as to why companies are doing this), and purely from a consumer's point of view... what is your stance on game demos and restrictions? Do you think it matters? Do you think it is justifiable? Do you actually LIKE there being restrictions?
For a game like Revelations, I doubt I'd play the demo 30 times... but what if there were a Smash Bros. demo tomorrow with 30 play counts? I'd be out of it by the end of the day!
As far as I am concerned, limits on game demos are perfectly inexcusable, but I wanted to know what all of you had to say on the matter.